For those who don't know, it's an auto rifle meta in destiny right now and as such I've been tweeking my settings to adapt, as previously all I would use is hand cannons.
I was struggling to find the sweet spot... Too much sensitivity and its hard to track a target as you get thrown off target. Too little sensitivity and you struggle to break through the aim assist bubble to get on target in the first place.
I tried all the usual things, changing boost, dpi, Smoothing etc but nothing seemed to work, I even tried mjframes settings (I know, I know antithesis!)
Rmls latest offerings has definately improved things for me especially from a pvp perspective.
Not 'flexin' by any means as they aren't high scoring games of rumble (kill death ratio I mean) but I won my first 2 games of rumble when applying these new settings.


Another nerdy way I judge the effectiveness of a setup is to go into a strike and use a masterworked weapon which generates orbs on multi kills and see how many orbs I can generate by the end of the mission. This setup is right up there in terms of accuracy, I find that you can flick from one target to another without that feeling of being stuck in the aim assist bubble. Something more akin to games like call of duty and battlefield games than destiny 2 which is known for its high aim assist.
As per usual, put traction on your boots. More testing today.
Thank you rml, another fantastic step up here I think. Will report back after more game time.