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CoD:AW Update Thread  (Read 375853 times)

Offline shantzonpoint

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CoD:AW Update Thread
« on: 05:40 AM - 09/11/14 »
I figured a common thread for AW updates would be handy as they come out.  Ghosts left me with such a bad taste in my mouth that I'm still on the fence about this game.  However, I came across an interesting thread on another forum.  A guy had a chance to play a couple rounds of AW at Fan Expo in Toronto.  Now this is just his opinion so take it for what it's worth. 

Somebody asked him if he used the exosuit abilities.

"I definitely used the exo suit and some of its abilities! I used the shield ability and the hover ability which were both pretty handy. They only last for 2-3 seconds so using those abilities will require a certain amount of skill because timing is everything. If you use it too early then it will expire too early and if you use it too late then you're probably dead lol

 As far as the boost jumps and lateral dashes go they are amazing for making the gun play more dynamic. Its far more difficult to kill players who are jumping and dashing all over the place so there is definitely a nice skill curve to this game where even long time CoD vets like you and myself will have to practice and learn.

 For some reason I couldn't sprint! I'm not sure if its disabled or perhaps my controller was acting funny but I just couldnt get my guy to put some pep into his step. Regardless of that the game is pretty fast paced anyway, so perhaps they took sprinting out altogether.

 The most useful tool in my opinion is going to be the lateral dash which will take some getting used to. Its achieved by pressing left or right on the L3 analog while clicking down. It saved my life a few times while I was getting shot in the back and it makes gunfights more dynamic and skillfull as well."


I really hope sprint isn't removed.  That would blow.......

When asked if the TTK was closer to Ghosts or BO1.

"Much more like Black Ops. I while back I heard someone say that Advanced Warfare felt like it could have been Black Ops 3 and after playing it I can totally agree with that."

« Last Edit: 05:44 AM - 09/11/14 by shantzonpoint »
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Offline shantzonpoint

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Re: CoD:AW Update Thread
« Reply #1 on: 05:43 AM - 09/11/14 »
Honestly, I'm not scouring the web for updates of this game.........lol.  But I also came across this video of a map in AW.  I posted this link on another thread yesterday but I think it should be included in this thread as well. 

It's a standard 3 lane map which is a good thing.  What's more important is they use several of the exosuit abilities so you can get an idea of what they look like.

https://www.youtube.com/watch?v=GOUHM3yfd84
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Offline JerginsSoft

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Re: CoD:AW Update Thread
« Reply #2 on: 06:39 AM - 09/11/14 »
Looks like he's sprinting around to me...

Offline tuffrabit

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Re: CoD:AW Update Thread
« Reply #3 on: 07:46 AM - 09/11/14 »
If that dude couldn't figure out how to sprint... should probably take his opinions with a grain of salt.

Offline shantzonpoint

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Re: CoD:AW Update Thread
« Reply #4 on: 08:04 AM - 09/11/14 »
I'm guessing the controller he was using wasn't working properly. Maybe somebody that played before him broke it....lol. You can see you can sprint when watching the video.

The guy who played at the fan expo is not the same person from the video.  The comments were from a forum and I stumbled across the map video while messing around on YouTube.
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Offline Santigold

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Re: CoD:AW Update Thread
« Reply #5 on: 10:38 AM - 09/13/14 »
Wow I can already show you a map as bad as you usually see in Ghosts:

https://www.youtube.com/watch?v=ExbGnnWx3sI

You can literally can get shot from 40 different angles- ppl above you, ppl around, just everywhere.

Tbh though- this ones the worst map Ive seen so far in AW and the hope is up they wont have many maps like this one.

Offline I itchy I

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Re: CoD:AW Update Thread
« Reply #6 on: 11:23 AM - 09/13/14 »
call of duty was a good game , i always used the sniper , now all they do is nerf it and make maps so small it becomes a big handicap to use it , the maps are now made for fast arcade gun play i like things a little slower so i will be giving this one a miss .

Offline Santigold

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Re: CoD:AW Update Thread
« Reply #7 on: 11:33 AM - 09/13/14 »
If anything-  the map in the link above heavily benefits snipers...

