XIM Community

XIM Game Settings  (Read 4180459 times)

Offline mist4fun

  • Global Moderator
  • MVP
  • *
  • Posts: 58700
    • View Profile
XIM Game Settings
« on: 10:13 PM - 12/07/15 »
XIM APEX and XIM4's mouse translation technology requires that your game be set up to its maximum in-game sensitivity unless otherwise stated.

The following games require additional in-game settings (failure to do so will result sub-optimal aiming performance):

« Last Edit: 01:01 PM - 06/14/22 by mist4fun »
Have a problem with your XIM? Find a solution
NEXUS Support FAQ | APEX Support FAQ | XIM4 Support FAQ | Instructional Videos

Offline mist4fun

  • Global Moderator
  • MVP
  • *
  • Posts: 58700
    • View Profile
Re: XIM Game Settings
« Reply #1 on: 09:11 AM - 02/11/19 »

Aim Lab


For support to work correctly both Aimlab's Graphic and Control settings need to be re-saved after launching the game.

Controls
Game Profile: Aim Lab

Hipfire Settings
Sensitivity: 11.11

Aim Down Sight Settings
ADS Sensitivity: 11.11

Input Settings
Y-Axis Sensitivity Ratio: Use Game Settings
Y-Axis Sensitivity Gain: 1
Controller Deadzone: Xbox (20%)
Controller Curve: Standard
Input Source: Raw Input



Anthem


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



Apex Legends (ALC)


Use Advanced Look Controls:

Deadzone: 6 notches from left (default)
Outer Threshold: 0 notches from left
Response Curve: 10 notches from left (default)
Yaw Speed: 500
Pitch Speed: 500
Turning Extra Yaw: 0
Turning Extra Pitch: 0
Turning Ramp-up Time: 0
Turning Ramp-up Delay: 0
ADS Yaw Speed: 500
ADS Pitch Speed: 500
ADS Turning Extra Yaw: 0
ADS Turning Extra Pitch: 0
ADS Turning Ramp-up Time: 0
ADS Turning Ramp-up Delay: 0



Apex Legends (Classic)


Look Sensitivity: 7 or 8 (Use 7 for stronger aim assist, use 8 for less aim assist)
Look Sensitivity ADS: (same)
Response Curve: Classic
Look Deadzone: Small
Movement Deadzone: Small
Advanced Look Controls: Off



Back 4 Blood


PS4 ONLY: The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Horizontal Sensitivity: X1: 100 | P4: 75
Vertical Sensitivity: X1: 100 | P4: 75
Left Stick Deadzone: 10
Right Stick Deadzone: 10
Player Movement: X1: Linear | P4: Exponential
Camera Movement: X1: Linear | P4: Exponential
Camera Acceleration: Off
Camera Smooth Duration: 0
Aim Down Sights Low Zoom Sensitivity Multiplier: 1
Aim Down Sights High Zoom Sensitivity Multiplier: 1



Arma: Reforger


Gamepad Aiming Sensitivity: 200%
Aim Down Sights Sensitivity Multiplier: 150%



Battlefield 1


Soldier Sensitivity: 100%
Zoom Sensitivity: 200%

Advanced Settings (Left and Right Stick)
Stick Aiming Acceleration: 0
Center Deadzone: 22 (Default)
Axial Deadzone: 15% (Default)
Max Input Threshold: 100% (Default)

This game's Advanced Settings can be found in game options->controls->advanced.



Battlefield 4


Sensitivity: 100%
Zoom Sensitivity: 200%
Uniform Soldier Aim: Disabled (Default)
Advanced Options: 100% (Default)
Coefficient: 133% (Default)



Battlefield V


Basic
Soldier Aim Sensitivity: 100%
Solider Zoom Sensitivity: 200%
Vehicle Aim Sensitivity: 100%

Control Schemes
Soldier Buttons: Default
Soldier Sticks: Default

Advanced
Stick Aiming Acceleration: 0%
Uniform Soldier Aiming: Off
Aiming Left/Right Acceleration: 0%
Uniform Vehicle Aiming: Off
Zoom Sensitivity Options: User Choice

(These are hidden. Continue scrolling down the Advanced section to find them)
Solder Aim Ratio: 100%
Soldier Zoom Aim Ratio: 100%
Vehicle Aim Ratio: 100%
Vehicle Zoom Aim Ratio: 100%

Controller Tuning (Left and Right stick)
Center Deadzone: 13%
Axial Deadzone: 0%
Max Input Threshold: 100%

Controller Trigger Buttons
LT / L2 Deadzone: 30%
LT / L2 Max Input Threshold: 100%

RT / R2 Deadzone: 30%
RT / R2 Max Input Threshold: 100%



Battlefield 2042


Controller - Control Schemes

On Foot
Controls: Default
Buttons: Default

Controller - On Foot

Aim
Soldier Aim Sensitivity: 100

Zoom
Solider Zoom Sensitivity: 200

Advanced
Aiming Left/Right Acceleration: 0
Vertical Aim Ratio: 100
Vertical Zoom Ratio: 100
Uniform Soldier Aiming: Off
Zoom Sensitivity Options: User Choice

