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Commander / Re: no recoil not working
« on: 02:21 PM - 01/14/16 »So you managed to get it working abc?
yeah, mine works for me. basically you need to use rapid small motion rather than doing massive motion
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So you managed to get it working abc?
I was gonna say, if your trying to automate slow movement.. just make it move small amounts very quickly.
movedown 1 pixel , .005ms
movedown 1 pixel, .005ms
movedown 1 pixel, .005ms
..
and then if you want to add an ease to the movement to either end you just need to fuss with increasing the duration in incremental amounts.
movedown 1 pixel, .010ms
movedown 1 pixel, .008ms
movedown 1 pixel, .006ms
movedown 1 pixel, .005ms
movedown 1 pixel, .005ms
movedown 1 pixel, .005ms
movedown 1 pixel, .006ms
movedown 1 pixel, .008ms
movedown 1 pixel, .010ms
^example of something that would have ease to the front and back.
Oh I'm sorry, I misread that as turns "off". Yes, that was fixed.
What is it that your code does od1n? Can you share this with me too?
ok got another one here...seems to be working.
#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
~Xbutton2::Suspend
Lbutton::
{ GetKeyState, state, Lbutton, T
{
send {RButton Down}
sleep 270
MouseClick,left
send {RButton Up}
}
}
#UseHook On,Off
Return
if you need such a script abc that is working with sandhawc (slow mouse drags downwards that you can customize) i can sent you one, maybe it helps you to unterstand what this script does different compared to all the others
(i havent had the time to go through the several hundred code lines yet)
Rapid fire works because SC queues all the button presses and makes sure all button presses get through on a speed that works on consoles.
There is also limited speed where console can react when it comes to rapid joystick moves. Rapid first shot recoil compensation is impossible. Only slow drags work on anti recoil scripts.
Props on the work.
I will just stick to pulling down a little.