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Rainbow Six Siege Ballistic Curve (Update 27.02.16)  (Read 24434 times)

Offline katsuru

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Sup everyone,

I am trying to achieve a Curve for this game that feels snappier, responsive and maintains the micro movement at its best.

So far I came up with this curve ( Still kind of a Beta Curve ), that fits my expectations.
-The Micro aiming is clean and slow
-Faster movements accomplish a good 180/360
-ADS Feels very accurate at slower movements, and the curve boosts when faster movements are used to be able to switch target faster.

My Gear:
G502 8000 Dpi @ 1000Hz Polling

First Curve:

Hip:

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANQAxADEAMgAwAAYNFR8rOEdXZ3aFlaSxvcTIyMjI:X4MB
<<< XIM4 END PASTE <<<




---------------


ADS:

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANQAxADEAMgAwAAUKEh0rPE1fcoWZqbW+xcjIyMjI:X4MB
<<< XIM4 END PASTE <<<




Second Curve ( Update 27.02.16 ):

Hip:

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANQAxADEAMgAwAAYNFiAtPExebnqDiY6RlJSVlZbI:X4MB
<<< XIM4 END PASTE <<<



Note: This time I used XY ratio of 1.2, for me it makes it feel snappier. The curve jumps from 75 to 100 acceleration, this makes the game react better to 180 turns. The look mechanism is still inconsistent but feels better to me now.


---------------


ADS:

>>> XIM4 [Mouse Ballistics] START PASTE >>>
X4MB:AAAAGgA0AC4AMAAwAC4AMgAwADEANQAxADEAMgAwAAQJDxkmNkxebnqDiY6RlJWVlZbI:X4MB
<<< XIM4 END PASTE <<<



Note: 1.3 XY Ratio makes it easier to control recoil. And the curve itself has a great micro aiming while ADS




Feel free to make adjustments and give feedback, share your experience in this thread so we can tweak this curve together and maybe achieve something great !  :)
« Last Edit: 09:47 AM - 02/29/16 by katsuru »

Offline ALFAru

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Re: Rainbow Six Siege Ballistic Curve
« Reply #1 on: 03:22 PM - 02/17/16 »
Hey mate, thx for sharing your curve. I have tryed it and its pretty good, defenetly much better than no curve, since deceleration is pretty bad in this game, but i would say you made too much acceleration. I have set sensetivity to my normal 15cm/180 for slow turn, then i tryed turn a bit faster and the faster i turned the less cm/180 it was, wich makes aim inconsistent. I guess just decrease acceleration and it will be good. Looking foward to see next version. And btw is there any reason for having separate curve for ADS in this game?

Offline katsuru

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Re: Rainbow Six Siege Ballistic Curve
« Reply #2 on: 03:58 PM - 02/17/16 »
Hey mate, thx for sharing your curve. I have tryed it and its pretty good, defenetly much better than no curve, since deceleration is pretty bad in this game, but i would say you made too much acceleration. I have set sensetivity to my normal 15cm/180 for slow turn, then i tryed turn a bit faster and the faster i turned the less cm/180 it was, wich makes aim inconsistent. I guess just decrease acceleration and it will be good. Looking foward to see next version. And btw is there any reason for having separate curve for ADS in this game?

The only reason for the ADS curve is so that I can fine tweak micro movement. :) Other than that there is no need.

I will keep tweaking it further to achieve better acceleration values, Siege makes it really hard as it has an inconsistent aiming mechanism :/

Thanks for the Feedback !

Offline ALFAru

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Re: Rainbow Six Siege Ballistic Curve
« Reply #3 on: 11:14 PM - 02/17/16 »
ye, I been messing around with different curvs today, aim is rly inconsistent and i dont understand why, some sudden drops in sensetivity for unknown reasons, if they wanted to counter mouse adapters users then they did a good job. ill wait for your improved version.

Offline katsuru

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Re: Rainbow Six Siege Ballistic Curve
« Reply #4 on: 12:37 AM - 02/18/16 »
ye, I been messing around with different curvs today, aim is rly inconsistent and i dont understand why, some sudden drops in sensetivity for unknown reasons, if they wanted to counter mouse adapters users then they did a good job. ill wait for your improved version.