Controller - Vehicles

Aim
Vehicle Aim Sensitivity: 100 or User Choice

Advanced
Aiming Left/Right Acceleration: 0
Vertical Aim Ratio: 100
Vehicle Zoom Aim Ratio: 100
Uniform Vehicle Aiming: Off

Controller - Controller Tuning

Controller Left Stick
Center Deadzone: Xbox: 13 | PS: 5
Axial Deadzone: 0
Max Input Threshold: 100

Controller Right Stick
Center Deadzone: Xbox: 13 | PS: 5
Axial Deadzone: 0
Max Input Threshold: 100

Controller Triggers
LT / L2 Deadzone: 0
LT / L2 Max Input Threshold: 100
RT / R2 Deadzone: 0
RT / R2 Max Input Threshold: 100



Battlefield: Hardline


Sensitivity: 100%
Agent Zoom Sensitivity: 100%
Uniform Soldier Aim: Off (Default)



Blacklight: Retribution


Look Sensitivity: 50
Tight Aim: 50
Left Deadzone: 5 (Default)
Right Deadzone: 5 (Default)



Borderlands 3


Basic
Look Sensitivity: 10
ADS Sensitivity: 10

Advanced (Right stick)
Inner Deadzone: 0.1 (Default)
Outer Deadzone: 0
Axial Deadzone: 0



Call of Duty: Black Ops Cold War


Horizontal Stick Sensitivity : Insane (14)
Vertical Stick Sensitivity: Insane (14)
ADS Stick Sensitivity (Low Zoom): 1.0
ADS Stick Sensitivity (High Zoom): 1.0
Aim Response Curve Type: Standard
Left Stick Min Input Threshold: 10
Left stick Max Input Threshold: 100
Right Stick Min Input Threshold: 10
Right stick Max Input Threshold: 100



Call of Duty: Black Ops 4


Look Sensitivity Horizontal: Insane (14)
Look Sensitivity Vertical: Insane (14)
ADS Sensitivity: 1x
High Zoom Sensitivity: 1x



Call of Duty: Modern Warfare (2019)


Look Sensitivity Horizontal: Insane (20)
Look Sensitivity Vertical: Insane (20)
Deadzone: Xbox: .07 | PS4: .05
ADS Sensitivity Multiplier (Low Zoom): 1.00
ADS Sensitivity Multiplier (High Zoom): 1.00
Aim Response Curve Type: Standard

NOTE: Modern Warfare (2019) is the first Call of Duty game to add deceleration when transitioning from ADS to Hip. Our latest firmware has a fix to enable consistent transition when using an ADS Deactivation Delay (which this game now requires).

Within XIM APEX Manager, ensure Expert Mode is enabled (enable in Global Settings) and add an ADS Deactivation Delay of 224 ms.




Call of Duty: Vanguard


Basic Controls
Horizontal Stick Sensitivity: 20
Vertical Stick Sensitivity: 20
ADS Sensitivity Multiplier: 1.0
Aim Response Curve Type: Standard
ADS Sensitivity Transition Timing: Gradual
ADS Sen. Multiplier (Steady Aim): 1
Left Stick Min Input Deadzone: 10
Right Stick Min Input Deadzone: 10
Left Stick Max Input Deadzone: 100
Right Stick Max Input Deadzone: 100

Graphics
Camera Movement: Least (50%)



Call of Juarez: Gunslinger


Right Deadzone: 100



Call of Duty: Modern Warfare (2019)


Look Sensitivity Horizontal: Insane (20)
Look Sensitivity Vertical: Insane (20)
Deadzone: Xbox: .07 | PS4: .05
ADS Sensitivity Multiplier (Low Zoom): 1.00
ADS Sensitivity Multiplier (High Zoom): 1.00
Aim Response Curve Type: Standard

NOTE: Modern Warfare (2019) is the first Call of Duty game to add deceleration when transitioning from ADS to Hip. Our latest firmware has a fix to enable consistent transition when using an ADS Deactivation Delay (which this game now requires).

Within XIM APEX Manager, ensure Expert Mode is enabled (enable in Global Settings) and add an ADS Deactivation Delay of 224 ms.




Call of Duty: Warzone


Controls
Left Stick Min Input Deadzone: .10
Right Stick Min Input Deadzone: .10
Left Stick Max Input Deadzone: 1.00
Right Stick Max Input Deadzone: 1.00
Horizontal Stick Sensitivity: 20
Vertical Stick Sensitivity: 20
ADS Sensitivity Multiplier: 1.00
Aim Response Curve Type: Standard

Graphics
Camera Movement: Least (50%)



Chivalry 2


Right Stick X Sensitivity: 5.00
Right Stick Y Sensitivity: 5.00
Right Stick X Focus Sensitivity: Player Choice
Right Stick Y Focus Sensitivity: Player Choice
Look Response Style: Exponential
Left Stick Deadzone: 0.25
Right Stick Deadzone: 0.25



Crackdown 3


Unfortunately Wrecking Zone is not supported due to game mechanic limitations.



