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Tut: USB -> DualShock 4 adapter mod (W11cE Device)  (Read 109721 times)

Offline roads

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #150 on: 04:16 AM - 01/05/14 »
RuaAD I answer here, dont pm about this, talk in here. There are no embarrassing questions about this. As long as you dont have the full picture it looks hard, then its not.
No the battery is not used and the pin 29 is now used, I just did not edit the code. Wait for W11ce to remove the trigger MCPs and post the new code.
I tried the MCPs free floating on cables, on a board and directly on the PCB. The best method is directly on the PCB as W11ce did. All 6 are on the board then ( minus the two trigger MCPs).
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Offline roads

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #151 on: 04:19 AM - 01/05/14 »
Another thing is if the PS4 is connected then I dont get Player1 connecting the Teensy and XIM. I have to connect Teensy->XIM->PS4 and only then I get Player1 on the xbox controller. Id like W11ce to change this if possible.
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Offline RuaAD

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #152 on: 04:41 AM - 01/05/14 »
Ok no matter i will ask there.
I did not do because it's becoming a hard treat to follow and dont lose.
I miss think's like PCB (what is PCB?) have to do with code and triggers on the way... i will read whole treat again.

Thank's to every one there for your pacience and gratefull help
« Last Edit: 04:49 AM - 01/05/14 by RuaAD »

Offline roads

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #153 on: 04:45 AM - 01/05/14 »
Whats your native language?
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Offline RuaAD

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #154 on: 04:54 AM - 01/05/14 »
Spanish or french, obiously not english, that's another reason to do not talk there to much...
 Im becoming mad, but i will succed!

Offline Leftfieldgenecide

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #155 on: 05:44 AM - 01/05/14 »
^

Don't fret mate your English is good, so Roads are we only using 6 mcp instead of 8 now? Why is that,

KingAfrica has eight and so does W11cE first original mod, what's the theory here or am I just being Blonde.

Ps

Roads love the look of your box of tricks Bang Tidy :).
« Last Edit: 05:50 AM - 01/05/14 by Leftfieldgenecide »

Offline KingAfrica

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #156 on: 05:53 AM - 01/05/14 »
RuaAD I answer here, dont pm about this, talk in here. There are no embarrassing questions about this. As long as you dont have the full picture it looks hard, then its not.
No the battery is not used and the pin 29 is now used, I just did not edit the code. Wait for W11ce to remove the trigger MCPs and post the new code.
I tried the MCPs free floating on cables, on a board and directly on the PCB. The best method is directly on the PCB as W11ce did. All 6 are on the board then ( minus the two trigger MCPs).
Why are you losing the 2 triggers? I can only assume these are required if you wish to use the ds4 pad, with your mod it's not required? I'm almost tempted to put mine in a box, nice touch by the way :)
I've already been called a @&$#ing cheat on Ghosts ... ;)

Offline roads

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #157 on: 06:10 AM - 01/05/14 »
Yes 6 MCPs as the triggers we use digitally so no need to be analogue. My triggers did not work on MCPs so this was W11ces idea out of it. Its simpler to do. So Kingafrica I dont loose the triggers just the 2 MCPs and the analoge ability that you can not do by mouse-click anyway.
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Offline Leftfieldgenecide

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #158 on: 06:32 AM - 01/05/14 »
Roads so are you running l2 and r2 straight to the teensy without going thru the 2 mcp ?

Offline roads

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #159 on: 06:42 AM - 01/05/14 »
Yes that’s right W11ce modified the code to fit.
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Offline roads

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #160 on: 06:43 AM - 01/05/14 »
Question: the buttons cant be mapped ingame, right?
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Offline KingAfrica

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #161 on: 07:50 AM - 01/05/14 »
Yes 6 MCPs as the triggers we use digitally so no need to be analogue. My triggers did not work on MCPs so this was W11ces idea out of it. Its simpler to do. So Kingafrica I dont loose the triggers just the 2 MCPs and the analoge ability that you can not do by mouse-click anyway.

I presumed that was the case.

Offline roads

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #162 on: 08:05 AM - 01/05/14 »
Trying this I must say this works awesome at low sens. At a 180 of about 30cm this is super smooth, no jitter, nothing a 100% XIM feel imho. At higher senses if you half down to 15cm 180° turn there is significant micromovement jitter. Overall this is a really really great mod.
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Offline Leftfieldgenecide

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #163 on: 09:13 AM - 01/05/14 »
So did you not use the 2 4.2 resistors did you remove them with the mcp's aswell ?

Offline Leftfieldgenecide

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Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #164 on: 09:34 AM - 01/05/14 »
^

Also KIngAfrica if your floating about in these forums and you could chime in, how comes yours, W11cE and Wurstwaser worked with 8 and Roads did not, still scratching my nugent here as I don't want to @#$% this up again.


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