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Messages - gravkaw

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1
After some troubleshooting and testing with Virtual Box, I can definitely tell that PSRC has lower latency than Chiaki (tested with Xim Nexus Gyro aiming in DS4 output mode). If you're considering a Beloader product and have a setup ready for LAN connections, do yourself a favor and buy a Raspberry Pi instead and install PSRC if you care about latency.

2
Chiaki on my RPi4 ran with a noticeable delay but it's been great with Windows 10.

In any case, I'd rather test this out for myself than to take someone else's word for it.

3
Wasn't this supposed to come out back in February? When will this be available for the public? Has anyone tested this against Chiaki?
Because right now I'm using Chiaki on Windows (LAN) and it has been working out better than my Beloader and it didn't cost me anything.

4
Would also be nice the back buttons worked in classic mode as well.

That's already possible. Touch the 3 dot menu on the top-right corner of the app and go into "GLOBAL SETTINGS", then "EDIT CLASSIC MODE". Don't forget to hit "SAVE" after you're done editing.

5
XIM NEXUS Discussions / Re: 1000Hz mode
« on: 07:06 AM - 03/15/22 »
With that said, I'll flag the Bluetooth direct connection to Titan Two to Jefferson. I know the NEXUS adapter works when connected to T2, but not a direct NEXUS controller connection.

Please do! I've been using the adapter connected to the A-port and sometimes it doesn't pair with the Nexus controller for some reason, forcing me to unplug and replug the adapter (and that's with the latest firmware flashed). Being able to pair the Nexus directly to the Titan Two would be a huge boon to those of us that have the bluetooth module!

6
XIM NEXUS Discussions / Re: 1000Hz mode
« on: 05:39 AM - 03/15/22 »
Thank you for the reply. I would not question your expertise, but from my user experience I sadly have to state that ds4 via bluetooth to titan 2 running a rudimentary script gives me a more responsive and "mouse-like" feel. micro-aimimng is more smooth with the nexus, but since I tested both methods side to side for several evenings and always got the better kd with the ds4/titan, I will stick to this and sell my Nexus. Maybe it has to do with some background processes, applying a smart-translator or what not. but in the end, all that matters for me is the experience and result and although I love the Nexus and have written all positive about it everywhere, going back to the ds4 after some weeks was kind of an eye-opener. sorry...

I believe the responsiveness that you're describing could be because of the bluetooth connection to the Titan Two. I can clearly tell a difference between using a DS4/DualSense connected to a regular USB bluetooth dongle and the Titan Two bluetooth when using Gyro on PC.

Unfortunately the Xim Nexus outputs as an Xbox 360 controller over bluetooth (I'm guessing) and the bluetooth module of Titan Two is unable to pair with the Nexus as a result, rendering us unable to check if there could be an advantage to having the Nexus directly paired with the Titan Two bluetooth module for an increased "feel" of responsiveness.

Sadly the developer of Titan Two hasn't been active on his website for a year now and the updates have stopped as well, so it may very well be that we will never see bluetooth compatibility for the Xim Nexus.

7
XIM NEXUS Discussions / Re: Native gyro
« on: 06:23 PM - 02/15/22 »
Yes, it would be possible to pass through our motion values, but, what isn't known is how much filtering, the type of filtering, and whether it would conflict with our filtering. It also doesn't look like there is a lot of AA in the video that you forwarded?

The news article mentions that aim assist is disabled when Gyro aiming is on. (https://www.epicgames.com/fortnite/en-US/news/gyro-aiming-and-flick-stick-come-to-fortnite-in-v19-30-more-controller-options)

8
Feedback / Re: Amazing controller! What is polling rate?
« on: 07:10 AM - 02/14/22 »
It's unclear if overclocking controllers like DS5's actually result in faster rates than what they are designed for (which is 8ms).

That is incorrect. The default and maximum USB polling rate supported by the PS5 is 250Hz (4ms) and 1000Hz (1ms) and for the DualSense it's 4ms over USB wired and 1.25ms over Bluetooth (which is the default way people play on consoles these days and the way it was actually designed for). This information can be found on J2Kbr's website (https://www.consoletuner.com/wiki/index.php?id=t2:usage_guides:systems:playstation5).

The Xbox Series controller over USB wired is the one that has a 8ms polling interval (https://www.consoletuner.com/wiki/index.php?id=t2:usage_guides:systems:xboxseries). The Xbox Series consoles is only "next-gen" console the XIM products support so perhaps that's where your assumption came from?

@SiliconCPU, I agree, the Nexus is a pretty awesome controller!

9
So I am currently on a ps5 and have a few questions if someone could help me with...

1- So currently we are all unsure if bf2042 will even be compatible with xim apex on ps5 unless you use remote play?

2- Does xbox series x have the same issue as ps5 or is xim apex working fine on it without these hassles?

1) We don't know for sure until the full game releases.

2) No issues apparently.

10
almost 3h i try remote play for battlefield ...with dualsense (remote play with keyboard and mouse) doesnt work

someone can help me ? people said it works but apparently no .... not with dualsense

if someone can help me, because if i cant play with remote play, i will cancel my pre order battlefield

i plug my xim apex to my computer + the hub, then i plug on this hub my keyboard, mouse and dualsense

then i launch remote play

if i need a DS4, why u indicate dualsense on this tutorial ??