CrossfireX


Stick Sensitivity: 100
Vertical Sensitivity: 100
ADS Sensitivity: 100
ADS Vertical Sensitivity: 100
Left Stick Minimum Deadzone: 5
Right Stick Minimum Deadzone: 5
Left Stick Maximum Deadzone: 100
Right Stick Maximum Deadzone: 100
Aim Response Curve Type: Standard



Conan: Exiles


Left Stick Deadzone: .25 (Default)
Right Stick Sensitivity: Max
Right Stick Deadzone: .25 (Default)



Counter Strike: Global Offensive


This game has two assignments for crouch by default. It's recommended to unassign the crouch button from Left Trigger in the game's controls menu. This will prevent unwanted crouching while using weapons with zoom.

Stick Aim
Yaw Speed: 720.
Pitch Speed: 720.
Response Curve: 1.00
Circular Deadzone: 10%
Outer Threshold: 100%
Pitch Deadzone: 0%
Yaw Deadzone: 0%
Extra Yaw  Speed: 0.00
Extra Speed Ramp Up Time: 0.00
Extra Speed Ramp Up Delay: 0.00
Zoom Level 1 Sensitivity: 1.00
Zoom Level 2 Sensitivity: 1.00



Cyberpunk 2077


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Controls
Outer Deadzone: 1
Inner Deadzone: 0

First Person Camera
Horizontal Sensitivity: Xbox: 100 | PC: 100 | PS4: 30
Vertical Sensitivity: Xbox: 100 | PC: 100 | PS4: 30
Zoom Sensitivity Reduction: Player choice
Show Advanced Options: On
Response Curve: Dynamic
Horizontal Turning Bonus: 0
Vertical Turning Bonus: 0
Turning Ramp-Up Time: 0
Turning Delay: 0
Horizontal Turning (ADS): 0
Vertical Turning (ADS): 0
Turning Delay (ADS): 0

Third-Person Camera
Horizontal Sensitivity:  Xbox: 100 | PC: 100 | PS4: 30
Vertical Sensitivity:  Xbox: 100 | PC: 100 | PS4: 30
Response Curve: Dynamic



Darwin Project


Horizontal Sensitivity: 100
Vertical Sensitivity: 100
Aiming Horizontal Sensitivity: 100
Aiming Vertical Sensitivity: 100
Aim Smoothing: 0
Deadzone: 13
Aim Ease: 0



Dead by Daylight


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



Dead Rising 4


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



Death Stranding


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Control Settings
Left Stick and Right Stick Deadzones: 0 (Default)

Camera Settings
Vertical Camera Speed: 100
Horizontal Camera Speed: 100
First Person Camera Vertical Speed: 100
First Person Camera Horizontal Speed: 100
Aim Acceleration: 1
Aim Deceleration: 10



Defiance 2050


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



Doom


Horizontal Sensitivity: 100%
Vertical Sensitivity: 100%
Smoothing: 0%



Doom: Eternal


Horizontal Sensitivity: 100%
Vertical Sensitivity: 100%
Smoothing: 0%



Dishonored 2


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

X Sensitivity: 100
Y Sensitivity: 100
Friction Level: 0



Drawn to Death


Left/Right Sensitivity: Max
Up/Down Sensitivity: Max
Look Acceleration  Threshold: Yes
Look Acceleration: Minimum


« Last Edit: 01:00 PM - 06/14/22 by mist4fun »
Have a problem with your XIM? Find a solution
NEXUS Support FAQ | APEX Support FAQ | XIM4 Support FAQ | Instructional Videos

Offline mist4fun

  • Global Moderator
  • MVP
  • *
  • Posts: 58700
    • View Profile
Re: XIM Game Settings (2)
« Reply #2 on: 10:16 AM - 07/31/19 »

Dying Light


Deadzone: Default



Dying Light 2


Stick Sensitivity: 20
Deadzone: 2



Far Cry 3 (Classic)


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



Far Cry 6


Look Sensitivity:  X1: 1000 | P4: 500
Aiming Sensitivity: X1: 1000 | P4: 500
Left Stick Responsiveness: 1
Right Stick Responsiveness: 1



Enlisted


Controller Aiming Speed: 5
Aiming Mode Sensitivity Multiplier: 1
1st Person View Mode Sensitivity Multiplier: 1
Vehicle View Mode Sensitivity Multiplier: Player Choice
Plane View Mode Sensitivity Multiplier: Player Choice
Left Stick Deadzone: 10%
Right Stick Deadzone: 10%
Aim Acceleration: 0



Fortnite


The developer of this game placed significant temporal acceleration in the look mechanic. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Note that Epic has recently changed the inventory management system. If you prefer to use player movement keys to navigate inventory (usually WASD), the XIM Central channel has put together a tutorial on how to do this: https://youtu.be/KTK0QH3hlj0


Sensitivity
Use Advanced Options: On

Advanced | Look Sensitivity
Look Horizontal Speed: 100%
Look Vertical Speed: 100%
Turning Horizontal Boost: 0%
Turning Vertical Boost: 0%

