XIM Community

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - year0

Pages: 1 [2] 3 4 ... 42
What I do, (I'm pretty good pilot)... is use Turn Assist, I know is not easy or ideal but, I had it mapped to the same button I use to sprint, when I'm on foot. This makes my brain thinking on "going faster", turning faster on this case... and if I want to do a wider turn (dogfighting) I tap repeatedly the turn assist button while swiping the mouse instead of held down all the time, I only do that for a tight turn, is not easy requires mastering but it does work.

Another things that I tried:

Nav Controller for vehicles while aiming with mouse.

Pick up controller.

I've just been picking up the controller but I never tried tapping the turn assist like you said thanks for the idea

After digging into BF’s settings, which have the “figure it out yourself” approach I found you can switch it pretty easily to BF4 type control, which is better.

What did you change specifically? I think BF4 had the best vehicle controls.

In the Control Schemes menu you can go to pilot sticks & change them to legacy, which is like BF4, and also go to pilot buttons and change it to alternate. That changes the heli & jets to BF4 control
I went through the custom menu and basically did the same, but just turned off a couple things like the radio etc

It’s a pretty huge bug as far as potential goes… it’s also the most useful bug I think I’ve ever seen in a long time so I thought I should share wit with fellow gamers on here

Do you find smoke in BF2042 annoying? Whether it’s from an actual smoke grenade or just from the tank shell you fired at an enemy 50 feet from you. Hit ‘Options’ on PS4 (whatever brings up the pause  menu  you on your platform) then just move right to highlight the Collections menu and unpause. Takes less than a second and the air is perfectly clear. Here’s a ten second video showing it..

After digging into BF’s settings, which have the “figure it out yourself” approach I found you can switch it pretty easily to BF4 type control, which is better. I’m 99% sure the power up/down heli inputs aren’t even analogue anyway so there’s zero point having it on a stick..

 Also with what gasknr1 said about mapping pitch up/down to keys I think that’d work well in jets but for the heli i find it helps me to have pitch up/down and yaw on the right stick and work in diagonals etc

I think I’ll grab a controller for pilot mode like people suggested.. the pilot control settings have a separate extra sensitivity slider in-game as well so it should work fine

I’ve run into this before, and I’m wondering if the console & PC games are setup differently…

Basically I can’t use a mouse (& navi) to fly any aircraft to save my @#$% life 😁 … I’m constantly needing to reset the mouse on the mousepad because of the way a mouse only registers when moving and I’m wondering:- Does this mean on PC that’s just what you have to do or are the games ‘setup’ differently to kind of help with this?   

I know there’s the Turn assist option but it doesn’t work for me tbh.. this is one area that I think any advantage with a mouse is negated by the difficulty of not going straight into the ground like a f*%ing lawn dart 😂

Anyone had any luck with this issue or is it just a case of putting the time in to git gud ?

For me default or common works better for hip then sync. Off.

Same for me last time, but after XIM posted this conversion table - it changes everything for me. You may use Sync Off, but cap the XIM refresh rate. Your Default sync will be the same if you do Sync Off but cap at 120 in XIM advanced config, For Common I think still need to use it with Sync. This cap works better for me now (Sync off + cap at 120 in XIM)

So what would it mean if you had sync common but the xim set to 500hz? Or 1000? 
Does that mean if you set sync to anything other than Off, it overrides whatever is set in Global?

XIM NEXUS Discussions / Re: Nexus & ps5
« on: 06:29 AM - 10/27/21 »
Sony hasn't intentionally blocked anything, except the DualShock 4 for PS5 games. By proxy, devices that rely on the DS4 protocol, including XIM, Cronus, Brook, Titan etc have been blocked.

This is almost certainly related to Sony's patent royalties deal with Immersion that they've been desperate to ditch since the launch of PS3. By forcing DualSense controllers to play PS5 games, they make a clean break from paying controller rumble fees by forcing games & gamers to use the DualSense's proprietary haptics. It's those haptics that are protected by encryption to prevent third-party devices from accessing their IP.

In short, XIM wasn't targeted by Sony, nor was anyone else. They don't have any other device up their sleeves, it's to force us all to migrate to the DualSense.

And yes, licencing NEXUS with Sony was explored. Sony either doesn't want the competition for DualSense, or XIM isn't big enough to be considered for a licence agreement (Hori, Scuf, Thrustmaster etc sell gazillions more controllers).

That makes a lot of sense. I didn't know that controller vibration was patented, although I did hear that Scuff had managed to get some patents that were part of the reason DS4 controllers were so expensive. Maybe it wasn't Scuff but whoever holds the rumble patent that's doing it.   

I watched a good video about how patents have become a bad thing in a lot of instances, particularly in the computing world. They've ended up holding back a lot of tech progression.  Iirc some guy who made a soccer 'game' using the menus in a laserdisc apparently extorted a tonne of money from game manufacturers too.


XIM NEXUS Discussions / Re: Nexus & ps5
« on: 12:17 PM - 10/24/21 »
It is the encryption plus Sony enforcing the DualSense in almost all PS5 games now since a few weeks, which as a sideeffect blocks the controllers the XIM currently used to authenticate in these games.

So they did implement encryption.. I guess that you've already explored getting licensed by Sony in the past too.   
If Sony's made moves to block xim thru encryption then they must have something of their own in the pipeline imo

Technical Support / Re: [Q/A] Business Cooperation
« on: 09:24 PM - 10/20/21 »
What are you, nuts? 😳

I've had this problem happen a bit as well, also not just 'spinning' but locked moving forward. 
For me it's when using the NAV in wired mode, mine needs replacing and wireless doesn't work as it won't stay on when disconnected. I've noticed the problem happens when the NAV's lead isn't PERFECT. If it disconnects for a second then reconnects it goes a bit haywire. You can see if it's doing this in manager, where it shows connected devices instead of the usual 3 (controller, nav & mouse) it'll show more, with the nav connected multiple times.   
Even when it was 'new' I noticed Nav's can be temperamental

XIM NEXUS Discussions / Re: Nexus & ps5
« on: 09:02 PM - 10/20/21 »
Here you can find the latest update on that :)

Read that, thanks for the update. So it's not an 'encryption' type thing that's stoping it working with the ps5? Ie not an intentional block? (i'm behind the times)

XIM NEXUS Discussions / Nexus & ps5
« on: 06:58 PM - 10/15/21 »
I imagine i'm a bit late to the party with this but what's the situation re nexus ps5 use?

I think the flick stick was also a bit of a 'bridge', when he came up with it it was before steam adopted any motion control & it helped make his gyro control work across 'all' games...

General Discussion / Re: BF 2042
« on: 12:35 PM - 10/10/21 »
How to avoid disappointment in any new game release

• Ignore everything shown at anything like E3
• Don't watch any previews
• Don't go anywhere near forums talking about it
• Go in as blind as possible

There's more tears created because of pre-release hype than anything else. Stop the pain. #neverpreorder

we need to learn how to use a new device ... i dont think it will be easy ...

The process of learning how to use the motion aiming is exceptionally easy, it took me around 10-30 minutes in which i dialed in my settings and tested certain situations and scenarios, after that it felt like second nature.
Very compareable to learning how to use a mouse.

Not only when,  But How much?   Did I miss the price somewhere?

If you havent already, please participate in the price poll! :)

Yeah there's some videos on how quickly you can adapt to motion control that the guy who created the motion control that Steam ended up implementing made, it is extremely quick to pick up

Pages: 1 [2] 3 4 ... 42