Hey guys, unfortunately my time has run out (for gaming). I'll be back at it probably around the beginning of July.
I'll leave you with this RAW curve for ADS and a suggestion on managing Aim Assist. I also believe OBsIV is going to take a second look at Steady Aim and see if anything can be done to insure it's behaving as STv1 would.
My Suggestion ...
- Try to push yourself to play at the highest sensitivity that you can control and with as high of DPI as you can. My personal preference for DPI and this game is still 8000, beyond that and it gets too Jittery for me. My testing has proven to me that High sens and high DPI do help combat AA. Unfortunately it can change the overall feel of the game and may push you a little out of your comfort zone. But remember the ability to control fast turns isn't only going to help combat AA it is also what really separates us from the controller users and the faster your movement is the greater the advantage you will have against them.
Here's the curve, sry I didn't have more time to spend with this as I was running other test. But this felt better to me then my prior curve. I also tried thepRo's curve and although it wasn't aggressive enough for me, I would suggest that others give it a go. You never know until you try.
Add as much Sens to this as you can control and see how it works for you.
ADS:
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One last note, the only other thing I changed was with HIP. I kept the curve but eliminated the boost and turned Steady Aim off. Everything else felt fine to me.
Cheers!