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XIM NEXUS Discussions / Re: Aim Assist
« on: 10:45 PM - 02/23/22 »
I’m going to go ahead and say it’s probably game dependent which should and shouldn’t have aim assist.
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Ok, I think we looked at this before and reducing the in-game sensitivity by 1 will keep the same aim mechanic but enables AA. Have you experienced this? If so, we can update the settings notes -- or even retrain the translator at the slightly lower speed.I read that at max sensitivity it turns AA off, 1 lower gives semi AA, and another 1 lower gives full AA. Might need some testing because I can’t 100% guarantee because I’ve never gone lower than max.
Thanks LITHE, it would be great to hear back to see where WKirk1 landed on settings.Correct on the highest sensitivity disabling AA. I think it’s purposely for Xim users.
Also, is Apex Legends one of the games where AA is disabled at highest in-game sensitivity?
Please add yourself to the wait list and we will notify it this weekend. There will be enough stock for you to purchase one.Thank you! Is this batch going to be calibrated?
NEXUS is a motion controller. APEX is a mouse & keyboard adapter. They're different products with no cross-over between them, except that they both support the same games.Ok thank you. I was really hoping it would would have that functionality built in since it’s like an apex with a gyroscope built in. Maybe it would add too much ms delay or something with extra code built on top of it or something.
Sorry to hear that. We've been hit with the same global supply issues in the same way as many other companies (which is the reason you can't find an Xbox Series X or PS5). We don't have any plans for a future batch at this time.Is it changing the 2021 release date for the nexus?
Thinking more about the battery.
Is the Nexus battery easily replaceable, for when it does fail ? Not in any way knocking the Nexus here, but batteries always fail and often in a short space of time.
It's an embedded rechargeable LiIon battery -- like other controllers it'll required disassembly to replace. You've had poor performance with controllers with embedded rechargeable batteries? I haven't had that experience (even all the way back to my DS3's). I'd like to learn more so I can understand your experiences with this.
T2 and Cronus are allowed in tournaments?
1000Hz won't be possible over wireless but could happen wired. But this wouldn't be something that we could do for release.
I get your point and it may already be possible to overclock NEXUS while wired via USB using port drivers, but NEXUS is designed for a specific purpose (wireless motion control) and straying from that purpose is likely to create more problems than it solves.
Xbox, DualShock and DualSense controllers, at least one of which we all own, can already fulfil the suggested purpose for 1ms input via PC or Titan Two (Activision uses T2 in CoD tournaments). NEXUS maybe too, I don’t think any of us has tested overclocking it yet.
Targeting a single polling rate on NEXUS ensures consistent performance with Smart Translation and aim assist, which is the objective here. Adding more polling rates will create unpredictability & unreliability and significantly more support & troubleshooting, so I don’t see it happening. I’m not OBsIV though, so I’m not speaking on behalf of XIM, but that’d be my guess if 1000Hz isn’t supported.
I also don’t see NEXUS being allowed in eSports competitions on console or PC because aiming is vastly superior to a standard controller, so 1000Hz overclocking in the eSports context is probably a moot discussion.
I appreciate the reasoning behind the request, I just don’t see NEXUS being allowed under eSports tournament rules, nor any tangible benefit to the core NEXUS experience by offering 1000Hz (jitter, audio and battery life will be problems).
Wired with a gyro controller is also a problem. Cable weight and drag inhibits accurate motion aim. I’ve been using a NEXUS for 5 or 6 months. It is viable to use it wired, but cable selection is important.
Ultimately though, NEXUS is designed for and works best wirelessly in shooter games. Consoles aren’t designed for 1000Hz input and aim assist doesn’t respond well to it. Controller headset audio is also an issue at high polling rates, along with the aforementioned battery life.
I know NEXUS isn’t 125Hz, nor is it 1000Hz. It’s set at a polling rate that offers optimal aim performance, great audio, solid battery life and plays very well with aim assist.
If you want 1ms precision in fight games, get a high-end fight stick. NEXUS is a motion controller and won’t offer any benefit over a wired console controller, or an overclocked controller on PC, in non-shooter games.