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Tut: USB -> DualShock 4 adapter mod (W11cE Device)  (Read 109675 times)

Offline roads

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #480 on: 04:00 AM - 02/07/14 »
No this is standalone no PC needed its more like XIM2. Yes you need Edge, XIM3 or Cocus Max.
Crusade atm: none

Offline sp0t619

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #481 on: 05:01 AM - 02/07/14 »
Yes u need a xim

Offline Spicy Noodles

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #482 on: 06:16 AM - 02/07/14 »
They have great customer service.. From my end.

Good to hear, I might as well email them and see how it goes. With any luck I can try building it this weekend. So, how did your build turn out Spot? Get things working okay or still putting things together?

Offline sp0t619

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #483 on: 11:01 AM - 02/07/14 »
My build turned out great. Just take your time and make sure the connections are good the first time around, don't rush things and be very patient.. I just had to make a few minor tweaks in the code and I was up and running killing folks left and right on bf4 :)

Offline Boltman

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #484 on: 11:08 AM - 02/07/14 »
I'm definitely playing better using it, my kills per game on average are climbing.

I actually got pretty good with the controller so I've yet to top my high in kills (42) that I had on a controller.
I'm definitely more consistent with the xim and winning more long range encounters. The Edge trulyworks beautifully on the PS4.
Keyboard replacement: Sony Move Navigation Controller l Mouse: Logitech G9x & G502 l Mousepad: MM400 l Controller: PS5 (PS4 hori fighting commander) l XIM: Apex l Gaming Monitor: LG 27UD68-W l Headset: Sony Pulse Wireless Headset


My old config/setup: https://community.xim.tech/index.php?topic=25362.msg306559#msg306559

Offline roads

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #485 on: 12:24 PM - 02/07/14 »
Quote
I just had to make a few minor tweaks in the code and I was up and running killing folks left and right on bf4

what tweaks?
Crusade atm: none

Offline W11cE

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #486 on: 05:43 PM - 02/07/14 »
I just tested this with xbone ST. Deadzone is much closer to the real one. Really sweet micro-movements possible. Also reveals possible bug in this. Deadzone is a little to right. You can notice it on micro-movements.

PLEASE TEST THIS IF YOU CAN. If multiple people report about this i need to fix this.

Oh, and everyone testing: Dont use xbone controller. Use 360 controller as usual. In config creation just select xbone translator.

Offline sp0t619

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #487 on: 07:32 PM - 02/07/14 »
How do we use the xbone ST?

Offline W11cE

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #488 on: 07:54 PM - 02/07/14 »
Install XIM4E and create config with xbone BF4 ST. Use 360 controller.

Offline sp0t619

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #489 on: 08:46 PM - 02/07/14 »
Nice, I'll try it out later tonight as soon as I get off work! Would you recommend it over the xbox360/ps3 ST? No need for the prerequisites  (blue tooth adapter, USB hub, etc) ?

Offline Spicy Noodles

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #490 on: 07:37 AM - 02/08/14 »
Alright so at this point of the build:



And once the teensy's been flashed with Ver8, in order to make sure everything's working like it should, I plug the teensy into the computer, and then the 360 controller into the host shield.

Is the 360 controller supposed to show up in joy.cpl the same as when it's connected directly to the computer?

For instance, if I just directly connect the 360 controller to the computer I'd get this:


Should I be getting the same thing when the controllers connected to the host shield?




Offline KingAfrica

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #491 on: 07:41 AM - 02/08/14 »
Install XIM4E and create config with xbone BF4 ST. Use 360 controller.

HI W11cE, I'm using the XIM4E on the PS4 with the modded DS4 controller. I'm going to try Ghosts out with the 360 ST. I'm just wondering would it be better to use the PS3 ST instead on the PS4?

Offline KingAfrica

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #492 on: 07:48 AM - 02/08/14 »


And once the teensy's been flashed with Ver8, in order to make sure everything's working like it should, I plug the teensy into the computer, and then the 360 controller into the host shield.

Is the 360 controller supposed to show up in joy.cpl the same as when it's connected directly to the computer?



Should I be getting the same thing when the controllers connected to the host shield?




[/quote] Hi Spicy, It Should say wireless controller.

Offline riggidy

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #493 on: 08:23 AM - 02/08/14 »
You are looking for player 1 to light up...that's it.  If player 1 lights up, move on.  Forget joy.cpl at this point.

I do the 4151's next, and then test joy.cpl.  Don't forget to calibrate.

Lastly, the buttons.

Offline W11cE

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #494 on: 02:28 PM - 02/08/14 »
New pack.

Now all settings are in separate file "UtD_Settings.h". Also deadzone should be centered now. No need to recalibrate for this.