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Halo MCC - 11/11/14  (Read 21897 times)

Offline damstr

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Re: Halo MCC - 11/11/14
« Reply #30 on: 10:18 PM - 11/16/14 »
How many configs can the 4 hold again?
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Offline Od1n

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Re: Halo MCC - 11/11/14
« Reply #31 on: 12:14 AM - 11/17/14 »

How many configs can the 4 hold again?
16 i think
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Offline OBsIV

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Re: Halo MCC - 11/11/14
« Reply #32 on: 12:40 AM - 11/17/14 »
I'm testing out the new MCC STs that mist just created and they are excellent. This combined with 1080p/60fps Halo makes it feel like a whole different experience.

There are 5 STs and they are all significantly different.
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Offline mist4fun

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Re: Halo MCC - 11/11/14
« Reply #33 on: 03:22 AM - 11/17/14 »
It does feel great. Now that they've given us 1080P/60 it's going to be hard for them to take that away. Halo 5 should be even better.

MCC STs are out now. Halo 2 is a little tricky, see below

*Halo: MCC uses five different Smart Translators. You will need to switch between configs depending on the game you are playing. Halo 2 uses a different look mechanic between Classic and Anniversary. The Halo 2 Classic Smart Translator is to be used for Halo 2 Classic multiplayer maps and the Halo 2 campaign. The Halo 2 Anniversary Smart Translator is to be used for Halo 2 Anniversary multiplayer maps only.

You are also required to set the maximum in-game sensitivity in each game and use the universal default button layout.
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Offline Bountykilla83

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Re: Halo MCC - 11/11/14
« Reply #34 on: 07:49 AM - 11/17/14 »
Good job mist, they feel good.  For halo 3 though the speed turn is crazy fast but still controllable.  But thnx for your hard work.  Now if 343 can finally fix MM >:(

Offline mist4fun

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Re: Halo MCC - 11/11/14
« Reply #35 on: 01:22 PM - 11/17/14 »
Halo 3 has timed acceleration when you peg the stick. It's not ideal when you seek linear movement but it helps when the turn speed is low.
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Offline Humble

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Re: Halo MCC - 11/11/14
« Reply #36 on: 01:46 PM - 11/17/14 »
It does feel great. Now that they've given us 1080P/60 it's going to be hard for them to take that away. Halo 5 should be even better.

MCC STs are out now. Halo 2 is a little tricky, see below

*Halo: MCC uses five different Smart Translators. You will need to switch between configs depending on the game you are playing. Halo 2 uses a different look mechanic between Classic and Anniversary. The Halo 2 Classic Smart Translator is to be used for Halo 2 Classic multiplayer maps and the Halo 2 campaign. The Halo 2 Anniversary Smart Translator is to be used for Halo 2 Anniversary multiplayer maps only.

You are also required to set the maximum in-game sensitivity in each game and use the universal default button layout.

Speaking of Halo 5. The beta starts on December 29 and runs for three weeks. Is that long enough to warrant an ST? I know a lot of us around here would really appreciate it.

Offline Od1n

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Re: Halo MCC - 11/11/14
« Reply #37 on: 01:47 PM - 11/17/14 »
thanks for the work mist :)
PS4 & X1 | C: MS | XIM4 | FW: the latest ofc! :) | Mon: BenQ XL2420Z | Pad: Zowie G-SR | KB: Ducky DK1008L Cherry Red O-Rings| A: AKG K701 Creative X7 Antlion Modmic | M: Zowie EC1-A | D: 3200 | P: 1000hz | BF4 4 HIP: 35 ADS: 20

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Offline Nunta

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Re: Halo MCC - 11/11/14
« Reply #38 on: 01:49 PM - 11/17/14 »
Good work, I will try them out tonight.

Offline divisionbell77

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Re: Halo MCC - 11/11/14
« Reply #39 on: 04:37 PM - 11/17/14 »
Same issue as with COD:AW: corrupt download.

Manager is not auto downloading, have to force the download, it then says its corrupted after it downloads.

Running the RC manager and firmware on Win 8.1.

The fix is to reinstall manager.

Offline OBsIV

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Re: Halo MCC - 11/11/14
« Reply #40 on: 06:50 PM - 11/17/14 »
I think that's happening because Manager can't delete the file that's already there. Do you ever run as admin?
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Offline gunit2004

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Re: Halo MCC - 11/11/14
« Reply #41 on: 12:31 AM - 11/18/14 »
Do you guys use ADS for the Halo games?
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Offline Od1n

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Re: Halo MCC - 11/11/14
« Reply #42 on: 11:54 AM - 11/18/14 »
Do you guys use ADS for the Halo games?

only when you want independent mouse speeds, the mechanic is the same as HIP
so if you are fine with the same speed you dont need a ADS sub config
PS4 & X1 | C: MS | XIM4 | FW: the latest ofc! :) | Mon: BenQ XL2420Z | Pad: Zowie G-SR | KB: Ducky DK1008L Cherry Red O-Rings| A: AKG K701 Creative X7 Antlion Modmic | M: Zowie EC1-A | D: 3200 | P: 1000hz | BF4 4 HIP: 35 ADS: 20

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Offline OBsIV

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Re: Halo MCC - 11/11/14
« Reply #43 on: 12:28 PM - 11/18/14 »
Too bad I personally can't use them since Halo MCC matchmaking is completely on the floor.
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Offline GenericPlayground

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Re: Halo MCC - 11/11/14
« Reply #44 on: 12:38 PM - 11/18/14 »
Very newbish question.

The instructions for downloading the new ST's say to close the XIM Manager and re-open. That doesn't appear to be adding any new ST's. I'm using 20041006 firmware on the Manager and XIM4 itself.

I don't see any other entries for "MCC", "Master Chief", "The ...", etc.

What am I missing?



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