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Oculus Rift thoughts and impressions  (Read 3159 times)

Offline quanchi

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Oculus Rift thoughts and impressions
« on: 02:58 PM - 04/03/14 »
Sorry to post this in the xim4 section but this section has the most traffic and I really want people's opinion on this ?

So my nephew got an Oculus Rift Dev kit 1 from his dad and he told me all about it and I got all excited.  I asked him to bring it to town so I could try it out.  Well 2 months after him using it , and knowing I was excited about it, he decides to give to me for FREE!!  Woooohooo what a deal huh

So I decided to dive into the VR world.  First, you just need to get it set up .. you download the "software download dev kit" from the website "sdk".  Once you calibrate it to your play space then you can start using it.

First thing I did was try the rift coaster, which REALLY amazed me and made me feel that "yes" this is the future of gaming.  A little motion sickness was building after a few tries of that, but was tolerated.

The next thing was to use it for the "Half life 2" beta VR.  Half Life 2 is by far one the top 5 games i've played in my whole life so I was really excited to try it out. 

So about 3mins into playing half life the motion sickness was beyond measure.  I mean it felt like the tpye of motion sickness you would get from a car ride or airplane turbulence that would lead to explosive vomiting and it persist after you take the headset off for awhile.

Long story short, I cant even put that thing on for 1 min now without getting extremely ill.  Even the thought of putting it on makes me sick.  I think I would literally need to take Dramamine in order to play for like 5mins.

So now I realize why my nephew was so willing to give it up, and as for me its probably going to get permanently stored. Facebook paid 2 billion for this!! 

Anyone else have the Occ Rift dev kit 1 and are you enjoying it? Do you take meds to play or do you have another solution to help me play with it ? lol

Offline colb

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Re: Oculus Rift thoughts and impressions
« Reply #1 on: 03:02 PM - 04/03/14 »
It's a problem I believe they are aware of, and trying to fix.

The issue seems to be no common point for your brain to identify with. They talked of having a way to view your hands through the Rift, via something like the Kinect. It would give visual stability. But I haven't seen anything since.

Offline Od1n

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Re: Oculus Rift thoughts and impressions
« Reply #2 on: 03:11 PM - 04/03/14 »
i aint sure if they ever will be able to fix that

the sickness comes from your brain (actually inner ear sensor)
the sensor tells your brain that you dont move as you sit on a fixed chair, but your eyes tell you that you are moving
unless you dont really start move on your own or the game only uses head-turning this is some big problem
either hard training or medical pills to get used to it
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Offline Lord Of The Sith

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Re: Oculus Rift thoughts and impressions
« Reply #3 on: 03:15 PM - 04/03/14 »
i aint sure if they ever will be able to fix that

the sickness comes from your brain (actually inner ear sensor)
the sensor tells your brain that you dont move as you sit on a fixed chair, but your eyes tell you that you are moving
unless you dont really start move on your own or the game only uses head-turning this is some big problem
either hard training or medical pills to get used to it

Exposure cures it. The more you play the less it affects you.
Sailors "grow out" of sea sickness.
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Offline ashleydoll86

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Re: Oculus Rift thoughts and impressions
« Reply #4 on: 03:22 PM - 04/03/14 »
Don't have one. I do not think it is the future of gaming by any stretch.

I think VR is the future, but it is a ways off and Oculus is just one offering from one startup (well, former startup).

However, it will be a long time before VR can get rid of these kinks like motion sickness and the false memory crap (people had reported using Oculus with Euro Truck Sim left them struggling with odd ideas that they actually had driven a truck across Germany or something for real, they KNEW they didn't actually do it, but their memory of playing the game felt too real).

Those issues aside, it will need to offer equal to or greater than the current performance of a classic competitive gaming setup, IE high quality monitor with 1ms response (or triple monitor setup) with a good mouse and keyboard. Honestly I think Zucks was onto the right idea of it being more the future of GENERAL entertainment, rather than the future of gaming, VR in general just seems to fit more, in my mind, with mainstream entertainment like movie watching, pornography, etc.

