Can someone help me understand just how the XAE joystick macro works; does the macro send the exact X&Y joystick coordinates, or does the macro send mouse values which are translated to X&Y coordinates through the XIM/XAE program? From my understanding of the program… it looks like it is just the exact X&Y joystick coordinates… which don’t help me.
I need a macro that will send a static mouse value to the XIM, so I can then record the rotation speed of a game (specifically Halo 3) after the XIM translation of that mouse value. I can then incrementally increase that static mouse value, and thus fully map the rotation speed of the game. This will give us clear understanding of mouse-to-joystick translation for a given XIM setting.
The goal is to find a setting that will translate a linier increase in mouse movement to a linier increase in rotation speed.