Should i try chiaki ?? do u have a tutorial ?

when i read here, it works with dualsense : https://community.xim.tech/index.php?topic=95975.0

doesnt work, even menu of ps5, my keyboard doesnt work (light of my mouse / keyboard works)

I'll help you out. Forget the DualSense controller I couldn't get it to work with XIM Apex either, instead we'll use your Hori controller (although if you want everything to be hassle free then an original DualShock 4 controller would be the easiest option as you would skip all of the steps below).

First, there's a quirk with Xim Apex and the Hori controller, it cannot already be connected to your Apex hub when you plug it into your PC as it will result in nothing being recognized. So you have to make sure that EVERYTHING (including your mouse/keyboard) is unplugged from your Apex hub first, then connect your Apex to your PC (wait for it to start blinking slowly), then connect your Hori controller to the Apex hub (wait a few seconds) and lastly your mouse/keyboard. You have to do this procedure every time you want to connect Apex/Hori combo to your PC to use RemotePlay!

Now the issue is that the Hori controller is not an original Playstation controller so RemotePlay still won't recognize it, but there's a workaround for that. We can use DS4Windows to trick our PC into thinking the Hori controller is an original DS4 thus making it work with RemotePlay.

Before installing DS4Windows make sure to either close Steam or disable support for Playstation controllers in Steam Big Picture Mode as it can conflict with DS4Windows.

Follow this video tutorial until the 13 minute mark; https://www.youtube.com/watch?v=Ygnis0V6Nz4
Make a new profile, choose yes when it asks you to create a Preset profile, choose Gamepad and set Output to DualShock 4 and hit Apply. Give the profile a name and hit the Save button. This will return you to the controller list, next select your newly made profile in the drop down list (Selected Profile) next to your Hori controller (also a good idea to check the Link Profile/ID box so that it will always use that profile).

Now RemotePlay should recognize your XIM Apex/Hori combination.


11
Overclocking controllers? If you mean polling them faster than their self declared interval then has anyone verifed that the controllers are actually producing unique values at that rate? It could be just repeating the last value (or even naking).

University of Regensburg publication "On the Latency of USB-Connected Input Devices", https://hci.ur.de/publications/on_the_latency_of_usb-connected_input_devices_2019

12
Game Support / Re: patch r6 2.2.1 change aim?
« on: 08:06 PM - 08/22/17 »
When's the next patch?
The full Operation Blood Orchid update will release on September 5th (all platforms).

13
The main reason that I haven't reported that specific issue is due to the fact that there is a lot of hate toward mouse & keyboard users on console (Reddit and official Ubisoft forums). You could end up getting banned if it's true that Ubisoft considers it to be cheating (unsure).
You play with the peripheral that works best for you, plus input modulators and key switching are legal. Only key sequence macros are illegal.

I found out what their stance is on the use of mouse and keyboard on consoles and it appears that they are against it (official response on the subject: https://nf.reddit.com/r/Rainbow6/comments/6a0myx/ban_mkb_usage_on_console/dhatz6n/?context=3). They also mention that they've blocked the use of the official Sony licensed Hori mouse and keyboard for R6 Siege.

14
What about the left/right problem? Should we report it?

If XIM technicians find a way to compensate it, XIM4 users will have a huge (and totally legal) advantage.

If there is no way to compensate it with the XIM4, then we should report it.

This is how I see it.

The main reason that I haven't reported that specific issue is due to the fact that there is a lot of hate toward mouse & keyboard users on console (Reddit and official Ubisoft forums). You could end up getting banned if it's true that Ubisoft considers it to be cheating (unsure). It's also an issue that most controller users aren't aware of.

If you want, feel free to report it but I would advise against mentioning anything about using a mouse & keyboard.

It would be great if the XIM smart translator trainer could compensate for this weird acceleration issue. Though I'm kinda hoping that if the R6 Siege devs look into adjusting/disabling acceleration that they may also end up fixing this bug. We'll have to wait and see.

15
There is a reason why i created a curve with a linear line that has increased acceleration towards the right side of the box. This is a potential fix. Every time they update this game the aim acceration for each gun changes for some odd reason. You yourself using a xim can fix this problem..

You should provide evidence, cause my measurements say otherwise.
http://xboxclips.com/FaZe%20innoVate/94e70052-9610-4939-9d26-045353869573/embed

http://xboxclips.com/FaZe%20innoVate/485b59cd-7929-4fa5-9811-f958343c0688/embed

I really dont see what you guys are talking about.

Seeing as how you're on Xbox, It's possible that this is an issue on the PS4 only.

You can easily test it without precise measurements. Use the standard linear curve. Pick a spot in the game and place your crosshairs on it. Place your mouse on the left most edge of your mousepad (making sure your crosshairs remain on the spot you chose), now move your mouse horizontally to the right to a certain distance. Now move your mouse back to the left most edge on your mousepad and you'll notice that the in-game crosshairs did not return to the same spot you started from, it comes up short. It's the same with vertical movement as well (moving down is slower than up). You can watch this https://www.youtube.com/watch?v=rtuJwjO8VSs to see how it's done.

Edit: to prevent any confusion, this is regarding the issue described in http://community.xim.tech/index.php?topic=49741.15


Defiantly a playstation issue then. I just ran that test and did not come up short what so ever. Why dont you guys try out using the translator for the xbox one on the ps4?

One edge tothe other edge. Hip and ads.

http://xboxclips.com/FaZe%20innoVate/3fd148aa-6e2e-49b4-b825-ace37c48d4f7/embed

http://xboxclips.com/FaZe%20innoVate/b4f8d49f-6857-40dd-b5cb-d4eb20a8a052/embed

Even with the Xbox One translator the issue is still present on the PS4 version, meaning something changed with the acceleration in the game (bug?).

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