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Messages - gunit2004

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16
Linear works perfectly. It's superior to Exponential. I just recorded this:
https://youtu.be/bWoXiWIxQ9Y

These aim settings give me the best aim experience since I started playing Overwatch. Feels as responsive as BF1.

You are using the official Overwatch ST correct? That explains why you have that uncontrollable aim with Aim Ease at 0 but controllable aim at 60. Raising Aim Ease combined with using Linear Ramp basically turns Linear Ramp into a customizable Exponential Ramp. So what you are using is still considering Expo Ramp, you just ended up with a custom aim curve that you like.

17
Game Support / Re: Post your Overwatch Settings
« on: 05:42 PM - 08/30/17 »
Mist, I would wait on retraining that ST: https://us.battle.net/forums/en/overwatch/topic/20758857079?page=4#post-74

Do you encounter any changes on linear ramp st?

I do feel like there is a slight difference, even on Linear. Something feels off compared to before.

hopefull blizzard resolve this problem asap

The hotfix was released this morning and now I'm sure the problems yesterday affected Linear Ramp as well.

Today, Linear Ramp feels as normal as it did before. Yesterday it was feeling all floaty and jittery.

Is it server side the hot fix? Since I didn't get any download for. It

Yeah, it was a server side hot fix. No download required.

18
wait you have to pay 15$ via the xbox store to unlock it?

it remains to be seen if this becomes popular among games and movies, until then ill rock the dolby nightmode and sbx :)

There is a 30-day free trial, but after that is over, yeah you have to pay to unlock it.

It's worth checking out the free trial though. I have been using the Atmos option for the past 2 months... it's pretty nice compared to the usual Dolby Digital to my Mixamp.

19
Game Support / Re: OVERWATCH Linear Fix
« on: 03:32 PM - 08/30/17 »
So after reading that post about 12000 dpi sucks on this forum. I decided to test it out just for the sake of it... I didn't think it was going to be better.

I have the g502 and tested 2000, 3600, 4000. Converting the sensitivity to be equivalent to what I had at 12000.

I can say that after playing at 2k dpi all other settings feel like trash to me.

Idk how to explain what makes it better. Maybe there is acceleration after 2k or maybe more Input lag idk... But I am happy I tested it.

So I think u guys should give 2k a go specially if u have g502. It feels more responsive, specially on linear.

Dude no @#$%?? I have a g502 and I will seriously lower the DPI right now. Do you really think the 2k DPI is better? Lol

I play on 1800 even though my G Pro is perfectly capable of 12,000.  :)

Yes, it is much better.

Super high DPI is only good for hard mousepads. A lot of mice also do not handle high DPI very well... although Logitech is "supposed" to be one of the good ones that perform well up to 12,000.
Not to offend anyone but if you don't have a hard mouse pad, you're not doing it right.
I totally agree in order to utilize the 12000, you need the right pad but why would you lower your responsiveness rather than buy a $25 mouse pad? Full DPI and a Hard Pad will get you the best results IMHO.
Every once and a while I'll see these posts and just give it a try but I've never seen even a slight improvement over 12000 and usually quite the opposite. I understand that not everyone has $160 for a mouse but if you can't then at least get a hard mouse pad.

Pads are completely personal preference. Just because hard pads are good for you, doesn't automatically make them the best thing. It is a rarity to see any pro PC player using a hard pad. Are you saying they purposely gimp themselves?  :P

Also, many people don't find hard pads comfortable.

I own at least 10 different mouse pads, hard and cloth and have always gone back to cloth.

20
I had to start over so it will be a while before I know that. The Smart Translator already provides linear movement using Exponential Ramp so technically there is no reason to use Linear Ramp but I don't mind comparing the two now that Linear Ramp is usable.

why is linear now usable?  and please do because you have to admit the cult following that linear has gained is abnormal. i think expo is great but who doesnt like better?

I think with the introduction of Aim Ease, while deadzones are still broken and unfixed by Blizzard, Aim Ease at least allows for smoother micro movements. That was the main downfall of Linear Ramp, with micro movements not feeling the best. But if you are able to look past that hump, everything else about Linear Ramp feels so much better than Expo Ramp. Even though the official Overwatch ST is supposed to make Expo "linear", I still never could go back to it after using Linear.

