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Introducing XIM's "Smart" Mouse System Preview  (Read 42089 times)

Offline OBsIV

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Re: Introducing XIM's "Smart" Mouse System
« Reply #15 on: 11:57 PM - 05/16/09 »
is it any different from the beta as far as how it feels in game?

There is one little difference. The proto was something I threw together to prove out the concept and was pretty low tech. One of the pieces that wasn't up to par was the timing that controlled the update frequency. In the shipping XIM application, I implemented a much more robust timing engine that auto-adjusts to keep a lock on the frequency even if you have other stuff going on in the background that could cause the clock to vary. The new system absolutely requires solid timing which the proto may not have had at times. Other than that, it everything else is the same.
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Offline OMGsus

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Re: Introducing XIM's "Smart" Mouse System
« Reply #16 on: 12:09 AM - 05/17/09 »
It's (a)live.  ;D

http://xim360.com/?page_id=8

Have fun ladies and gentlemen.

As always, please post any issues in the support forum.



Offline Tarun

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Re: Introducing XIM's "Smart" Mouse System
« Reply #17 on: 12:22 AM - 05/17/09 »
Great news i thought i would be waiting a couple of days, at least i can say i was here for the new arrival (it was a long hard labour  ::)) cant wait to get my hands on it - after work  :'(
« Last Edit: 12:46 AM - 05/17/09 by Tarun »

Offline Shrimpanzee

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Re: Introducing XIM's "Smart" Mouse System
« Reply #18 on: 01:50 AM - 05/17/09 »
if you're already a 50, I dunno how much you're gonna benefit from this...knaww mean?

I still have a feeling that my xim360 has utters that have yet to be milked.

EDIT: omgwtfbbq it's here
« Last Edit: 01:55 AM - 05/17/09 by Shrimpanzee »

Offline Soks

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Re: Introducing XIM's "Smart" Mouse System
« Reply #19 on: 03:07 AM - 05/17/09 »
Awesome work !  ;D

does the program learn the supported games for the end user ? or is that something you have to do for us OBsiv??

Offline Soks

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Re: Introducing XIM's "Smart" Mouse System
« Reply #20 on: 03:12 AM - 05/17/09 »
Just re read your original post.... read it too quickly in my excitment  :D , can we have something for COD 4/5 please  ;)

Offline Hitman

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Re: Introducing XIM's "Smart" Mouse System
« Reply #21 on: 03:13 AM - 05/17/09 »
Played some multi-team with Shrimp and was quite impressed. :D

Offline Gabbagod

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Re: Introducing XIM's "Smart" Mouse System
« Reply #22 on: 05:20 AM - 05/17/09 »
Not a Halo fan but tried this out and noticed a real improvement. Dont think its gonna convert me though, im still crap at it!

In reagrds to further games, the obvious choices are COD 4 and 5 followed by the likes of GOW2 and Unreal3.

Great work, thanks a lot!

Offline mindworm22

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Re: Introducing XIM's "Smart" Mouse System
« Reply #23 on: 08:37 AM - 05/17/09 »
Any chance for PS3 folks to get in on the testing / game selection?  Love to see how this works on a more challenging config -- say, mmmmmmm, Killzone 2?


"You beat that horse to a bloody pulp in that circle-jerk of a thread .... and then poured the remains in a blender, pureed them, and gargled the leftovers. How you're not sick of it is beyond me." --- RookCheck

Offline paulrules

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Re: Introducing XIM's "Smart" Mouse System
« Reply #24 on: 08:42 AM - 05/17/09 »
Great guys. Just Great. I was playing on Friday/Saturday with the old Software on Halo, and it I was doing OK (+4-5 most of the time) but STILL. Headshots missed a lot.

>.> Makes me mad :(

Offline xavier_s37

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Re: Introducing XIM's "Smart" Mouse System
« Reply #25 on: 08:43 AM - 05/17/09 »
COD series controls fine as is.....

the game that REALLY needs this is L4D. also the battlefield series, i could never get that one to feel just right.....

Offline OBsIV

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Re: Introducing XIM's "Smart" Mouse System
« Reply #26 on: 08:44 AM - 05/17/09 »
One thing that all the testers experienced was that it felt strange at first because they were so used to their own configs. I encouraged them to keep on using it and, after a couple of days, they all never wanted to go back. :)
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technogiant

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Re: Introducing XIM's "Smart" Mouse System
« Reply #27 on: 09:42 AM - 05/17/09 »
Thanks very much OBsIV....that is true dedication.
Just a couple of questions....do I uninstall the original software first or just install the new one over it?
Secondly as and when new game profiles become available how will they be applied...will it be a case that the new downloads will be released and the software will have to be reinstalled or will it just be sort of a patch?
How frequently do you envisage new game profiles being available?
 
Again thanks for this....this is true customer and product support.

Offline xavier_s37

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Re: Introducing XIM's "Smart" Mouse System
« Reply #28 on: 10:01 AM - 05/17/09 »
if you dont play halo, is there any reason to use this??

Offline Unbreakable

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Re: Introducing XIM's "Smart" Mouse System
« Reply #29 on: 10:05 AM - 05/17/09 »
My first game with new software was a snipers game... 22 kills, +16 K/D ratio, 2 sniper sprees, and 13 headshots... I call that a success :)

Thank you XIM team for all your dedication!