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Messages - DrR

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1
In essence if I tug down on the right stick(270 deg) to slide cancel i need to bring the camera back up as it progressively points to the ground.  I tried adding  a 0 degree right stick angle at the end of the sequence   but it wont bring the camera up.  Any ideas ?
Thanks!

2
Thank you this is perfect.  Is there a way to adjust how much travel the stick needs to trigger an action ? I want to make it extremely sensitive however the actual stick sensitivity needs to be low(i don't want camera to move). Changing  magnitude is  causing  strange issues.  Is magnitude  the key here?

3
Beta / function request: mapping button actions to sticks
« on: 04:01 PM - 06/24/22 »
Many folks who use  high gyro sensitivity for nearly all camera movements(rarely touch R stick) would love the ability to map some button/ trigger functions to the right stick. Foer example, in shooters I push up on the r stick to drop shot, reload, change weapons etc(reWASD).  You can still get away with both motion and button functions simultaneously if you lower y sensitivity or bind it to ADS condition only
Thanks so much for the consideration.

4
wow, that was easy.   thanks

5
Hi,
I normally think of this type of action  through of binding "layers" like reWASD or DS4 windows:

What I would like to do:
 
At baseline my right bumper will perform a slide cancel macro, when I aim down sights with left trigger  the right bumper turns into  a right trigger for firing.  When I release the Left trigger, right bumper goes back to baseline(macro stated above)

Thanks so much for any guidance

6
This system is perfectly fine, just getting oriented to the basic rules. reWASD is nice but not necessarily better. 
On a side note,  I noticed you can copy a binding or macro but how/where can you past it?
Thanks

7
worked perfectly, thanks! Yes, like another post on bindings, this system is very different then reWASD.  In reWASD if you put say a B button down, this implies press and release with a wait automatically built in. Not so here!!

Thanks again

8
ahhhhh!  wait variance, that could be it. I will try. thanks

9
Thanks, yeah good question.  I have tried both with same results.  Something strange is up because this should work.  Any other ideas?   If i figure it out i will let you know
Thanks

10
B - pause(200-300ms) - B- pause(200-300ms) - A,    produces beautiful slide cancels in reWASD and Ds4 Windows but not here.   The jump isn't really canceling the slide regardless of how long/short the pause is.  Anyone figure this out yet? I have also tried modifying hold or tap but same results.  The figure jumps (gets air) out of the slide
Thanks so much!!

11
Beta / Can I load different config with L trigger?
« on: 10:09 PM - 05/26/22 »
I would like to load a different config when I ADS with L trigger, using the hold function so when I release the trigger it returns to baseline.  However, I don't see the various Load  Config options(load previous, load config #, Load next) with the triggers. Am I missing something?
Thanks so much!!

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Beta / Re: how do we make this work? test flight ios
« on: 06:50 PM - 04/19/22 »
It says "no apps available to test"   also there is a "Redeem" button?

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Beta / how do we make this work? test flight ios
« on: 06:48 PM - 04/19/22 »
test flight asks for a code?   I cant find directions anywhere?
Thanks

14
Performance is awesome but as the title suggests its like my controller and dongle become unpaired after the controller has been off for a while or at least behave that way.  Every morning I have to re-pair.  The dongle just blinks red. It should blink white right?   What's strange is that sometimes (before re-pair) i can connect to the manager but the computer (gamepad tester/ reWASD/ any game) doesn't actually see my controller.  Never had issues like this before the Beta upgrades.  Any tips? thanks

15
Performance has been great on original firmware thus far for me, should we all be using the Beta versions for controller and dongle?

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