Thank you. It sounds like what may work well for me is to set specific keys for entering specific vehicles, as opposed to trying to do one key for every vehicle while pressing a different button for settings.
Although that may not work. I would hope it does. I am thinking basically like:
- B (I think, maybe it is Y? Have not actually played BF4 on Xbox yet) is enter vehicles
- On my keyboard, have six different keys that will simultaneously correspond to B/Y/whatever, but each with different settings for the sensitivity, deadzone, curve, etc. that you described
- Instead of playing with E for enter vehicle like I do on PC, I could have six different keys for different vehicles, so one key would be for a tank and it would simultaneously trigger the enter vehicle bind and put on the proper settings for the tank
- Actually have E mapped to enter/exit vehicle as well, but with the profile/settings for infantry, so I know to leave any vehicle with E, but to enter specific vehicles with other specific keys
This, to me, sounds like the least painful way of doing things. I am not sure if this type of binding/macroing works with XIM alone though, would I potentially need another device like a Cronus to accomplish this type of setup? I hate to mention a competitor, but it is the only other thing I know of for consoles that is intended for any sort of macroing and advanced binding and stuff.
This is all assuming there is no roadblock in the way of basically having enter/exit vehicle bound to like a bunch of different separate keyboard keys. It sounds like a finger stretching setup, but the gamepad thingy on my Merc Stealth would be pretty solid for this, since it has all 10 number keys kind of crammed into two close rows right above WASD, I'd probably just bind this stuff on the 6 to 0 keys.
Alternatively I suppose I could just pick up the controller for vehicle gameplay, as I find vehicles not nearly as painful to aim with as infantry when using a controller, since you can accomplish a lot with splash damage and getting a direct hit with a main cannon on an enemy tank is a lot simpler than headshotting a guy 100 yards away as fast as possible.
It doesn't sound like things will get too complicated no matter what though, I just like to know what I am getting into before I'm into it.