XIM Community

Tut: USB -> DualShock 4 adapter mod (W11cE Device)  (Read 110535 times)

Offline lh82p

  • MVP
  • *
  • Posts: 1393
    • View Profile
  • Gamertag: lh82p
  • PSN ID: lh82p
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #510 on: 08:19 AM - 02/09/14 »
i updated the teensy like roads said. but now the W11ce-Adapter is no more calibrated.
XIM-APEX
XIM4
XIM-Edge
XIM3
DualShock 4 adaptermod (WIP)
PS4 Pro
PS3 FAT R.I.P.
PS3 slim
Logitech G903
Logitech K360 Keyboard
Predator XB271HU

Offline lh82p

  • MVP
  • *
  • Posts: 1393
    • View Profile
  • Gamertag: lh82p
  • PSN ID: lh82p
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #511 on: 09:09 AM - 02/09/14 »
On Battlefield i look now to the sky, and turn permanetely to the left side...
XIM-APEX
XIM4
XIM-Edge
XIM3
DualShock 4 adaptermod (WIP)
PS4 Pro
PS3 FAT R.I.P.
PS3 slim
Logitech G903
Logitech K360 Keyboard
Predator XB271HU

Offline lh82p

  • MVP
  • *
  • Posts: 1393
    • View Profile
  • Gamertag: lh82p
  • PSN ID: lh82p
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #512 on: 09:50 AM - 02/09/14 »
the problem has been solved. Thx to roads for the help.
XIM-APEX
XIM4
XIM-Edge
XIM3
DualShock 4 adaptermod (WIP)
PS4 Pro
PS3 FAT R.I.P.
PS3 slim
Logitech G903
Logitech K360 Keyboard
Predator XB271HU

Offline W11cE

  • MVP
  • *
  • Posts: 1532
    • View Profile
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #513 on: 12:34 PM - 02/09/14 »
Thanks for the tutorial roads.
It is not necessary to update to this unless you notice deadzone being a little to right and it disturbs you.
Anyone having still problems?

Offline roads

  • MVP
  • *
  • Posts: 19559
    • View Profile
Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #514 on: 01:22 PM - 02/09/14 »
has nothing to do with beta?
Crusade atm: none

Offline W11cE

  • MVP
  • *
  • Posts: 1532
    • View Profile
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #515 on: 01:52 PM - 02/09/14 »
No. Xbone ST just verified that the deadzone was not centered.

Offline roads

  • MVP
  • *
  • Posts: 19559
    • View Profile
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #516 on: 01:53 PM - 02/09/14 »
But the roads found it!
Crusade atm: none

Offline W11cE

  • MVP
  • *
  • Posts: 1532
    • View Profile
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #517 on: 01:59 PM - 02/09/14 »
Not really. You did not find it. I knew it was there. You however reminded me that it should be fixed.

Offline Boltman

  • MVP
  • *
  • Posts: 1338
    • View Profile
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #518 on: 03:24 PM - 02/09/14 »
Glad I didn't try to change anything, plays just fine on my PS4 using the 360 ST.
Keyboard replacement: Sony Move Navigation Controller l Mouse: Logitech G9x & G502 l Mousepad: MM400 l Controller: PS5 (PS4 hori fighting commander) l XIM: Apex l Gaming Monitor: LG 27UD68-W l Headset: Sony Pulse Wireless Headset


My old config/setup: https://community.xim.tech/index.php?topic=25362.msg306559#msg306559

Offline He4DHuNt3r

  • MVP
  • *
  • Posts: 1675
    • View Profile
  • Gamertag: XuK He4DHuNt3r
  • PSN ID: He4DHuNt3r_XIM
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #519 on: 05:26 PM - 02/09/14 »
Question for W11CE.

In CoD: Ghosts I noticed if I don't have the Controller Sticks completely centered + pulled up, My character reticle starts drifting & It doesn't happen in Battlefield 4.

Is this normal?
I just wanted to say that you are a phenomenal gamer. You make it look so easy and your gameplay has this commanding "tone" to it (i.e. not frantic -- more of a dominating calm :) ).

Offline W11cE

  • MVP
  • *
  • Posts: 1532
    • View Profile
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #520 on: 05:37 PM - 02/09/14 »
Question for W11CE.

In CoD: Ghosts I noticed if I don't have the Controller Sticks completely centered + pulled up, My character reticle starts drifting & It doesn't happen in Battlefield 4.

Is this normal?

DS4 sticks or 360 controller sticks centered? If its 360 controller then there is nothing to do except getting new controller if that has bad sticks. That happens with games that use smaller deadzone than in 360. Killzone is probably best example. I had to add my own deadzone to left stick. Without it the character started to walk to some direction.

Offline KingAfrica

  • Member
  • *
  • Posts: 89
    • View Profile
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #521 on: 05:41 PM - 02/09/14 »
I updated early and I can notice a difference. It feels spot on now :)

Offline sp0t619

  • Member
  • *
  • Posts: 302
    • View Profile
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #522 on: 05:43 PM - 02/09/14 »
W11ce, is this update mainly for the XIM4E beta or for everyone that made your device?

Offline He4DHuNt3r

  • MVP
  • *
  • Posts: 1675
    • View Profile
  • Gamertag: XuK He4DHuNt3r
  • PSN ID: He4DHuNt3r_XIM
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #523 on: 05:49 PM - 02/09/14 »
It's the 360 Controller.

Ah OK, Ghosts on PS4 must use a much smaller Deadzone compared to 360, Makes sense now.

My workaround is by having my CronusMax act as a 360 controller, Seems to have worked + less cables :)
I just wanted to say that you are a phenomenal gamer. You make it look so easy and your gameplay has this commanding "tone" to it (i.e. not frantic -- more of a dominating calm :) ).

Offline W11cE

  • MVP
  • *
  • Posts: 1532
    • View Profile
Re: Tut: USB -> DualShock 4 adapter mod (WIP)
« Reply #524 on: 05:59 PM - 02/09/14 »
It is not necessary to update to this unless you notice deadzone being a little to right and it disturbs you.
Again, this has nothing to do with beta. This can be be noticed with xbone ST with BF4. Thats why this update was released now after beta.