And if you add the fact that the aiming jitters on top of that at some point ....  ::)

This aiming mechanism is just broken man :D

I came up with an idea yesterday while playing BF4 ( as it works too @#$% good with Xim ), lets see if the ballistic curve allows me to implement that.

R6 aiming feels like more inconsistent the more you apply turn the stick on the controller, it starts accelerating at some point with no fixed values. Maybe I can bump sensitivity up on my xim, reduce the curve at the beginning by a large number so Micro aiming stays smooth, increase the sensitivity to a G point in the middle before the acceleration starts and completely remove any acceleration at the end, in order not to use the the fraction of aiming with acceleration. Understand what I mean ? Maybe we can achieve a more linear aiming with this method. I might be able to try it later already.   

Offline katsuru

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Re: Rainbow Six Siege Ballistic Curve
« Reply #5 on: 04:38 PM - 02/18/16 »
I am getting really bad jittering post 70 acceleration on my curve tryouts due to the F.ed up aiming mechanism of this game... Hope they fix that soon  :o I will keep trying

Offline piiwii

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Re: Rainbow Six Siege Ballistic Curve
« Reply #6 on: 05:06 PM - 02/18/16 »
I am getting really bad jittering post 70 acceleration on my curve tryouts due to the F.ed up aiming mechanism of this game... Hope they fix that soon  :o I will keep trying

The stutter is not a mechanism. Halo 5's horrible controls are a mechanism. This - this is just a straight up bug.
Setup: XIM Apex, Titan Two, K780 keyboard, G Pro Wireless mouse, Logitech G440 mousepad, LucidSound LS30 headphones, Netduma router, Ubiquiti UniFi AP LR wireless access point

My RAINBOW SIX SIEGE Titan Two Mega Script: https://youtu.be/x-9NtxyySVM

What is a ballistic curve? Click here to learn more: https://bit.ly/2qzUAjg

Comprehensive guide on scissor style keyboards: https://goo.gl/UtkZyX

Find me on the ConsoleTuner (Titan Two) forums: pablosscripts

Offline katsuru

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Re: Rainbow Six Siege Ballistic Curve
« Reply #7 on: 06:09 PM - 02/18/16 »
I am getting really bad jittering post 70 acceleration on my curve tryouts due to the F.ed up aiming mechanism of this game... Hope they fix that soon  :o I will keep trying

The stutter is not a mechanism. Halo 5's horrible controls are a mechanism. This - this is just a straight up bug.
you are right.

i managed to come up with a new curve that actually seems to work better than the one I made first. Did not have time to try it out in MP as I gota get up soon tomorrow. I will give it a go tomorrow and update the thread in order to get feedback.  ;D

Offline ALFAru

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Re: Rainbow Six Siege Ballistic Curve
« Reply #8 on: 11:02 PM - 02/26/16 »
any luck with the curve, mate?

Offline katsuru

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Re: Rainbow Six Siege Ballistic Curve
« Reply #9 on: 02:05 AM - 02/27/16 »
any luck with the curve, mate?

Yes, I was supposed to update the thread couple of days ago with a new curve I have been working on, but the fact that the aim mechanism is bugged in this game, has thrown me a couple of days delay into my work, I have been trying to fight the stuttering that seems to be more frequent when using the curve to a point that it does not bother me or any other player using my curves that much.

I might release something I cam up with the last few days and see what you guys think about it later today !

Offline katsuru

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Re: Rainbow Six Siege Ballistic Curve (Update 27.02.16)
« Reply #10 on: 04:15 PM - 02/27/16 »
Thread updated. Please share your opinions after testing the curve so I know what to look for when adjusting the next curve. Both curves are still online so you can swap between them as you wish to.

Have fun guys

Offline MaStErBiSh

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Re: Rainbow Six Siege Ballistic Curve (Update 27.02.16)
« Reply #11 on: 04:29 PM - 02/28/16 »
Hey  katsuru

Just tried your curves, not really sold on the hip curve i'm getting s lot of stutter when looking around, but your ads curve rocks.

Since the last patch something has changed, i went from taking out most of the team myself in mulitplayer on a regular basis, to being lucky if i can finish a match with a 1kd, its been a very frustrating 2 weeks, tried your curves and played 3 rounds tonight and was top of the leader boards again, your curve is 75% there, but i'm not complaining i can finally give as good as i get in a round now.

Keep up the good work mate..