Advanced | ADS Sensitivity
Look Horizontal Speed: 100%
Look Vertical Speed: 100%
Turning Horizontal Boost: 0%
Turning Vertical Boost: 0%

Advanced | Sensitivity
Look Dampening Time: 0
Look Input Curve: Exponential
Use Legacy Controls: Off

Controller Deadzone
Move Stick Deadzone: Xbox: 20% PS4:12%
Look Stick Deadzone: Xbox: 20% PS4:12%

Wireless Controller Page
Wireless Controller Configuration: Old School



Fortnite: Battle Royal (Exponential)


The developer of this game placed significant temporal acceleration in the look mechanic. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

IMPORTANT: Two in-game aim setting options are supported: Exponential and Linear. Smart Translators are designed such that a single set of in-game settings (typically default) are all that's required for optimal aiming performance. However, the aiming characteristics are so poor for this game that two variants are supported so that the user can decide which version produces the least problematic results for their gaming style.

Note that Epic has recently changed the inventory management system. If you prefer to use player movement keys to navigate inventory (usually WASD), the XIM Central channel has put together a tutorial on how to do this: https://youtu.be/KTK0QH3hlj0


Sensitivity
Use Advanced Options: On

Advanced | Look Sensitivity
Look Horizontal Speed: 100%
Look Vertical Speed: 100%
Turning Horizontal Boost: 0%
Turning Vertical Boost: 0%

Advanced | ADS Sensitivity
Look Horizontal Speed: 100%
Look Vertical Speed: 100%
Turning Horizontal Boost: 0%
Turning Vertical Boost: 0%

Advanced | Sensitivity:
Look Dampening Time: 0
Look Input Curve: Exponential
Use Legacy Controls: Off

Controller Deadzone
Move Stick Deadzone: Xbox: 20% PS4:12%
Look Stick Deadzone: Xbox: 20% PS4:12%

Wireless Controller Page:
Wireless Controller Configuration: Combat Pro



Fortnite: Battle Royal (Linear)


The developer of this game placed significant temporal acceleration in the look mechanic. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

IMPORTANT: Two in-game aim setting options are supported: Exponential and Linear. Smart Translators are designed such that a single set of in-game settings (typically default) are all that's required for optimal aiming performance. However, the aiming characteristics are so poor for this game that two variants are supported so that the user can decide which version produces the least problematic results for their gaming style.

Note that Epic has recently changed the inventory management system. If you prefer to use player movement keys to navigate inventory (usually WASD), the XIM Central channel has put together a tutorial on how to do this: https://youtu.be/KTK0QH3hlj0


Sensitivity
Use Advanced Options: On

Advanced | Look Sensitivity
Look Horizontal Speed: 100%
Look Vertical Speed: 100%
Turning Horizontal Boost: 0%
Turning Vertical Boost: 0%

Advanced | ADS Sensitivity
Look Horizontal Speed: 100%
Look Vertical Speed: 100%
Turning Horizontal Boost: 0%
Turning Vertical Boost: 0%

Advanced Sensitivity
Look Dampening Time: 0
Look Input Curve: Linear
Use Legacy Controls: Off

Controller Deadzone
Move Stick Deadzone: Xbox: 20% PS4:12%
Look Stick Deadzone: Xbox: 20% PS4:12%

Wireless Controller Page
Wireless Controller Configuration: Combat Pro



Gears of War 4


It is recommended that Aim Acceleration is set to 0 however raising this setting to 1-10 will increase the game's turn speed limit at the expense of adding a velocity jump. This will create a sudden increase in velocity which can cause unpredictable aiming.

Look Sensitivity: 30
Target Sensitivity: 30
Zoom Sensitivity: User Choice
Aim Acceleration: 0
Inner Deadzone: 10
Outer Deadzone: 0



Gears 5


Some of the viewpoints in this game such as some of the pickup weapons use a separate look mechanic that may require raising XIM's boost value in the game config to resolve movement issues. Boost is an advanced feature that can be made visible on APEX by enabling Expert mode in Manager's menu-global settings. XIM4 players can find boost in their config's advanced section under mouse.

Look Sensitivity: 30
Target Sensitivity: 30
Zoom Sensitivity: User Choice
Aim Acceleration: 0
Inner Deadzone: 10
Outer Deadzone: 0

It is recommended that Aim Acceleration is set to 0 however raising this setting to 1-10 will increase the game's turn speed limit at the expense of adding a velocity jump. This will create a sudden increase in velocity which can cause unpredictable aiming.



Genshin Impact


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

For characters that include an Aim Down Sight it is recommended to create an ADS page using an AUX page. A YXRatio of .49 (or near this value) on this ADS page may help with these ranged characters.