I'd love to try a dev kit though! I also really want some Google Glass experience. If I had the choice I think I'd want Glass right now because I want to be called a Glasshole.
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Offline Supta

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Re: Oculus Rift thoughts and impressions
« Reply #5 on: 03:34 PM - 04/03/14 »
I'm curious, but wouldn't looking through it for hours playing games ruin your eyes since you're pretty much looking at a screen super close?
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Offline toqy

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Re: Oculus Rift thoughts and impressions
« Reply #6 on: 03:39 PM - 04/03/14 »
That's a myth
That "natural curve" you [roads] are talking about was me taking a wild guess what the game was doing (which was completely wrong of course).

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Offline Od1n

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Re: Oculus Rift thoughts and impressions
« Reply #7 on: 04:08 PM - 04/03/14 »
I'm curious, but wouldn't looking through it for hours playing games ruin your eyes since you're pretty much looking at a screen super close?

roads is a medical doctor and said its indeed an issue, so yes
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Offline quanchi

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Re: Oculus Rift thoughts and impressions
« Reply #8 on: 04:25 PM - 04/03/14 »
Did not know Roads is a physician.  I am a cat scan technologist myself ... been so for the last 9 years.  It would be interesting to hear Roads opinion on this since he is a doctor/slash gamer.  Roads ? chime in ?

Offline nataku_0

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Re: Oculus Rift thoughts and impressions
« Reply #9 on: 04:31 PM - 04/03/14 »
i aint sure if they ever will be able to fix that

the sickness comes from your brain (actually inner ear sensor)
the sensor tells your brain that you dont move as you sit on a fixed chair, but your eyes tell you that you are moving
unless you dont really start move on your own or the game only uses head-turning this is some big problem
either hard training or medical pills to get used to it

Exposure cures it. The more you play the less it affects you.
Sailors "grow out" of sea sickness.

I can just see the marketing... "after 2 weeks of vomiting, you get used to it."
Maybe a bag hanging under your chin to catch the spill would be a good selling accessory.

Offline mist4fun

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Re: Oculus Rift thoughts and impressions
« Reply #10 on: 04:51 PM - 04/03/14 »
DK2 apparently has improved what is responsible for making you nauseous in the first kit. But you'll have those facebook ads.. so the nausea will continue.
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Online OBsIV

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Re: Oculus Rift thoughts and impressions
« Reply #11 on: 05:58 PM - 04/03/14 »
I was with a group of people that had access to one. And yes, the motion sickness caused by this device is real and significant. I remember one that had it one for only a minute and started pouring with sweat. He said "I'm dripping with sweat yet I don't feel hot -- I don't know what's going on!". I did a little better with it. The problem was when going up/down stairs in the experience. It made my stomach sick. I'm not sure if spending more with it to get used to it would have made any difference.
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Offline Bizzar1

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Re: Oculus Rift thoughts and impressions
« Reply #12 on: 06:55 PM - 04/03/14 »
I will vomit until my stomach bleeds I'm getting one!
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Offline Lord Of The Sith

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Re: Oculus Rift thoughts and impressions
« Reply #13 on: 06:58 PM - 04/03/14 »
I can just see the marketing... "after 2 weeks of vomiting, you get used to it."
Maybe a bag hanging under your chin to catch the spill would be a good selling accessory.


I think games a year or two after it has been out will be better for the Rift.
I think the first ones to come out will try and push you too much!

They may even become better experiences after an adjustment period?

Like maybe some of the original games will be really bad when you first try them.
But if you went back to them in a year or so they may be enjoyable!?

I really want to see PS4 bring play station home over for Morpheus tbh.
That could be a really cool experience! Playing some virtual games like bowling or pool with online friends!

How many of you here consider yourselves good friends that have never actually met IRL before?
I have a friend i have been gaming with since 2004, although we have never met in real life!

We play a lot of COD, I can imagine it could "feel" like meeting someone in a weird way.
Being in the same virtual 3D space, being able to say to say " lets go bowling" after a few games of COD.

I can see what Facebook are thinking.. It could be really big in the social sense.
being able to kinda meet people you have been gaming with for a long time!

I propose a XIM party in OBsIV's PS Home Crib, he can be the host!
That would be soo cool tbh.
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Offline nataku_0

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Re: Oculus Rift thoughts and impressions
« Reply #14 on: 07:37 PM - 04/03/14 »
yeah motion sickness or not, all the VR industry needs to do is put in some VR porn / sexy MMO and you got a market and money to propel innovation for years to come.