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Lag Comp: An organized intelligent argument.  (Read 18406 times)

Offline Dale

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Lag Comp: An organized intelligent argument.
« on: 01:32 PM - 03/01/13 »
Stage 1: Post your credentials. I will decide who is the best to educate the forum on what role Lag comp plays in BO2.

Then we can move to Stage 2.

Stage 2: When that person makes that post, we should sticky it. That way whenever someone posts a Lag comp thread, we can just point people in the right direction.


Offline tuffrabit

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Re: Lag Comp: An organized intelligent argument.
« Reply #1 on: 01:34 PM - 03/01/13 »
<----- That angry bunny over there is watching...

Offline Dale

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Re: Lag Comp: An organized intelligent argument.
« Reply #2 on: 01:36 PM - 03/01/13 »
Im a graphics guy - no networking skills - but I play BO2, and Ive stayed at holiday inn express.

Offline JerginsSoft

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Re: Lag Comp: An organized intelligent argument.
« Reply #3 on: 01:37 PM - 03/01/13 »
Lol... get yer keys tuff... the locks be flyin!

Offline stetab

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Re: Lag Comp: An organized intelligent argument.
« Reply #4 on: 01:38 PM - 03/01/13 »
There's a big post on denkirson about it, probably won't get any better than that

Offline G502DoBeHeavy

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Re: Lag Comp: An organized intelligent argument.
« Reply #5 on: 01:49 PM - 03/01/13 »
There's a big post on denkirson about it, probably won't get any better than that

Link for a brotha?

Offline Dale

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Re: Lag Comp: An organized intelligent argument.
« Reply #6 on: 01:51 PM - 03/01/13 »
Also, to keep this thread on topic, post denkirson's credentials.

Offline NinjaX2

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Re: Lag Comp: An organized intelligent argument.
« Reply #7 on: 01:52 PM - 03/01/13 »
Those situations where you shoot an entire clip into someone and the person kills you:

This is lag on your end. If you watch the killcam (which is the host's perspective), you will often see that you didn't shoot any bullets. This means that the player who killed you has a better connection to the host than you do. In the forums, I see this often mistaken for "lag compensation" and some believe that a slower connection is being somehow rewarded. This is not the case; it doesn't matter how good your download connection is - you will always be bottlenecked by the host's upload speed. If you see youself not shooting a single shot in the killcam, you're lagging worse than the person who killed you. Not the reverse. You are indeed the one with a bad connection in this case.

 

Those situations where you are being shot and die immediately after turning a corner:

This is lag compensation at work. Because of different internet speeds and latencies, different players will have differing views on where other players are on the screen. So while a lagging player may see a player as not having turned a corner, the player may have already turned the corner in his own screen. Without lag compensation, the lagging player would not be able to hit the turning player because on the host's screen he is not there. But with lag compensation, the lagging player can register hits even with lag. <-- THIS IS KEY

 Lag compensation takes the average latency of the lobby. And artificially brings people (like the host) up to said average. It gets more complicated than that but that is the gist.


Conclusion:

Lag is the issue with this game, not lag compensation. Yes - this game has lag compensation, but without it, it would be unplayable (especially since the average upload speed in the US hovers around 0.7 mbps). There is the issue of lag compensation hurting better connected players, but it's not that big of an issue in my opinion. Just play with people with good connections to bring the average latency down and minimize the lag compensation.

Edit: Let me add that when I say Lag is the issue with this game I simply mean that it will ALWAYS be an issue because the host's connection determines the amount of lag experienced.

If for example you had dedicated servers. With a consistant speed. Then Lag Compensation even in its current form would be almost unoticeable. It is visible sometimes currently because I am pretty sure a majority of you at home share your connection with other people. Children, roomates, family. etc. Therefore the connection is not CONSISTANT if you are host.

Whatever I want to rant more but if this isn't clear enough then keep making QQ posts. I am just going to immediately block and ignore anyone who cries, or makes a post about lag compensation.
« Last Edit: 02:25 PM - 03/01/13 by NinjaX2 »

Offline Dale

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Re: Lag Comp: An organized intelligent argument.
« Reply #8 on: 01:54 PM - 03/01/13 »
okay. So Ninja moved on to stage 2 already. Ill allow it because he already posted his credentials in the previous thread.

Offline NinjaX2

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Re: Lag Comp: An organized intelligent argument.
« Reply #9 on: 02:05 PM - 03/01/13 »
I am a post vietnam era CCIE. *cough*

Offline stetab

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Re: Lag Comp: An organized intelligent argument.
« Reply #10 on: 02:18 PM - 03/01/13 »
My credentials are that I own several lengths of cat5 cable and operate a home network that utilizes wifi (that's pronounced weefee in europe fyi)

Furthermore, I played for several days on a @#$% connection wirelessly tethered through my 4g phone.


I can say without a doubt that having a @#$% laggy connection does not benefit you. I had a few games that were normal, none that were beast mode nobdoy is shooting back style. And most were @#$%. There were even a few games that I almost went negative when I was trying hard. My tryhard KD on 4G tether ended up being about 1.3-1.5 when normally my tryhard KD should average around 3.5+

Also, the bars are never accurate.

Offline NinjaX2

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Re: Lag Comp: An organized intelligent argument.
« Reply #11 on: 02:22 PM - 03/01/13 »
My credentials are that I own several lengths of cat5 cable and operate a home network that utilizes wifi (that's pronounced weefee in europe fyi)

Furthermore, I played for several days on a @#$% connection wirelessly tethered through my 4g phone.


I can say without a doubt that having a @#$% laggy connection does not benefit you. I had a few games that were normal, none that were beast mode nobdoy is shooting back style. And most were @#$%. There were even a few games that I almost went negative when I was trying hard. My tryhard KD on 4G tether ended up being about 1.3-1.5 when normally my tryhard KD should average around 3.5+

Also, the bars are never accurate.

Please see paragraph one in this situation.

Offline Od1n

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Re: Lag Comp: An organized intelligent argument.
« Reply #12 on: 02:26 PM - 03/01/13 »
shooting an entire magazine into a person but still losing can also be the reason of a bad home network

crappy routers in combination with several devices flooding the network with upload traffic
the router cannot handle that properly and will start to drop packages, which in the worst case can be your bullet uploads

you see the bullets on your xbox but they never reach the host, therefore dont count

so maybe check your home network first before you claim that lag compensation is the reason for the weird experience
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Offline amak1

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Re: Lag Comp: An organized intelligent argument.
« Reply #13 on: 02:28 PM - 03/01/13 »
This conversation again? Have fun explaining to the kiddies.
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Offline NinjaX2

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Re: Lag Comp: An organized intelligent argument.
« Reply #14 on: 02:29 PM - 03/01/13 »
Correct Od1n.

This is why people begin shooting someone that person turns and kills them. They then watch the kill cam and say "It didnt show me fire a single shot!"

This is a result of paragraph one. Your connection to the host. It is not lag compensation.

This can be caused by the things you described. Other times it may not even be your own connection maybe it is running flawlessly. But you just have a bad connection to that host in general. Thats why you can have 20 good games. Then one really bad one.

Its Lag / Your connection to the host. NOT lag compensation.


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