Ghost Recon: Breakpoint


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Basic Sensitivity: Enabled
Look Sensitivity: 100
Aim Sensitivity: 100
Advanced Sensitivity: Disabled
Left Stick Deadzone: None
Right Stick Deadzone: None



Ghost Recon: Wildlands


Aiming Sensitivity: 100%
Left Stick Deadzone: None
Right Stick Deadzone: None
Look Sensitivity: 100%



God of War


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



Grand Theft Auto: V First Person


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Controls
Targeting Mode: "Assisted Aim - Partial" or "Assisted Aim"
First Person Look-Around Sensitivity: 100%
First Person Aiming Sensitivity: 100%
First Person Aim/Look Deadzone: 0%
First Person Aim/Look Acceleration: 0% (raise this for faster but unpredictable turning)



Grounded


Look Sensitivity X: 100%
Look Sensitivity Y: 100%
LS Inner Deadzone: 15%
LS Outer Deadzone: 0%
RS Inner Deadzone: 15%
RS Outer Deadzone: 0%



H1Z1: Battle Royal


Controller Sensitivity: 100%
Scopes Controller Sensitivity: 100%
Sights Controller Sensitivity: 100%
Aim Acceleration: Linear
Controller Deadzone: 25% (Default)



Halo: The Master Chief Collection


Each Halo MCC game uses the same aim system when Aim Control is set to "Modern" (which is a required setting for your Config). As a result, it is possible to use a single Halo MCC Config for every game. Each individual MCC game is still listed in the game list so that the button names match for that title. Otherwise, everything else is identical.

The settings below are required and should be applied to all MCC games. This can be done in the main menu or in each game (use "Set for all games"). Be sure to verify in-game settings for each game individually.

Note that Look Acceleration applies acceleration when the turn speed limit is reached and held. Use 1 for minimal acceleration but slower turning, 3 for a familiar Halo turning experience, or use a higher value for faster but less predictable turning.


Horizontal Look Sensitivity: 10
Vertical Look Sensitivity: 10
Look Acceleration: User Choice (3 is default)
Look Axial Deadzone: 0%
Look Radial Deadzone: 12%
Aim Control: Modern
Button Layout: Universal Default (Recon)



Halo 5: Guardians


Button layout: Default
Sensitivity: Custom
Horizontal Sensitivity: 10
Vertical Sensitivity: 10 (Default)
Acceleration: 1
Inner Deadzone: 12 (Default)
Outer Deadzone: 0



Halo 5: Guardians (Recon Layout)


Button layout: Recon
Sensitivity: Custom
Horizontal Sensitivity: 10
Vertical Sensitivity: 10 (Default)
Acceleration: 1
Inner Deadzone: 12 (Default)
Outer Deadzone: 0



Halo Infinite

Note that the turn speed overage notification light may be incorrect while playing on Xbox One using the Quality graphics mode. Xbox One players can use Performance mode for an accurate turn speed notification light.

Sensitivity & Acceleration
Look Acceleration: 1
Look Sensitivity (Horizontal): 10
Look Sensitivity (Vertical): 10

Zoom Sensitivity
Zoom Level: All
1.4x-10x Sensitivity: 2.0

Look Thumbstick
Center Deadzone: 12
Max Input Threshold: 0
Axial Deadzone: 0



Hell Let Loose


Controller Sensitivity X-Axis: 100%
Controller Sensitivity Y-Axis: 100%
Controller Sensitivity When ADS X-Axis: 100%
Controller Sensitivity When ADS Y-Axis: 100%
Acceleration X-Axis: 100%
Acceleration Y-Axis: 100%
Movement Deadzone: 20%
Look Deadzone: 20%



Horizon: Forbidden West


Left/Right Stick Deadzone: 0%
Camera's X Axis Sensitivity: 100%
Camera's Y Axis Sensitivity: 100%



Hyper Scape


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Aim Response Curve: Exponential
Input Smoothing: Off
Vertical Sensitivity: 100
Horizontal Sensitivity: 100
Controller ADS Low Zoom Sensitivity: Player choice
Controller ADS High Zoom Sensitivity: Player choice
Vertical Extra Speed: 0
Horizontal Extra Speed: 0
Extra Speed Delay: 0
Extra Speed Time: 0
ADS Extra Speed Delay: 0
ADS Extra Speed Time: 0
Left Stick Deadzone: 15
Right Stick Deadzone: 5
Outer Threshold: 0



Insurgency: Sandstorm


Look X Sensitivity: Xbox: 5.0 | PS4: 4.0
Look Y Sensitivity: Xbox: 5.0 | PS4: 4.0
Aim Sensitivity Curve: Xbox: Exponential | PS4: Dynamic
Aim Down Sights Sensitivity: 1.0
Left Stick Deadzone: 0.15
Right Stick Deadzone: 0.15


« Last Edit: 05:09 PM - 04/13/22 by mist4fun »
Have a problem with your XIM? Find a solution
NEXUS Support FAQ | APEX Support FAQ | XIM4 Support FAQ | Instructional Videos

Offline mist4fun

  • Global Moderator
  • MVP
  • *
  • Posts: 58700
    • View Profile
Re: XIM Game Settings (3)
« Reply #3 on: 04:38 PM - 12/22/20 »

Just Cause 4


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.