I hope an official ST release would be able to somehow take advantage of Aim Ease and fix micromovements while using Linear Ramp. If not, we Linear Ramp users will probably just stick with using the Console Controller Crossover ST.

21
Game Support / Re: OVERWATCH Linear Fix
« on: 02:50 PM - 08/30/17 »
So after reading that post about 12000 dpi sucks on this forum. I decided to test it out just for the sake of it... I didn't think it was going to be better.

I have the g502 and tested 2000, 3600, 4000. Converting the sensitivity to be equivalent to what I had at 12000.

I can say that after playing at 2k dpi all other settings feel like trash to me.

Idk how to explain what makes it better. Maybe there is acceleration after 2k or maybe more Input lag idk... But I am happy I tested it.

So I think u guys should give 2k a go specially if u have g502. It feels more responsive, specially on linear.

Dude no @#$%?? I have a g502 and I will seriously lower the DPI right now. Do you really think the 2k DPI is better? Lol

I play on 1800 even though my G Pro is perfectly capable of 12,000.  :)

Yes, it is much better.

Super high DPI is only good for hard mousepads. A lot of mice also do not handle high DPI very well... although Logitech is "supposed" to be one of the good ones that perform well up to 12,000.

22
Mist, is it just me, or does gradually increasing Aim Ease slow down vertical aiming?

I was upping the Aim Ease, 1 point at a time and at around 10 I really feel like vertical has become lower compared to horizontal speed.

23
Game Support / Re: Post your Overwatch Settings
« on: 01:53 PM - 08/30/17 »
Mist, I would wait on retraining that ST: https://us.battle.net/forums/en/overwatch/topic/20758857079?page=4#post-74

Do you encounter any changes on linear ramp st?

I do feel like there is a slight difference, even on Linear. Something feels off compared to before.

hopefull blizzard resolve this problem asap

The hotfix was released this morning and now I'm sure the problems yesterday affected Linear Ramp as well.

Today, Linear Ramp feels as normal as it did before. Yesterday it was feeling all floaty and jittery.

24
Correct. Using Aim Ease changes the look mechanic. Current support expects these settings:

http://xim.tech/settings

Mist, have you decided yet whether or not using a certain value of aim ease combined with a new ST would be worth the trouble? Or is the current ST with aim ease at 0 still optimal and would be superior to retraining with any value of aim ease?

25
Game Support / Re: Post your Overwatch Settings
« on: 12:56 AM - 08/30/17 »
Mist, I would wait on retraining that ST: https://us.battle.net/forums/en/overwatch/topic/20758857079?page=4#post-74

Do you encounter any changes on linear ramp st?

I do feel like there is a slight difference, even on Linear. Something feels off compared to before.

26
OW Console Reddit is freaking out about the aim changes.

Lol yeah I was just checking it. Blizzard honestly does not have the smallest concern nor respect for their console player base. I'm not by any means an expert in engineering Aim settings for console, but I assume it would be easy to hire someone that can fix their broken aiming system.

They are a bunch of morons to be honest. They still haven't admitted to Linear Ramp having a messed up deadzone... they are apparently "unable to replicate the issue" lmao.

27
Game Support / Re: Post your Overwatch Settings
« on: 11:38 PM - 08/29/17 »

29
Game Support / Re: OVERWATCH Linear Fix
« on: 08:50 PM - 08/29/17 »
Haven't read the new posts but thought I'd stop by and mention that Aim Ease affects the deadzone value if you guys haven't discovered this.

If you adjust aim ease you may also need to adjust boost as well.

The deadzone still seems to be broken though if I remove all curves/boost used to overcome the deadzone. Doesn't matter what values of Aim Ease is used.

But I suppose Aim Ease can be used to make the deadzone even bigger which isn't really helpful? Lol...

30
Game Support / Re: Post your Overwatch Settings
« on: 07:16 PM - 08/29/17 »
Sheesh, the backlash from controller players due to this new aiming change is brutal. Everyone is complaining about it at the moment. Us XIM4 users will get a ST update no problemo, but I gotta feel for the controller players who are now stuck having to find new settings... yikes.

It's pretty stupid of Blizzard to change the default aiming setting this drastically.

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