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XIMCommander.NET  (Read 59212 times)

Offline samael

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #45 on: 06:32 PM - 12/04/11 »
oh @#$% i am stpid i was using regular usb cable :) i am going to order some


Offline kodek64

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #46 on: 08:04 PM - 12/04/11 »
oh @#$% i am stpid i was using regular usb cable :) i am going to order some

Make sure you buy one of the ones supported by the XIM (check the XIM SDK post in the development blog thread). Get a Belkin Transfer Cable. It works really well for me!
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Offline kodek64

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #47 on: 10:26 PM - 12/04/11 »
So I've been working on something new recently, and I decided to post a little preview:



I'm not done with it, but I'm getting very close. You guys will get to try it very soon :)

If you have any suggestions, this is a great time for them. I'm all ears :P
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Offline mist4fun

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #48 on: 11:30 PM - 12/04/11 »
Cool. Will joystick mode be analog or digital?
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Offline kodek64

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #49 on: 11:32 PM - 12/04/11 »
Cool. Will joystick be analog or digital?

Depends on the type of mapping. If you map a flight stick to one of the 360's analog sticks, then they will be fully analog. If you map one of the axes to a button, or a button to an axis, then they will be digital :)
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Offline Od1n

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #50 on: 04:11 AM - 12/05/11 »
woah cant wait :)
PS5 & X1 | C: MS | XIM Apex & Nexus | FW: the latest ofc! :) | Mon: BenQ XL2420Z | Pad: Zowie G-SR | KB: Ducky DK1008L Cherry Red O-Rings| A: AKG K701 Creative X7 Antlion Modmic | M: Glorious Model O | D: 1800 | P: 1000hz | BF4 4 HIP: 35 ADS: 20

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Offline glenn28210

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #51 on: 05:45 PM - 12/05/11 »
Let this bad boy drop ASAP !!!  ;D

Offline kodek64

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #52 on: 11:04 PM - 12/05/11 »
BETA IS UP!

There are a few things that are broken, so this is truly a beta. While I fix these, I would love it if you guys tested the app's functionality, and if you come across any bugs, you'd let me know.

Keep in mind that there are a few limitations as of now:
 - You cannot map a button/axis to multiple actions.
 - Only one joystick is supported. The first one found by the OS will be used.
 - POV Hats only support 90 degree angles (no diagonals). This is good enough for mapping to buttons, but isn't the best solution if you want to map it to a stick, or the D-Pad.

Anyway, enjoy, and please leave lots of feedback!
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Offline Wurstwasser

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Re: XIMCommander.NET + Ballistics Editor + Joystick Support!
« Reply #53 on: 11:08 AM - 12/07/11 »
Nice work, are you planning to release the source?

Offline kodek64

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Re: XIMCommander.NET + Ballistics Editor + Joystick Support!
« Reply #54 on: 02:06 PM - 12/07/11 »
Nice work, are you planning to release the source?

Not right now, as it's too messy. I AM willing to share code snippets and answer questions about the design, though!
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Offline Wurstwasser

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Re: XIMCommander.NET + Ballistics Editor + Joystick Support!
« Reply #55 on: 11:44 AM - 12/08/11 »
OK, I'am just curious if it is possible to disable mouse passthrough and connect it to XIM3 and have the usb transfer cable for joystick and keyboard support only. Of course that would disable all acceleration tweaks.

Offline kodek64

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Re: XIMCommander.NET + Ballistics Editor + Joystick Support!
« Reply #56 on: 01:32 PM - 12/08/11 »
OK, I'am just curious if it is possible to disable mouse passthrough and connect it to XIM3 and have the usb transfer cable for joystick and keyboard support only. Of course that would disable all acceleration tweaks.

I can definitely add this if it's a popular request. Otherwise, I'd rather not add options that would confuse people -- some guys are already having a hard time with the whole transfer cable idea. Heh.
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Offline mist4fun

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Re: XIMCommander.NET + Ballistics Editor + Joystick Support!
« Reply #57 on: 01:37 PM - 12/08/11 »
It has my vote :)
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Offline kodek64

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Re: XIMCommander.NET + Ballistics Editor + Joystick Support!
« Reply #58 on: 01:38 PM - 12/08/11 »
I still haven't received any feedback for the joystick features. We should make sure that works properly as well :)
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Offline Wurstwasser

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Re: XIMCommander.NET + Ballistics Editor + Joystick Support!
« Reply #59 on: 03:42 AM - 12/10/11 »
Well i can say that my Thrustmaster T.16000M is working with your app.
Also the program crashed for me when you click on config and then cancel to go back without configuring any joystick.