Killing Floor 2


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Sensitivty: 40 or players choice
Zoom sensitivity: 10 or players choice
Deadzone: 5.0
Acceleration Jump: 0

Keep in mind that that raising sensitivity or zoom sensitivity can negatively affect aim performance but these can be raised to a higher value if you wish to find a compromise between smooth and fast movement.



LawBreakers


Controller Horizontal Sensitivity: 100
Controller Vertical Sensitivity: 100
Controller Aim Style: Single Zone
Inner Stick Dead Zone: .110 (Default)
Outer Stick Dead Zone: .990 (Default)
Aiming Exponent: 1.600 (Default)



Mass Effect: Andromeda


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

X Sensitivity: 100%
Y Sensitivity: 100%
Gamepad Deadzone: 0%

Gamepad Deadzone can be found in game options by scrolling further down the settings list.




Mafia: Definitive Edition


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



Metro: Exodus


Sensitivity Page Preset: 4
Sensitivity: 100%
Aim Sensitivity: 100%



Middle Earth: Shadow of War


Stick X-Axis Sensitivity: 100%
Stick Y-Axis Sensitivity: 100%
Analog Acceleration: 0%
Analog Deadzone: 40% (Default, 4 notches from left)
Ranged Sensitivity: 100%



Monster Hunter World


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Camera Speed: Very Fast
Reticle Speed: Very Fast
Focus Camera Settings: No Restrictions



Outriders


Horizontal Look Sensitivity: 10
Vertical Look Sensitivity: 10
Aiming Sensitivity Multiplier: 2
Aiming With Zoom Sensitivity Multiplier: 1
Left Stick Deadzone: Xbox: 10% | PS4: 14%
Right Stick Deadzone: Xbox: 10% | PS4: 14%
Turning Ramp-up Time: 0
Aiming Ramp-up Time: 0
Stick Response Curve: Recommended



Overwatch (Exponential)


IMPORTANT: Support as been added for both Exponential and Linear aiming techniques since not all heroes perform optimally on a single aim technique.

Horizontal Sensitivity: 100
Vertical Sensitivity: 100

Advanced Settings
Aim Smoothing: 0
Aim Ease In: 0
Legacy Sticks: Off
Aim Technique: Exponential Ramp

Overwatch's Advanced Settings can be found in game Options -> Controls -> Advanced.



Overwatch (Linear)


IMPORTANT: Support as been added for both Exponential and Linear aiming techniques since not all heroes perform optimally on a single aim technique.

Horizontal Sensitivity: 100
Vertical Sensitivity: 100

Advanced Settings
Aim Smoothing: 0
Aim Ease In: 0
Legacy Sticks: Off
Aim Technique: Linear Ramp

Overwatch's Advanced Settings can be found in game Options -> Controls -> Advanced.



Paladins


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

X Axis Sensitivity: 10
Y Axis Sensitivity: 10
Turn Acceleration Mode: Dynamic
Turn Acceleration Strength: 0
Inner Deadzone Size: Minimum
Outer Deadzone Size: Minimum



Plants vs Zombies: Battle for Neighborville


Look Sensitivity: 10.0
Aim Sensitivity: 10.0
Controller Scoped Sensitivity: User Choice
Look Acceleration: 0



PlayerUnknown's Battlegrounds


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Some of the viewpoints in this game such as the some of the higher magnification scopes use a separate look mechanic that may require raising XIM's boost value in the game config to resolve movement issues. Boost is an advanced feature that can be made visible on APEX by enabling Expert mode in Manager's menu-global settings. XIM4 players can find boost in their config's advanced section under mouse.

Unfortunately the PC version of the game is not currently supported due to recent changes to controller mechanics

The Type B layout is required to keep Hip and ADS settings in sync with the game.

Right Stick Deadzone: 10
Left Stick Deadzone: 10
Movement Sensitivity:  10
Vertical Sensitivity Multiplier: 100%
General Sensitivity: 20
Aim Acceleration: Off or User Choice
Over the Shoulder Aim Sensitivity: 20
ADS Sight Sensitivity Options: 20 or User Choice



Quake


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Controller
Aim X: 20
Aim Y: 20
Aim Accel: 0
Accel Exponent: 4
Aim Smoothing: Off

Deadzone
Left Stick: 10
Right Stick: 10



Rainbow Six: Extraction


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Note that change's made to R6's game options will be fully applied in the next match. Players are advised to make game settings changes in game's main menu or quit their match after making changes. This is due to how the game applies setting changes and is not related to XIM.

Controls
-
Stick Horizontal Sensitivity: 100
Stick Vertical Sensitivity: 100
Left Stick Deadzone: 18
Right Stick Deadzone: 18
Camera Turn Curve: S-Curve

Aim Down Sights Controller Sensitivity
-
1.0x Magnification: Xbox:57 | PS4:55 or User choice
All other Magnification: User choice



Rainbow Six: Siege


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Note that change's made to R6's game options will be fully applied in the next match. Players are advised to make game settings changes in game's main menu or quit their match after making changes. This is due to how the game applies setting changes and is not related to XIM.