Offline sadiel

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Re: CoD:AW Update Thread
« Reply #8 on: 11:41 AM - 09/13/14 »
Is not the maps, is the "SPAWN SYSTEM" after mw2 the spawns were crazy so it became an arcade game most for "run and gun" and this was done supposedly to stop campers but because its so crazy the spawning it made worst. From black ops 1 till now there's not 1 person i know that hasn't died from bad spawn, usually the enemy spawns right in back of you or right next to you or sometimes you spawn and auto-die... There's going to be a mode in Advance Warfare that there will be no exosuit abilities and i think thats where the majority of the players will be at.

Offline I itchy I

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Re: CoD:AW Update Thread
« Reply #9 on: 12:07 PM - 09/13/14 »
yeah the spawning is awful , many times ive spawned in front of an enemy who is already shooting at something then died instantly , if they let use aim the sniper as fast as the other guns it might be ok , i only play tdm on hardcore mode but i used to love ctf on hardcore , i need to see the maps and the game types we get so i will wait a week or two after its out before i even consider buying this game , the whole super jump , dash and cloak makes me want to avoid it ,

Offline shantzonpoint

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Re: CoD:AW Update Thread
« Reply #10 on: 05:21 PM - 09/13/14 »
mw2 had a good spawn system for sure.  MW3 spawn system was god awful at release.  I remember like 5 guys spawning right around me in Dome multiple times.......lol.  They did eventually patch it and it was really good.  BO2 and Ghosts were horrendous.  The last time I played Ghosts (a couple months ago) I spawned directly behind some poor sap more than once.

Not a fan of this map neither.  It's hard to tell by one guy randomly running around but it doesn't appear to have any flow to it.  When the archway doors start to close should be interesting......lol.  You know there will be guys camping those two archways the second the match starts and never move.......

I like the concept of chopping off one half of the map mid match.  It gives the game a bit of diversity.  Just not on this particular map design.
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Offline colb

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Re: CoD:AW Update Thread
« Reply #11 on: 09:29 PM - 09/13/14 »
MW2 spawn system wasn't good. It was pretty bad. MW3 was just far worse.


I know this, because I've been playing a lot of MW2 the last few days. It's pretty incredible how many times it spawns the guy you just killed, within 10 feet of you. Or when you die, you spawn right next to the guy that killed you. It's far from good.
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Offline shantzonpoint

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Re: CoD:AW Update Thread
« Reply #12 on: 07:44 AM - 09/14/14 »
MW2 spawn system wasn't good. It was pretty bad. MW3 was just far worse.


I know this, because I've been playing a lot of MW2 the last few days. It's pretty incredible how many times it spawns the guy you just killed, within 10 feet of you. Or when you die, you spawn right next to the guy that killed you. It's far from good.

That's weird because I always remember it being solid.  The only map I remember getting spawn killed was in Rust which is understandable because of the size.  Even then, it didn't happen constantly.  Strange.
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Offline Santigold

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Re: CoD:AW Update Thread
« Reply #13 on: 09:01 AM - 09/21/14 »
Nah MW2 spawn system was really flawed alot of times, especially on Afghan I remember when you kill a guy slightly outside of the cave, then the guys will often spawn right in front of you or in the cave, really close to you and know your position and can get an easy revenge kill.


Is someone actually gonna play some Ghost in preparation for AW, in order to get used to the really short TTK?

I mean for what it is, the connection on PS4 in Ghosts is really fair most of the time, given that you play on ded. servers. The connection usually is not the issue for me, but rather the game itself with all the clutter everywhere, stupid map design, stupid spawns and those annoying framerate issues. And ofcourse the hardcore camping scrub community.

Offline Dale

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Re: CoD:AW Update Thread
« Reply #14 on: 10:22 AM - 09/24/14 »
Nah MW2 spawn system was really flawed alot of times, especially on Afghan I remember when you kill a guy slightly outside of the cave, then the guys will often spawn right in front of you or in the cave, really close to you and know your position and can get an easy revenge kill.


Is someone actually gonna play some Ghost in preparation for AW, in order to get used to the really short TTK?

I mean for what it is, the connection on PS4 in Ghosts is really fair most of the time, given that you play on ded. servers. The connection usually is not the issue for me, but rather the game itself with all the clutter everywhere, stupid map design, stupid spawns and those annoying framerate issues. And ofcourse the hardcore camping scrub community.
I think your better off playing BO2 if you want to practice... because it looks like Sledgehammer took most of their cues from BO2 over ghosts.

Things like: Adding hartpoint/CTF, doing a skill based system, score streaks, map sytles, etc etc.. have already been announced... so it wouldnt be a stretch to think they also incorporated some BO2 feel into the actual gameplay.


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