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XIM APEX and XIM4 Game Settings  (Read 399422 times)

Offline mist4fun

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XIM APEX and XIM4 Game Settings
« on: 10:13 PM - 12/07/15 »
XIM4's mouse translation technology requires that your game be set up to its maximum in-game sensitivity.

The following games require additional in-game settings (failure to do so will result suboptimal aiming performance):




Battlefield 1


Soldier Sensitivity: 100%
Zoom Sensitivity: 200%

Advanced Settings (Left and Right Stick)
Stick Aiming Acceleration: 0
Center Deadzone: 22 (Default)
Axial Deadzone: 15% (Default)
Max Input Threshold: 100% (Default)

BF1's Advanced Settings can be found in game options->controls->advanced.



Battlefield 4


Sensitivity: 100%
Zoom Sensitivity: 200%
Uniform Soldier Aim: Disabled (Default)
Advanced Options: 100% (Default)
Coefficient: 133% (Default)



Battlefield: Hardline


Sensitivity: 100%
Agent Zoom Sensitivity: 100%
Uniform Soldier Aim: Off (Default)



Blacklight: Retribution


Look Sensitivity: 50
Tight Aim: 50
Left Deadzone: 5 (Default)
Right Deadzone: 5 (Default)



Call of Juarez: Gunslinger


Right Deadzone: 100



Dead Rising 4


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.



Doom


Horizontal Sensitivity: 100%
Vertical Sensitivity: 100%
Smoothing: 0%



Dishonored 2


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

X Sensitivity: 100
Y Sensitivity: 100
Friction Level: 0



Drawn to Death


Left/Right Sensitivity: Max
Up/Down Sensitivity: Max
Look Acceleration  Threshold: Yes
Look Acceleration: Minimum



Dying Light


Deadzone: Default



Fortnite


Button Layout: Standard
Controller Sensitivity X: 10
Controller Sensitivity Y: 10



Fortnite: Battle Royal


Button Layout: Combat Pro (Default)
Controller Sensitivity X: 10
Controller Sensitivity Y: 10
Gamepad ADS Sensitivity: 1.0
Gamepad Scope Sensitivity: User Choice



Gears of War 4


Look Sensitivity: 30
Target Sensitivity: 30
Zoom Sensitivity: User Choice
Aim Acceleration: 0
Inner Deadzone: 10
Outer Deadzone: 0

It is recommended that Aim Acceleration is set to 0 however raising this setting to 1-10 will increase the game's turn speed limit at the expense of adding a velocity jump. This will create a sudden increase in velocity which can cause unpredictable aiming.



God of War


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.



Grand Theft Auto: V


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Third Person Settings
Assisted Aim
Deadzone: 100
Acceleration: 50

First Person Settings

Assisted Aim
Deadzone: 0
Acceleration: 100
Field of View: 100

GTAV support offers first and third person Smart Translators. Be sure to use the appropriate config for your intended camera perspective.



Halo: The Master Chief Collection


Halo: MCC uses five different Smart Translators. You are required to switch between configs depending on the game you are playing. Halo 2 uses a different look mechanic between Classic and Anniversary. The Halo 2 Classic Smart Translator is to be used for Halo 2 Classic multiplayer maps and the Halo 2 campaign. The Halo 2 Anniversary Smart Translator is to be used for Halo 2 Anniversary multiplayer maps only.
You are also required to set the maximum in-game sensitivity in each game and use the universal default button layout.



Halo 5: Guardians


Button layout: Recon
Sensitivity: Custom
Horizontal Sensitivity: 10
Vertical Sensitivity: 10 (Default)
Acceleration: 1
Inner Deadzone: 12 (Default)
Outer Deadzone: 0



LawBreakers


Controller Horizontal Sensitivity: 100
Controller Vertical Sensitivity: 100
Controller Aim Style: Single Zone
Inner Stick Dead Zone: .110 (Default)
Outer Stick Dead Zone: .990 (Default)
Aiming Exponent: 1.600 (Default)



Mass Effect: Andromeda


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

X Sensitivity: 100%
Y Sensitivity: 100%
Gamepad Deadzone: 0%

Gamepad Deadzone can be found in game options by scrolling further down the settings list.



Middle Earth: Shadow of War


Stick X-Axis Sensitivity: 100%
Stick Y-Axis Sensitivity: 100%
Analog Acceleration: 0%
Analog Deadzone: 40% (Default, 4 notches from left)
Ranged Sensitivity: 100%



Monster Hunter World


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Camera Speed: Very Fast
Reticle Speed: Very Fast
Focus Camera Settings: No Restrictions



Overwatch


Horizontal Sensitivity: 100
Vertical Sensitivity: 100

Advanced Settings
Aim Technique: Exponential Ramp
Aim Smoothing: 0
Aim Ease In: 0

Overwatch's Advanced Settings can be found in game options->controls->advanced.



Paladins


X Axis Sensitivity: 200
Y Axis Sensitivity: 200
Turn Acceleration Mode: Dynamic
Turn Acceleration Strength: 0
Inner Deadzone Size: Medium
Outer Deadzone Size: Minimum

The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.



PlayerUnknown's Battlegrounds


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Deadzone: 20
General Sensitivity: 10
Targeting Sensitivity: 10
Scoping Sensitivity: 10
Aim Acceleration: 5 or User Choice


Rainbow Six: Siege


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Vertical Sensitivity: 100
Horizontal Sensitivity: 100
Left Stick Deadzone: 10 (Default)
Right Stick Deadzone: 10 (Default)
Aim Down Sights: 100



SMITE


Layout: Challenger
X Sensitivity: Max
Y Sensitivity: Max
Aim Acceleration: 3
Left Stick Deadzone: 5
Right Stick Deadzone: 3



Star Wars: Battlefront 2


Soldier Sensitivity: 100%
Zoom Sensitivity: 100%
Stick Deadzone: 21%



Sword Art Online: Fatal Bullet


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.



Titanfall 2


Sensitivity: 8
Response Curve: Classic
Deadzone: Small



The Division


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.

Camera Sensitivity: 100
Aim Sensitivity: 100
Deadzone: 40



The Evil Within


The developer of this game placed aspects of unpredictable or incomplete aiming-behavior within the game. Due to the popularity of this game, however, support was added. Be advised that this negatively affects aiming quality.



We Happy Few


Aim Sensitivity X: 100%
Aim Sensitivity Y: 100%
Aim Deadzone: 0%
Aim Acceleration: 100%
« Last Edit: 06:50 PM - 05/26/18 by mist4fun »
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