Controller Rotation: Classic
Vertical Sensitivity: 100
Horizontal Sensitivity: 100
Left Stick Deadzone: 10 (Default)
Right Stick Deadzone: 10 (Default)
Standard ADS Sensitivity: 75

Advanced (Optional)
1.0x Magnification: 75
Magnification Sensitivity beyond 1.0x is player's choice



Realm Royale


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Targeting Sensitivity: 10
Scope Sensitivity: 10
X Axis Sensitivity: 20
Y Axis Sensitivity: 20
Turn Acceleration Strength: 0 or User Choice



Red Dead Redemption 2


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Red Dead Redemption 2 support offers first and third person Smart Translators. Be sure to use the appropriate config for your intended camera perspective.

Third Person Controls: Standard
Look Sensitivity: 100%
Aim Sensitivity: 100%
Aim/Look Acceleration: 100%
Aim/Look Deadzone: 0%

XIM APEX Gameplay Tip: When using the item wheel in RDR2 it now requires that the analog stick continue to move in the direction of the item selection when the item selection wheel is released. An AUX page can be used to resolve this issue. With Expert Mode enabled in Manager's Global Settings you can begin editing your config using these instructions.

1) Enable your config's AUX1 page and set it's activation key to match your item wheel key
2) Verify activation delay is set to 0ms
3) Set deactivation delay to 200ms
4) Enable turn assist in the Aim Section of the config
5) Set turn assist to toggle
6) Adjust AUX1 sensitivity as needed. This will be your wheel selection sensitivity.




Red Dead Redemption 2 First Person


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Red Dead Redemption 2 support offers first and third person Smart Translators. Be sure to use the appropriate config for your intended camera perspective.

First Person Controls: Standard
Look Sensitivity: 100%
Aim Sensitivity: 100%
Aim/Look Acceleration: 100%
Aim/Look Deadzone: 0%

XIM APEX Gameplay Tip: When using the item wheel in RDR2 it now requires that the analog stick continue to move in the direction of the item selection when the item selection wheel is released. An AUX page can be used to resolve this issue. With Expert Mode enabled in Manager's Global Settings you can begin editing your config using these instructions.

1) Enable your config's AUX1 page and set it's activation key to match your item wheel key
2) Verify activation delay is set to 0ms
3) Set deactivation delay to 200ms
4) Enable turn assist in the Aim Section of the config
5) Set turn assist to toggle
6) Adjust AUX1 sensitivity as needed. This will be your wheel selection sensitivity.




Remnant From the Ashes


Horizontal Camera Sensitivity: 100
Vertical Camera Sensitivity: 100
Horizontal Aiming Sensitivity: 100
Vertical Aiming Sensitivity: 100
Horizontal Scope Sensitivity: User Choice
Vertical Scope Sensitivity: User Choice
Deadzone: 10% (Default)

A save game bug has been discovered on Xbox that negatively affects aim performance. If you are using the latest support and are affected by this then removing the save file from the console only (not everywhere option) and restarting the game from the home menu may resolve the issue. Re-rolling the campaign was also preformed but it's not known if this is necessary.



Risk of Rain 2


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

For optimal performance we recommend that you consider reducing or disabling Aim Assist.

No additional settings beyond using maximum sensitivity are needed for this game.



Rust


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Camera Control Type: Digital Boost
Camera Sensitivity X Axis: 100
Camera Sensitivity Y Axis: 100
Lock X,Y Sensitivity Ratio: Yes
Camera Sensitivity (Aiming):100%
Camera Sensitivity (Sprinting): 150%
Camera Inertia: 0
Boost Multiplier: 100%
Deadzone Left: 10%
Deadzone Right: 10%


« Last Edit: 05:20 PM - 05/27/22 by mist4fun »
Have a problem with your XIM? Find a solution
NEXUS Support FAQ | APEX Support FAQ | XIM4 Support FAQ | Instructional Videos

Offline mist4fun

  • Global Moderator
  • MVP
  • *
  • Posts: 58700
    • View Profile
Re: XIM Game Settings (4)
« Reply #4 on: 10:53 AM - 01/26/21 »

Rogue Company


Horizontal Controller Sensitivity: 10
Vertical Controller Sensitivity: 10
Horizontal Controller ADS Sensitivity: 100
Vertical Controller ADS Sensitivity: 100
Left Stick Deadzone: .2
Right Stick Deadzone: .2
Acceleration Boost: 0%
Acceleration Boost Multiplier: 1
Scope Sensitivity: 100 or player's choice



Sea of Thieves


Gameplay
Auto Center Camera: Off

Input
Controller Sensitivity: 10.0
Controller Look Deadzone: 0.1
Controller Response Curve: 1.0
Other Weapon Sensitivity: Max or player choice



SMITE


Layout: Challenger
X Sensitivity: Max
Y Sensitivity: Max
Aim Acceleration: 3
Left Stick Deadzone: 5
Right Stick Deadzone: 3



Sniper: Ghost Warrior Contracts


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



Sniper Elite 5


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Sensitivity X: Xbox:100% | PS:50%
Sensitivity Y: Xbox:100% | PS:50%
Scope Sensitivity X: 100%
Scope Sensitivity Y: 100%
Iron Sight Sensitivity X: 100%
Iron Sight Sensitivity Y: 100%



