XIM Community

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - abc123

Pages: 1 2 [3] 4 5 ... 196
31
Commander / Re: no recoil not working
« on: 02:21 PM - 01/14/16 »
So you managed to get it working abc?

yeah, mine works for me. basically you need to use rapid small motion rather than doing massive motion

32
Commander / Re: no recoil not working
« on: 11:04 AM - 01/08/16 »
I was gonna say, if your trying to automate slow movement.. just make it move small amounts very quickly.

movedown 1 pixel , .005ms
movedown 1 pixel, .005ms
movedown 1 pixel, .005ms

..
and then if you want to add an ease to the movement to either end you just need to fuss with increasing the duration in incremental amounts.

movedown 1 pixel, .010ms
movedown 1 pixel, .008ms
movedown 1 pixel, .006ms
movedown 1 pixel, .005ms
movedown 1 pixel, .005ms
movedown 1 pixel, .005ms
movedown 1 pixel, .006ms
movedown 1 pixel, .008ms
movedown 1 pixel, .010ms

^example of something that would have ease to the front and back.

this is correct, then it is just a requirement to do the math...

Number of Pixels to Move / Time between shots

So if a gun shoots 450 bullets a minute

450 / 60 = 7.5 bullets a second

1 / 7.5 = 0.133333333 time per bullet fire

This means you want to compensate for the number of pixels to move in 134ms
I'd pad 10ms at the beginning and end so that you start moving after you shot and end before the next shot
so 134ms becomes 114ms

So then 114 / number_of_pixels

this gives you the REQUIRED delay after each movement then do what dale posted to move those pixels

33
Beta / Re: XIM4 Firmware 20151120 (Feedback)
« on: 07:24 PM - 01/04/16 »
Oh I'm sorry, I misread that as turns "off". Yes, that was fixed.

awesome! can i recommend that you remove the vibrate?  doesn't really seem worth it to vibrate when no action is needed

34
Commander / Re: no recoil not working
« on: 07:18 PM - 01/04/16 »
What is it that your code does od1n? Can you share this with me too?

for anyone else interested it seems you just need to move using "mouse_event" in dll then simply move 1 pixel multiple times over whatever period is required for the run you are using.

for example if you are firing a gun that shoots 600 rounds per minute then you have 60000 milliseconds in a minute so you have 100ms per bullet (simple math)

this means if the gun kicks 20 pixels up per round then over 100ms you need to move down 20 pixels
100/20 = 5ms every 5ms move 1 pixel down...

i hope this helps and makes sense to everyone.  it is really important to look up accurate delay and timing since it doesn't work to simply use the default "Sleep" function

35
Commander / Re: Trigger Happy AHK
« on: 04:22 PM - 01/01/16 »
ok got another one here...seems to be working.

#NoEnv
SendMode Input
SetWorkingDir %A_ScriptDir%
~Xbutton2::Suspend
Lbutton::
{ GetKeyState, state, Lbutton, T
{
send {RButton Down}
sleep 270
MouseClick,left
send {RButton Up}
}
}
#UseHook On,Off
Return

i think you want to add a bool/bit to toggle if you are on secondary or primary weapon

36
Beta / Re: XIM4 Firmware 20151120 (Feedback)
« on: 12:07 PM - 01/01/16 »
my 3.5mm Xbox One controller turns on by itself now...it still vibrates then i don't do anything and it is on

37
Commander / Re: no recoil not working
« on: 12:07 PM - 01/01/16 »
if you need such a script abc that is working with sandhawc (slow mouse drags downwards that you can customize) i can sent you one, maybe it helps you to unterstand what this script does different compared to all the others
(i havent had the time to go through the several hundred code lines yet)

please do, I have one that is ~150 lines of code and works on PC and when doing the PC->Xbox "streaming".

send away please

38
I had this working...
1x HDMI splitter with IR receiver
1x Optical audio splitter with IR receiver
1x USB Switch with IR receiver
1x Universal remote to make all change at once.....

enjoy?

39
Commander / Re: no recoil not working
« on: 10:14 PM - 12/31/15 »
Rapid fire works because SC queues all the button presses and makes sure all button presses get through on a speed that works on consoles.

There is also limited speed where console can react when it comes to rapid joystick moves. Rapid first shot recoil compensation is impossible. Only slow drags work on anti recoil scripts.

this is interesting, the next issue is that auto-hotkey doesn't support "slow" drags while SendMode is set to Input, only instantaneous mouse movements. these don't seem to work

40
Props on the work.

I will just stick to pulling down a little.

Me too, i've tested on destiny with High Rate of Fire Low Impact Auto rifles (the current settings are for doctrine of passing) and it works...just wanted to share since people were attempting to do it but weren't getting it.

I don't think it helps me a ton in Destiny, haven't tried CoD but i don't really need it either.

41
Commander / Re: SandhawC feedback
« on: 02:32 PM - 12/31/15 »
when stopping the hook [Pause] key please auto kill the scripts or give me a hotkey to do this

42
Commander / delete me
« on: 02:12 PM - 12/31/15 »
Not Working when tested thoroughly

43
Commander / Re: No Pause Key
« on: 01:12 PM - 12/28/15 »
resolved...

go here: http://www.123myit.com/boot-camp-drivers/
download latest bootcamp drivers
unzip
find drivers for keyboard
install...
fn + esc  = pause

44
Commander / Re: No Pause Key
« on: 12:29 PM - 12/28/15 »
fn + esc...doesn't do anything on my PC

45
Commander / No Pause Key
« on: 12:20 PM - 12/28/15 »
What am i suppose to do on a mac without a Pause key? there isn't a way to stop it if i use the on screen keyboard

Pages: 1 2 [3] 4 5 ... 196