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Shared Configs / Re: Speed of X and Y analog movement even in deadzone
« on: 10:00 PM - 02/11/22 »
Well, take off speed starts in the deadzone, thats before you even see on-screen movement. There is special software that was starts in the opposite direction in the deadzone, "lets say you move the cursor left" the software starts to the furthest right and moves to the left, passing the deadzone completely or circling around it at a vast pace. But this is all at 1000mhz using hidusbf app, Xim could simulate that natively and circumvent any take off speed any game has. This requires Xim Link. Anyone who uses mouse ballistic curve apps. Exponential, or a mouse speed CAP that some competive gamers use so they don't do a 360 when they move.
My question is why Xim Devices can't start at 2.00 on a ballistic curve and all you to dip into the deadzone so you can maybe even lessen the jitter and aim acceleration issues that seem to come up with micro-movements, it just doesnt feel right, i would like a little deadzone movement since i use a giant mousepad and very high DPI.
One thing to know is that deadzone is easy to with at very high mouse DPI.
I will try exponential and see if it changes anything.
My question is why Xim Devices can't start at 2.00 on a ballistic curve and all you to dip into the deadzone so you can maybe even lessen the jitter and aim acceleration issues that seem to come up with micro-movements, it just doesnt feel right, i would like a little deadzone movement since i use a giant mousepad and very high DPI.
One thing to know is that deadzone is easy to with at very high mouse DPI.
I will try exponential and see if it changes anything.