Spellbreak


Controls
Horizontal Look Speed: 100
Vertical Look Speed: 100
Zoom Speed Scale: 100

Advanced Settings

Deadzones
Look Deadzone: 5
Look Sweep Deadzone: 0
Move Deadzone: 20

Aiming
Look Boost Threshold: 95
Horizontal Look Boost: 0
Vertical Look Boost: 0
Look Boost Ramp Time: 0
Look Input Curve: Exponential
Look Input Exponent: 1



Spider-Man


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



Splitgate


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Horizontal Sensitivity: 25
Vertical Sensitivity: 25
Acceleration Sensitivity: 0
Zoom Sensitivity Multiplier: 1
Inner Deadzone: 0.12
Outer Deadzone: 0



Star Wars: Battlefront 2


Soldier Sensitivity: 100%
Zoom Sensitivity: 100%
Stick Deadzone: 21%



Star Wars: Squadrons


Options -> Controller:
Controller Global Deadzone: 22%
Controller Pitch Sensitivity: 100%
Controller Pitch Deadzone: 0%
Controller Yaw Sensitivity: 100%
Controller Yaw Deadzone: 0%
Controller Roll Sensitivity: 100%
Controller Roll Deadzone: 0%
Controller Throttle Sensitivity: Player's choice
Controller Throttle Deadzone: Player's choice



Strange Brigade


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



Sword Art Online: Fatal Bullet


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



Titanfall 2


Sensitivity: 8
Response Curve: Classic
Deadzone: Small



The Division


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Camera Sensitivity: 100
Aim Sensitivity: 100
Deadzone: 0



The Division 2


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Camera Sensitivity: 20
Aim Sensitivity: 20
Right Stick Deadzone Size: 0



The Evil Within 2


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



theHunter: Call of the Wild


Look Sensitivity: 5
Aim Sensitivity: 5
Right Stick Deadzone: 10%



The Last of Us: Part 2


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



Tiny Tina's Wonderlands


Basic
Controller
Look Sensitivity: 10
ADS Sensitivity: 10

Advanced
Left Stick
Inner Deadzone: 0.15
Outer Deadzone: 0
Axial Deadzone: 0

Right Stick
Inner Deadzone: 0.15
Outer Deadzone: 0
Axial Deadzone: 0



Vampire: The Masquerade - Bloodhunt


Horizontal Look Sensitivity: 10
Vertical Look Sensitivity: 10
Horizontal ADS Sensitivity Multiplier : 10
Vertical ADS Sensitivity Multiplier : 10
Horizontal Scoped Sensitivity Multiplier : Player choice
Vertical Scoped Sensitivity Multiplier : Player choice



Verdun


Sensitivity Options:
Sensitivity: 20
Aiming Sensitivity: 10
Horizontal Sensitivity: 1
Vertical Sensitivity: 1

Look Options:
Xbox One Wireless Controller Acceleration: Off



Vigor


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Look Y Sensitivity: 100
Look X Sensitivity: 100
3rd Person Aim Y Sensitivity: 100
3rd Person Aim X Sensitivity: 100
1st Person Aim Y Sensitivity (Iron Sight): 100
1st Person Aim X Sensitivity (Iron Sight): 100

Advanced Controls
Aim Y Ramp-up: 1.00
Aim X Ramp-up: 1.00
Aim Acceleration Time: 0
Aim Acceleration Delay: 0
Aim Inner Deadzone: 10%
Aim Outer Deadzone: 90%
Aim Exponent: 2.20
Zoom Exponent: 1.00



Warface


ADS Close Range: 300% (User Choice)
ADS Mid-Range: 300% (User Choice)
ADS High-Range: 300% (User Choice)

Inner Deadzone: 12%
Outer Deadzone: 0%

Advanced Controls: Enabled

Yaw Speed: 50
Pitch Speed: 50
Yaw Acceleration: 0
Pitch Acceleration: 0
Acceleration Time: 0
Acceleration Delay: 0
Stick Response Curve: Xbox: 20 | PS4: 25

ADS Yaw Speed: 50
ADS Pitch Speed: 50
ADS Yaw Acceleration: 0
ADS Pitch Acceleration: 0
ADS Acceleration Time: 0
ADS Acceleration Delay: 0



Warhammer: Vermintide 2


Horizontal Look Sensitivity: 10
Vertical Look Sensitivity: 10
Horizontal Zoom Sensitivity: 10
Vertical Zoom Sensitivity: 10
Aim Acceleration: Off



Watch Dogs: Legion


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.



We Happy Few


Aim Sensitivity X: 100%
Aim Sensitivity Y: 100%
Aim Deadzone: 0%
Aim Acceleration: 100%



Word War Z


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

No additional settings beyond using maximum sensitivity are needed for this game.
« Last Edit: 01:02 PM - 06/14/22 by mist4fun »
Have a problem with your XIM? Find a solution
NEXUS Support FAQ | APEX Support FAQ | XIM4 Support FAQ | Instructional Videos


Admin