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XimEdge in game changes (Read 2195 times)
Dark_Storm
Member
Posts: 216
PSN ID: Dark_Storm
XimEdge in game changes
«
on:
05:06 PM - 05/01/12 »
This may be too early, but can anyone tell us how in game setting changes will be handled without a screen on the device?
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OBsIV
Administrator
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Posts: 44149
It's obsessive.
Re: XimEdge in game changes
«
Reply #1 on:
05:18 PM - 05/01/12 »
It has a simple system of using the controller up update your sensitivty and button bindings. That light on the Edge is actually a full-color animated light -- it is used to give you the feedback you need when configuring it.
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Get the most out of your XIM NEXUS, read the
XIM NEXUS
Support FAQ.
Dark_Storm
Member
Posts: 216
PSN ID: Dark_Storm
Re: XimEdge in game changes
«
Reply #2 on:
05:53 PM - 05/01/12 »
Thanks for the reply and info.
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stetab
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Posts: 5154
(✌゚∀゚)☞
Gamertag: BO4TZ
Re: XimEdge in game changes
«
Reply #3 on:
06:51 PM - 05/01/12 »
I'm picturing training a remote but easier
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KrazyKarl
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Posts: 571
Gamertag: x1ArmBanditx
Re: XimEdge in game changes
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Reply #4 on:
07:08 PM - 05/01/12 »
sweet, i was wondering the same thing
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tuffrabit
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Posts: 7384
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Re: XimEdge in game changes
«
Reply #5 on:
08:57 PM - 05/02/12 »
So kinda like the SJF??? but with lights???
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Keep up with tuffpad development:
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- Reddit:
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XIM4 Anti Aim-assist curve:
http://xim4.com/community/index.php?topic=31309.msg400143#msg400143
Ding Chavez
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Posts: 1190
Gamertag: DcIhNaGv3z
Re: XimEdge in game changes
«
Reply #6 on:
01:45 PM - 05/03/12 »
You can also edit via the XIM Peripheral Bridge, right? Which is basically like how xim1&2 worked? I somehow missed that this became available for xim3.
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OBsIV
Administrator
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Posts: 44149
It's obsessive.
Re: XimEdge in game changes
«
Reply #7 on:
02:33 PM - 05/03/12 »
No, you cannot do full editing with peripheral bridge. Only the ballistics curve and sensitivity.
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Get the most out of your XIM NEXUS, read the
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Support FAQ.
tuffrabit
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Posts: 7384
Gamertag: TuFFrabit
Re: XimEdge in game changes
«
Reply #8 on:
02:35 PM - 05/03/12 »
So just like the SmartJoy then... but with lights.
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Keep up with tuffpad development:
- Discord:
https://discord.gg/j7QpAytrVb
- Reddit:
https://reddit.com/r/tuffrabitmods/
XIM4 Anti Aim-assist curve:
http://xim4.com/community/index.php?topic=31309.msg400143#msg400143
DuckReconMajor
Member
Posts: 204
Gamertag: DuckReconMajor
PSN ID: DuckReconMajor
Re: XimEdge in game changes
«
Reply #9 on:
04:47 AM - 05/04/12 »
My big question is how are you going to display values for the mouse sensitivity? Or are you going to beep us some binary?
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XimEdge in game changes
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