Offline katsuru

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Re: Rainbow Six Siege Ballistic Curve (Update 27.02.16)
« Reply #12 on: 05:59 PM - 02/28/16 »
Hey  katsuru

Just tried your curves, not really sold on the hip curve i'm getting s lot of stutter when looking around, but your ads curve rocks.

Since the last patch something has changed, i went from taking out most of the team myself in mulitplayer on a regular basis, to being lucky if i can finish a match with a 1kd, its been a very frustrating 2 weeks, tried your curves and played 3 rounds tonight and was top of the leader boards again, your curve is 75% there, but i'm not complaining i can finally give as good as i get in a round now.

Keep up the good work mate..

Glad you enjoying it. Can you tell me when do you get the stutter? I mean if going left right fast, or just slow movements. And which curve are you using ? 1 or 2 ?

please tell me what mouse you using and DPI, so I can try to recreate the same situation.

My main problem with the curve at the moment are the diagonals, they just DONT WORK... its a fight to do a diagonal move in this game.

PS: 2-3 patches ago they changed the aiming for sure... I told Mist about it but he said nothing changed while trying the game again. The game sure feels more floaty to me with xim than it used to be. I feel like im fighting with the aiming the whole time while playing.
« Last Edit: 06:10 PM - 02/28/16 by katsuru »

Offline MaStErBiSh

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Re: Rainbow Six Siege Ballistic Curve (Update 27.02.16)
« Reply #13 on: 09:50 AM - 02/29/16 »
Hi
I was using version 2 of your curves, i noticed the stuttering when i first started playing, but to tell the truth i just kept it and got on with it, didn't hinder me much at all.
My mouse is A4 Tech 8200 dpi set at 1000mhz polling
I feel that the developers are trying too hard to cram new features into the Xim4 that they have taken the eye off the ball, and a couple of the latest triple a titles that have come out are not translating to a true 1 to 1 experience with the Xim4, according to what the forums read.
Rainbow 6
Halo 5
Black Ops 3
Its not the Xim4 developers fault but how the game companies look mechanic is being designed, i think they need to look into this and find a work around.
Take rainbow 6 Siege, i have friends that only use the controller to play and they are having no issues getting on target and taking down the opposition, but with us using the K/M its an up hill and frustrating issue, this is not how its was meant to translate too, i have being using the Xim since version 2 and up till 6 months ago was very happy with this product, now i'm starting to look around for alternatives on the market. Because we have basicly been told its how the games has been designed we cant do anything about it, so you have to make do.
I'm sorry but for me personally its not good enough.

Offline katsuru

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Re: Rainbow Six Siege Ballistic Curve (Update 27.02.16)
« Reply #14 on: 10:15 AM - 02/29/16 »
Hi
I was using version 2 of your curves, i noticed the stuttering when i first started playing, but to tell the truth i just kept it and got on with it, didn't hinder me much at all.
My mouse is A4 Tech 8200 dpi set at 1000mhz polling
I feel that the developers are trying too hard to cram new features into the Xim4 that they have taken the eye off the ball, and a couple of the latest triple a titles that have come out are not translating to a true 1 to 1 experience with the Xim4, according to what the forums read.
Rainbow 6
Halo 5
Black Ops 3
Its not the Xim4 developers fault but how the game companies look mechanic is being designed, i think they need to look into this and find a work around.
Take rainbow 6 Siege, i have friends that only use the controller to play and they are having no issues getting on target and taking down the opposition, but with us using the K/M its an up hill and frustrating issue, this is not how its was meant to translate too, i have being using the Xim since version 2 and up till 6 months ago was very happy with this product, now i'm starting to look around for alternatives on the market. Because we have basicly been told its how the games has been designed we cant do anything about it, so you have to make do.
I'm sorry but for me personally its not good enough.

I know exactly the feeling, and I am about to order 2 oder products to test them myself side by side with xim in a near future. Cronusmax Plus and Tuact venom just to see how Xim still holds agains the competition.
Back to topic tho, rainbow six ST as far as I know is a compromise between keeping the stuttering as low as possible and precision. Hopefully UBI will be able to repair their aiming mechanism in the future so Mist can review the ST and come up with something better.

Ps: Tuact reviewed their profile for R6 Siege and I keep looking into their forums, no one seems to complain, thats why I wanna give it a try.