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XIMCommander.NET  (Read 52211 times)

Offline dmxwyrw

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #30 on: 01:38 PM - 10/19/11 »
Kodek could you help by at least optimizing or make it work with Parallels? I would provide you with any .log you need? Would be a nice woraround for Mac users. Problem is also newer Macs do not allow to install XP as bootcamp. Have one here in the office.
I can connect to the XIM and buttons are transmitted but not mouse motion it says 60.2 frames though.
Is it the lack of drivers for the hardware? If not you can create a fat partition instead of using boot camp then reformat through the XP install. Then use ReFit http://refit.sourceforge.net/ to boot into XP after install. I do this since Linux isnt supported in bootcamp. Bootcamp also doesn't allow for small partitions <25GB.

-for the threads sake I can take a PM on this.
« Last Edit: 01:45 PM - 10/19/11 by dmxwyrw »

Offline roads

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #31 on: 02:17 PM - 10/19/11 »
Itís the hardware as much as I know. I dont like rebooting so Paralallels working would be nice.
Crusade atm: none

Offline dmxwyrw

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #32 on: 02:43 PM - 10/19/11 »
Yep +1
How about "smart mouse"? is it set to off?
« Last Edit: 02:50 PM - 10/19/11 by dmxwyrw »

Offline W11cE

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #33 on: 08:58 PM - 11/12/11 »
This app is really great. Thanks kodek!
Im just wondering when will you update this so that saving settings is possible? In your first post you say asap and it has been a month, soo...

Offline kodek64

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #34 on: 09:02 PM - 11/12/11 »
This app is really great. Thanks kodek!
Im just wondering when will you update this so that saving settings is possible? In your first post you say asap and it has been a month, soo...

Haha. Sorry about that! I've been incredibly busy and haven't had any time to even go back to it. I will definitely add persistence as I use the app as well, and it annoys me to no end :) I'll see what I can do very soon :D
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Offline W11cE

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #35 on: 09:15 PM - 11/12/11 »
Thanks for quick reply. I cant wait for the next update :)

Offline kodek64

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #36 on: 11:09 PM - 11/12/11 »
Updated :)

I coded this pretty quickly, and I haven't taken a look at my code in a while. Let me know if you find any issues and I will do my best to fix them :)

Thank you for the patience everyone!
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Online OBsIV

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #37 on: 01:15 AM - 11/13/11 »
I coded this pretty quickly, and I haven't taken a look at my code in a while.

It's called good design. :)
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Offline Riexn

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #38 on: 01:55 PM - 11/13/11 »
I still haven't quite understood what does this exactly do. All what I've got is that it gives you more control over the smart translators to edit them.. how exactly? with smoothing/acceleration/boost like the advanced smart translator? If so, is there a way to copy my results to my xim3?

I don't really know how this thing exactly works, but I can say that I gave it a shot for the sake of I might understand what is it all about. By using the default settings with MW3 smart translator, it gave me much.. MUCH better results. and it's actually how the MW3 ST should be.

I'd really like to know more about this app.

Offline mist4fun

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #39 on: 02:30 PM - 11/13/11 »
Default settings with this app wouldn't have changed the MW3 translator at all, did you adjust the curve?
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Offline Riexn

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #40 on: 02:35 PM - 11/13/11 »
I didn't. It's still the way I got it. However, when I use the OTHER ximcommander :http://www.xim3.com/community/index.php?topic=16199.0
the results seem to be different. Is that related in some way?

Offline W11cE

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #41 on: 07:55 PM - 11/13/11 »
Thanks kodek. That was quicker than i thought it would take. So far new version has worked perfectly :)
And thanks for adding gow3 to the list. Ballistics curve editor is a must for that game, because ST alone cant work well with that jump it has on aim.

Offline msebbe

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #42 on: 07:26 AM - 11/20/11 »
Really nice!! It would be very usefull for me to have my kb / mouse in my pc so i dont have to swap all the time :)

Now could you explain how I connect the cables, and what you mean by "transfer cable" (Im Swedish)

Thanks in advance

Offline samael

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #43 on: 06:26 PM - 12/04/11 »
can someone tell me how to connect it?  first slot is going to xbox secound empty third trasfer to the notebook and last xbox controler?

becose when i have it like this app says cant connect to xim.


Offline kodek64

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Re: XIMCommander.NET + Ballistics Curve Editor (beta)
« Reply #44 on: 06:28 PM - 12/04/11 »
can someone tell me how to connect it?  first slot is going to xbox secound empty third trasfer to the notebook and last xbox controler?

becose when i have it like this app says cant connect to xim.


Yup. That's exactly how:
Code: [Select]
Xbox ----- XIM ---- Controller
           |___Transfer cable ----- PC

Which transfer cable are you using?
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