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Well what do you think of Xim4 so far?  (Read 39982 times)

Offline Zenigame96

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Re: Well what do you think of Xim4 so far?
« Reply #30 on: 03:54 PM - 12/23/13 »
I think it looks great. Guess I better start learning ballistics *sigh*

^^ This... I've always been very interested in ballistics but could never quite wrap my head around them. Maybe being able to fiddle with them in real time will help a bit. Alternatively if anybody has a "ballistics for dummies" they can refer me to that'd be great haha.

Offline rezneffix

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Re: Well what do you think of Xim4 so far?
« Reply #31 on: 03:58 PM - 12/23/13 »
Hi mist4fun

I can partially confirm what you are saying. A while back I had sent ObsIV a message and he had mentioned the exact same things you just mentioned. I guess I am being a little restless and have been very anxious over the last couple of weeks to find out any sort of update on the PS4 side of the problem. I guess I will keep an eye out on what develops in the next few weeks/months.

Offline GreyMouser

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Re: Well what do you think of Xim4 so far?
« Reply #32 on: 03:59 PM - 12/23/13 »
I agree with others that the 'reveal' is impressive.
Some questions:
1) @6:24 mention of "cross-console" DS4 and Nav support. I thought there were still issues with these? Guess I'm not understanding what this statement means.
2)Ballistics curves. How are we going to 'share' our curves? Is there a copy-paste import?

All in all, a lot of truly innovative ideas here. I'm impressed! Or XIMpressed.....I'll show myself out.
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Offline GuNStArHeRo

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Re: Well what do you think of Xim4 so far?
« Reply #33 on: 03:59 PM - 12/23/13 »
I think it looks great. Guess I better start learning ballistics *sigh*

^^ This... I've always been very interested in ballistics but could never quite wrap my head around them. Maybe being able to fiddle with them in real time will help a bit. Alternatively if anybody has a "ballistics for dummies" they can refer me to that'd be great haha.

i just start playing around with ballistics last night for the first time. i didn't really understand what i was doing even after reading the tuto posted for it lol.
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Offline mist4fun

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Re: Well what do you think of Xim4 so far?
« Reply #34 on: 03:59 PM - 12/23/13 »
I think it looks great. Guess I better start learning ballistics *sigh*

^^ This... I've always been very interested in ballistics but could never quite wrap my head around them. Maybe being able to fiddle with them in real time will help a bit. Alternatively if anybody has a "ballistics for dummies" they can refer me to that'd be great haha.

Ballistics will be very easy to configure and now that it's so accessible I can see it being used by more people.



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Offline facade

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Re: Well what do you think of Xim4 so far?
« Reply #35 on: 04:04 PM - 12/23/13 »
^
I guess. But all I see is a graph. No clue what I'm looking at.

Offline Uber Pooch

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Re: Well what do you think of Xim4 so far?
« Reply #36 on: 04:04 PM - 12/23/13 »
One question I have.  So we'll have to hold down a button while vehicle/turret aiming like we do ADS?  Or can it be config'd so it's toggle on/off?

Along those lines, does this help resolve the issue in previous XIM gens that makes vehicle operation almost useless b/c the sensitivity levels on the controller are maxed out?

I remember in Halo Reach/4 I had to pause, go to settings, drop the sensitivity back down to normal, go back to the game, etc. just to operate a vehicle with any decent amount of success. Flying vehicles were really bad.

Offline GuNStArHeRo

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Re: Well what do you think of Xim4 so far?
« Reply #37 on: 04:04 PM - 12/23/13 »
1) @6:24 mention of "cross-console" DS4 and Nav support. I thought there were still issues with these? Guess I'm not understanding what this statement means.

the DS4 connects to other devices through wired connection but wireless with the PS4 it seems.
XIM: 3/Edge/4/Apex | Titan: One/Two | XiM Link | M: Superlight Pro | KB: Azeron Cyborg | Mouse Pad: Artisan | Audio: THX AAA 789 | Mic: Shure SM7B

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Offline pepsicosmos

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Re: Well what do you think of Xim4 so far?
« Reply #38 on: 04:04 PM - 12/23/13 »
Looks very Great!!!! Crossed Fingers for ps4 support.

Offline shantzonpoint

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Re: Well what do you think of Xim4 so far?
« Reply #39 on: 04:11 PM - 12/23/13 »

Along those lines, does this help resolve the issue in previous XIM gens that makes vehicle operation almost useless b/c the sensitivity levels on the controller are maxed out?

I remember in Halo Reach/4 I had to pause, go to settings, drop the sensitivity back down to normal, go back to the game, etc. just to operate a vehicle with any decent amount of success. Flying vehicles were really bad.

I remember programming switchers on the Xim3 for vehicles in CoD.  I'm guessing this will be similar to those?
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Offline Uber Pooch

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Re: Well what do you think of Xim4 so far?
« Reply #40 on: 04:17 PM - 12/23/13 »

Along those lines, does this help resolve the issue in previous XIM gens that makes vehicle operation almost useless b/c the sensitivity levels on the controller are maxed out?

I remember in Halo Reach/4 I had to pause, go to settings, drop the sensitivity back down to normal, go back to the game, etc. just to operate a vehicle with any decent amount of success. Flying vehicles were really bad.

I remember programming switchers on the Xim3 for vehicles in CoD.  I'm guessing this will be similar to those?


Thanks, I'll have to look into this more so I understand the mechanics. With Titanfall I have a feeling I'll be spending some time in a bunch of machines.

Offline shantzonpoint

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Re: Well what do you think of Xim4 so far?
« Reply #41 on: 04:20 PM - 12/23/13 »
I just hope they have a toggle feature so I don't have to keep my fingers stretched way out while trying to W.S.A.D............lol. 
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Offline GreyMouser

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Re: Well what do you think of Xim4 so far?
« Reply #42 on: 04:21 PM - 12/23/13 »
1) @6:24 mention of "cross-console" DS4 and Nav support. I thought there were still issues with these? Guess I'm not understanding what this statement means.

the DS4 connects to other devices through wired connection but wireless with the PS4 it seems.

Thanks. So, at this moment, the DS4/Nav support is for almost any platform except the PS4.
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Offline GuNStArHeRo

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Re: Well what do you think of Xim4 so far?
« Reply #43 on: 04:22 PM - 12/23/13 »
1) @6:24 mention of "cross-console" DS4 and Nav support. I thought there were still issues with these? Guess I'm not understanding what this statement means.

the DS4 connects to other devices through wired connection but wireless with the PS4 it seems.

Thanks. So, at this moment, the DS4/Nav support is for almost any platform except the PS4.

correct.
XIM: 3/Edge/4/Apex | Titan: One/Two | XiM Link | M: Superlight Pro | KB: Azeron Cyborg | Mouse Pad: Artisan | Audio: THX AAA 789 | Mic: Shure SM7B

Rig -
CPU: AMD Ryzen 5900x
Mobo: Crosshair VIII
GPU: 3080Ti ftw3
RAM: Trident Z Royal DDR4 32GB
PSU: Thermaltake 850w
HDD: 2x 1TB WD Black, 250G 870 Samsung, 1TB WDCB
Monitor: 24" BenQ Zowie xl2436 144hz

Offline nandox5

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Re: Well what do you think of Xim4 so far?
« Reply #44 on: 04:29 PM - 12/23/13 »
The app looks very functional and wireless realt time configuration is killer, but I think it may be time to bring someone with some UI design background on board :P

Agree on this one. Design could be improved. Also right now the trend is a modern design... Graphics could improve aswell.. Specially on mobile devices...