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XIMCommander - Initial ideas and call for comments  (Read 71152 times)

Offline Od1n

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Re: XIMCommander
« Reply #15 on: 11:43 AM - 09/05/14 »
all right then

i would love some automatic deadzone finder then, could help to create some custom configs for vehicles for example, or ofc games with no support
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Offline mist4fun

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Re: XIMCommander
« Reply #16 on: 11:46 AM - 09/05/14 »
Yes it's still useful for the average user because it allows them to find the shape and size of the deadzone and then match that with a similar ST.

Of course it's especially useful to me and I miss it dearly, it still has enough functionality to warrant support for regular users.

If you want to lighten the load Kodek actually said he would be available to port this when a new SDK becomes available. If you're making commander I don't see the SDK coming soon as Obsiv may have chose Commander of the SDK. So maybe kodek would share the project files.
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Offline Aiken_Drum

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Re: XIMCommander
« Reply #17 on: 12:24 PM - 09/05/14 »
If you want to lighten the load Kodek actually said he would be available to port this when a new SDK becomes available. If you're making commander I don't see the SDK coming soon as Obsiv may have chose Commander of the SDK. So maybe kodek would share the project files.
Do you have some contact info you could PM to me?  I seem to recall the last time his name came up, he needed to be contacted by email, since he wasn't actively browsing the forums.

(That, or if you'd prefer not to share a confidentially-given email address, just ask him to drop by and PM me instead.)

I'm not sure if there would be issues using his code in a commercial product, so we'll have to see about the details here.  To my knowledge, the SDK is not currently in the works, so his stuff would either need to be directly incorporated or at least reproduced in Commander.

Offline mist4fun

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Re: XIMCommander
« Reply #18 on: 12:28 PM - 09/05/14 »
You could try his email in one of the app pictures I posted, lower right corner. I PM'd successfully though.

http://xim4.com/community/index.php?action=profile;u=6225

Yes that is my understanding as well.
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Offline Aiken_Drum

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Re: XIMCommander
« Reply #19 on: 12:29 PM - 09/05/14 »
Ah, I didn't notice that.  Thanks.  :)

Offline W11cE

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Re: XIMCommander
« Reply #20 on: 12:36 PM - 09/05/14 »
Did anybody post this already?
XIMCommander that doesnt freeze/crash after XIM4 diconnect !!!
imo, I would call it the only bug it had before and the only reason why XIMCommander was always just a beta feature.

Offline mist4fun

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Re: XIMCommander
« Reply #21 on: 12:41 PM - 09/05/14 »
Yes it froze when disconnected, a fix would be nice.

Didn't Commander.NET have additional joystick features built in?
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Offline W11cE

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Re: XIMCommander
« Reply #22 on: 12:49 PM - 09/05/14 »
Yes. It had the ability to map axes and buttons. This would be nice to have.

Also Xinput support? I know xbox 360 controller works also with Dinput, but it has the problem that both triggers cant be pressed at the same time. I made Xinput compatible version of XIMCommander earlier. Not sure if this is much used feature since now XIM4 supports secondary controllers natively. But still if i can do it, someone professional should be able to do it on a coffee break easily.

Offline Aiken_Drum

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Re: XIMCommander
« Reply #23 on: 02:09 PM - 09/05/14 »
Yes. It had the ability to map axes and buttons. This would be nice to have.

I think this is possible with AHK.  I can't remember about axes.  But if so, it would make this a low-pri feature, since many people who want XIMCommander will be using AHK already.

Quote
Also Xinput support? I know xbox 360 controller works also with Dinput, but it has the problem that both triggers cant be pressed at the same time.

Added.  I still want to smack whomever made that decision with the triggers.   >:(

Offline Aiken_Drum

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Re: XIMCommander
« Reply #24 on: 02:12 PM - 09/05/14 »
Didn't Commander.NET have additional joystick features built in?

Like what?

Offline abc123

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Re: XIMCommander
« Reply #25 on: 02:16 PM - 09/05/14 »
supporting Xinput should make AHK supported.

GL HF DD

Offline mist4fun

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Re: XIMCommander
« Reply #26 on: 02:19 PM - 09/05/14 »
Didn't Commander.NET have additional joystick features built in?

Like what?

Yes. It had the ability to map axes and buttons. This would be nice to have.

^^ Made joysticks user friendly
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Offline Aiken_Drum

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Re: XIMCommander
« Reply #27 on: 02:21 PM - 09/05/14 »
Sometimes I actually forget that there's continuity in a thread when there's no quote section to guide me.  :D

Okay, yeah, the remapping.  Gotcha.

Offline Aiken_Drum

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Re: XIMCommander
« Reply #28 on: 02:22 PM - 09/05/14 »

Offline W11cE

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Re: XIMCommander
« Reply #29 on: 02:28 PM - 09/05/14 »
Also dont count on AHK. Sure you can do anything with it, but you need to code it. For those of us who are not afraid of that its not a problem, but for someone average user its impossible even if it would be really easy.

^^ Made joysticks user friendly
This is exactly what it did. Press button, move joystick, done.