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xEmulate-XIM3 with Joystick support  (Read 37153 times)

Offline StickyIcky1775

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Re: xEmulate modified for XIM3
« Reply #15 on: 11:07 AM - 01/18/12 »
Thanks for the help, running to Best Buy to grab me one of those cables :)

Offline Od1n

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Re: xEmulate modified for XIM3
« Reply #16 on: 12:39 PM - 01/18/12 »
gonna do the same as well, thanks for the enhanced version swifteh :)
PS4 & X1 | C: MS | XIM4 | FW: the latest ofc! :) | Mon: BenQ XL2420Z | Pad: Zowie G-SR | KB: Ducky DK1008L Cherry Red O-Rings| A: AKG K701 Creative X7 Antlion Modmic | M: Zowie EC1-A | D: 3200 | P: 1000hz | BF4 4 HIP: 35 ADS: 20

My Fortnite Creator Code: beamimpact
Check out my Youtube Channel: XIM Central

Offline glenn28210

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Re: xEmulate modified for XIM3
« Reply #17 on: 06:34 PM - 01/18/12 »
Hey Swift great app bro! I was toying with it last night and I noticed that when im using the "xim 3 mouse" option my mouse sens is alot slower  then using the xim 3 directly. Im playing bf3,Is this normal?

Offline swifteh

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Re: xEmulate modified for XIM3
« Reply #18 on: 08:08 PM - 01/18/12 »
Hey Swift great app bro! I was toying with it last night and I noticed that when im using the "xim 3 mouse" option my mouse sens is alot slower  then using the xim 3 directly. Im playing bf3,Is this normal?

It should be the same speed... that mode just passes on the mouse state unchanged, so it shouldn't be a problem.  Does XIMCommander feel any slower than this does?

It might be worth checking your control panel/setpoint settings, as they may differ from those when using the XIM directly.

My current settings are:

Setpoint:
use os native drivers for pointer speed and acceleration is unticked
angle snapping is ticked
speed is 5
acceleration 0

Control Panel:
use enhanced pointer precision is unticked

Offline glenn28210

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Re: xEmulate modified for XIM3
« Reply #19 on: 10:17 PM - 01/18/12 »
Haha, silly me! my setpoint was off a notch. Sorry about that bro. Awesome job by the way!

Offline jeremy0213

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Re: xEmulate modified for XIM3
« Reply #20 on: 06:47 PM - 01/19/12 »
Windows gives me a "xEmulate has stopped working" error when I try to run it. Selecting ether choice; Check for solution or close program does nothing.

I uninstalled xEmulate and reinstalled. Even uninstalled XNA redistribute downloaded new version from microsoft and still nothing.

Any help out there?

Below is the info from "Problem Details":

Description:
  Stopped working

Problem signature:
  Problem Event Name:   CLR20r3
  Problem Signature 01:   xemulate-xim3.exe
  Problem Signature 02:   1.0.108.784
  Problem Signature 03:   4f16e446
  Problem Signature 04:   Microsoft.DirectX.DirectInput
  Problem Signature 05:   1.0.2902.0
  Problem Signature 06:   40eeb491
  Problem Signature 07:   217
  Problem Signature 08:   42
  Problem Signature 09:   ST2NMKFL3AG0TZDHQCZ5JAC5MEFXLRMA
  OS Version:   6.1.7601.2.1.0.256.48
  Locale ID:   1033

Offline swifteh

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Re: xEmulate modified for XIM3
« Reply #21 on: 09:27 PM - 01/19/12 »
Windows gives me a "xEmulate has stopped working" error when I try to run it. Selecting ether choice; Check for solution or close program does nothing.

I uninstalled xEmulate and reinstalled. Even uninstalled XNA redistribute downloaded new version from microsoft and still nothing.

Any help out there?

I had a few problems using DirectInput joysticks when I was testing things, and the error was similar to the one you pasted above.

I have just uploaded a new version which may fix the problem. 


