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« on: 12:27 PM - 01/13/21 »
Input Translators don't work well with ballistic curves cut off at the end, because one Axis reaches 100% and will continue percentage on the other axis.
Apex Xim needs a way to cap the maximum percentage of X or Y axis on the controller, because once the Input Translator goes between 80 and 100, there are inconsistency issues at high speeds, because the input translator wants to continue on one axis while the other reaches 100. Also not all games have detectable X and Y axis, brings the 2nd problem (the way game developers add acceleration or nullify maximum threshold. This creates a floating feeling once you are above 97% threshold of analog stick movement.
This is something that would benefit some games. This is as important as Call of Duty's ADS Deactivation Beta feature. It is a beta, it can be removed at anytime right? Could I get a closed beta to work with? If it works, I'll ask for the release.