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'The Boost Brothers' BO3 Curve  (Read 17254 times)

Offline Dr_BallSticks

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'The Boost Brothers' BO3 Curve
« on: 06:01 PM - 01/08/16 »
I made a new thread for these curves.. Because I can. 8)
I call them the 'boost brothers' because without one another,  they feel wierd... But together, well ...  I'll let you decide. I was guna name them 'The aimbot brothers'  but I'm sure I'd get 'edited'  by mist4fun  ::)

https://youtu.be/GA6jNeSQmOo

*Disclaimer* It's not 'really' a aimbot,  it's just me.   ;)

*Still In testing stages*

"If you liked my past curves and were looking for something 'Faster', try these.. "


- Specifics-
G502 mouse, 500hz, 12,000 DPI
Progressive delay 225 (updated) 
No steady aim on either

-Hip-



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-ADS-


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« Last Edit: 10:57 AM - 01/09/16 by Dr_BallSticks »

Offline Dr_BallSticks

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Re: 'The Boost Brothers' BO3 Curve
« Reply #1 on: 06:01 PM - 01/08/16 »
Reserved for any notes..

'The Goal' - Create a controllable curve with a high enough boost to make snapping on enemies MORE efficient.

(1/11) ADS boost is better around 2,200-2,800, depending on desired "starting speed".

(1/11) Progressive delay at 175 ms, makes the 'transition' from hip to ads more consistent...but you lose some speed on the transition that I'm used too. x/

(1/12) ADS sensitivity for me is now (2.2) as i decreased the first 'point' by two '-' and the rest of the curve points by one '-'. Will post updated code on this post later today.


ADS curve update (1/13)
-Slightly tweaked for slower aiming at the beginning to help with head glitchers.



>>> XIM4 [Mouse Ballistics] START PASTE >>>
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« Last Edit: 12:38 PM - 01/13/16 by Dr_BallSticks »

Offline antithesis

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Re: 'The Boost Brothers' BO3 Curve
« Reply #2 on: 06:46 PM - 01/08/16 »
Explain the Boost - is it there to compensate for the slow end of the curves?
What effect does removing Boost and straightening the bottom of the curves do?

For fun, I tried the HIP curve in another game and it did little but toss the reticle around, I'm assuming because of Boost. It was 'like' AA was kicking in, but there were no targets - it just happened randomly.

Placebo effect maybe? I'm genuinely curious.
« Last Edit: 06:50 PM - 01/08/16 by antithesis »

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Offline Dr_BallSticks

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Re: 'The Boost Brothers' BO3 Curve
« Reply #3 on: 07:42 PM - 01/08/16 »
It's my attempt to eliminating the stick deflection where AA isn't optimal. At MAX sensitivity AA isn't optimized at that low of stick deflection we're able to play on.. Try it a couple games and see if you like it..

Here's a full clip of a wager match using it... Watch the second kill =0

No stealing routes  ;) 
http://xboxclips.com/INuLLy/9cb079f0-3233-41e4-8f9d-0bdf47bafb53
« Last Edit: 07:52 PM - 01/08/16 by Dr_BallSticks »

Offline antithesis

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Re: 'The Boost Brothers' BO3 Curve
« Reply #4 on: 07:59 PM - 01/08/16 »
Here's a full clip of a wager match using it... Watch the second kill =0

That second kill doesn't even look like you're aiming at him, so why did the shot even register? At best, you him in the fingernail of an extended arm.

There's some weird mechanics going on in BO3...

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Offline Dr_BallSticks

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Re: 'The Boost Brothers' BO3 Curve
« Reply #5 on: 08:09 PM - 01/08/16 »
It's the lag comp in theater.  In real time it was right on him.

Offline modwarfare

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Re: 'The Boost Brothers' BO3 Curve
« Reply #6 on: 09:16 PM - 01/08/16 »
are you available t do that ffa lobby im on xbox now., if not no biggy. Gamertag is arrow of ares

Offline Dr_BallSticks

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Re: 'The Boost Brothers' BO3 Curve
« Reply #7 on: 10:57 AM - 01/09/16 »
Sorry man,  got side tracked yesterday. I'll let you and the others know before I try to pull a lobby so you know.

* Update *
Had the high progressive delay screw me over in a close match.  New value is 225 ms -_-

For those who like some SnD competitive,  here's a 17 bomb I dropped for the win 6-5..I think I need another 'ximmer'  on my squad... Lol

https://youtu.be/I_M9PXA0AUs

Full streaks + sniper God.. Best belive I got a messege... Lol
http://xboxclips.com/INuLLy/de383745-14de-4818-9607-a05803f0ac2a
« Last Edit: 12:32 PM - 01/09/16 by Dr_BallSticks »

Offline Boddiebagger

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Re: 'The Boost Brothers' BO3 Curve
« Reply #8 on: 01:57 PM - 01/09/16 »
I think the sound track should be changed to criss cross's "jump". Equally cheesy and content appropriate.

What boddiebagger calls losing a gun fight means, killing the opposing team 3 times over and dying once.

Offline MindControlZombies

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Re: 'The Boost Brothers' BO3 Curve
« Reply #9 on: 03:20 PM - 01/09/16 »
how u getting on with 225ms delay i thought it was only me using that :)
If I can make a Good map in 1 month why cant these clowns make a good map in 3 years ?


Offline Tidalwave2343

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Re: 'The Boost Brothers' BO3 Curve
« Reply #10 on: 03:58 PM - 01/09/16 »
I like this curve way more than your last one

Offline Prodeje79

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Re: 'The Boost Brothers' BO3 Curve
« Reply #11 on: 04:38 PM - 01/10/16 »
When sniping, what key do you have bound to hold your breath?  Do you have ADS and hold breath bound to same key?

Offline trenth

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Re: 'The Boost Brothers' BO3 Curve
« Reply #12 on: 05:38 PM - 01/10/16 »
Sorry man,  got side tracked yesterday. I'll let you and the others know before I try to pull a lobby so you know.

* Update *
Had the high progressive delay screw me over in a close match.  New value is 225 ms -_-

For those who like some SnD competitive,  here's a 17 bomb I dropped for the win 6-5..I think I need another 'ximmer'  on my squad... Lol

https://youtu.be/I_M9PXA0AUs

Full streaks + sniper God.. Best belive I got a messege... Lol
http://xboxclips.com/INuLLy/de383745-14de-4818-9607-a05803f0ac2a

Is this GameBattles? I thought the vesper/overkill combo was banned because of that glitch?

Offline Dr_BallSticks

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Re: 'The Boost Brothers' BO3 Curve
« Reply #13 on: 06:48 PM - 01/10/16 »
Holding breath is  L3 on my nav stick. 

And It's umg . it's vmp overkill that's banned.


Offline trenth

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Re: 'The Boost Brothers' BO3 Curve
« Reply #14 on: 07:41 PM - 01/10/16 »
What is UMG?