Edit: Added a few more things too...
*Updated 21/01
  • Added Joystick passthrough support - First detected Joystick only
    • X & Y Axis, the first 24 buttons and POV Hat passed directly to XIM3
    • Buttons 25-36 are mapped digitally (assuming a deadzone value of +/- 16500) for the following Axis:
      Z-Axis, X,Y,Z-Axis Rotation,Sliders 1&2 (U and V-Axis)
  • Added bind support for holding specific analog values (e.g. bind x +leftstickx 28000;wait 200;-leftstickx;) etc..
  • "echo beep" now makes a beep sound -- useful if you are toggling configs and cannot see the screen :)

I don't actually have a joystick to test any of this with, so if things behave strangely or do not work at all then please let me know!
« Last Edit: 07:50 PM - 01/20/12 by swifteh »

Offline jeremy0213

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Re: xEmulate-XIM3 with Joystick support
« Reply #22 on: 08:46 PM - 01/20/12 »
Thanks, new version works. Rime to have some fun! ;D

Offline Od1n

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Re: xEmulate-XIM3 with Joystick support
« Reply #23 on: 07:49 AM - 01/21/12 »
good work man, cant believe you improved it that mutch during the last week! :)
PS4 & X1 | C: MS | XIM4 | FW: the latest ofc! :) | Mon: BenQ XL2420Z | Pad: Zowie G-SR | KB: Ducky DK1008L Cherry Red O-Rings| A: AKG K701 Creative X7 Antlion Modmic | M: Zowie EC1-A | D: 3200 | P: 1000hz | BF4 4 HIP: 35 ADS: 20

My Fortnite Creator Code: beamimpact
Check out my Youtube Channel: XIM Central

Offline swifteh

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Re: xEmulate-XIM3 with Joystick support
« Reply #24 on: 09:05 PM - 01/21/12 »
good work man, cant believe you improved it that mutch during the last week! :)

Thanks, i'm also surprising myself!

Have just put another version up with a new "walk" setting, so you can now hold a key to move slower.

I can't think of much else to add right now, so i'll probably slow down spamming this thread a bit :)

Offline jeremy0213

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Re: xEmulate-XIM3 with Joystick support
« Reply #25 on: 09:22 PM - 01/21/12 »
Just a tiny suggestion/wish.

On BF3 when in a ground vehicle with a turret or mounted gun it can be quite annoying and tough to find the right sensitivity for rotating said turret or gun. It there a way to have a button assigned so that when pressed in concert with moving the mouse/right analog stick horizontal it holds the analog command until the button is released. It would help reduce the amount of times the mouse needs to be picked up when executing large degrees of rotation but may cause issues if the XIM "goes black" on the analog control and this button would hold it there until released. Again just a tiny suggestion/wish.

Thanks for all the hard work, everyone.

Offline swifteh

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Re: xEmulate-XIM3 with Joystick support
« Reply #26 on: 09:54 PM - 01/21/12 »
Just a tiny suggestion/wish.

On BF3 when in a ground vehicle with a turret or mounted gun it can be quite annoying and tough to find the right sensitivity for rotating said turret or gun. It there a way to have a button assigned so that when pressed in concert with moving the mouse/right analog stick horizontal it holds the analog command until the button is released. It would help reduce the amount of times the mouse needs to be picked up when executing large degrees of rotation but may cause issues if the XIM "goes black" on the analog control and this button would hold it there until released. Again just a tiny suggestion/wish.

Thanks for all the hard work, everyone.
You can already hold specific movements like the following:

  • "bind x .rightstickpositivex" will hold the right stick full right when x is down.
  • "bind x .rightsticknegativex" will hold the right stick full left.
  • "bind x .rightstickx 16500" will hold the right stick halfway right (16500/32767).
  • "bind x .rightstickx -16500" will hold the right stick halfway left (-16500/-32767).

I'll see if I can add a bind to lock whatever the current mouse state is when the key was pressed, if this is what you mean?

Offline sbc2k1

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Re: xEmulate-XIM3 with Joystick support
« Reply #27 on: 06:00 PM - 01/27/12 »
Wow this is straight crack homie!
BFH

Offline Od1n

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Re: xEmulate-XIM3 with Joystick support
« Reply #28 on: 06:37 PM - 01/27/12 »
yeah its an excellent programm

anyone has the xemulate wiki link?
its very usefull to learn the bind commands and stuff
(for the newcomers to xemulate)
PS4 & X1 | C: MS | XIM4 | FW: the latest ofc! :) | Mon: BenQ XL2420Z | Pad: Zowie G-SR | KB: Ducky DK1008L Cherry Red O-Rings| A: AKG K701 Creative X7 Antlion Modmic | M: Zowie EC1-A | D: 3200 | P: 1000hz | BF4 4 HIP: 35 ADS: 20

My Fortnite Creator Code: beamimpact
Check out my Youtube Channel: XIM Central

Offline halomodder

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Re: xEmulate-XIM3 with Joystick support
« Reply #29 on: 06:58 PM - 01/27/12 »
yeah its an excellent programm

anyone has the xemulate wiki link?
its very usefull to learn the bind commands and stuff
(for the newcomers to xemulate)

http://code.google.com/p/ximtranslator/w/list


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