XIM Community

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - WarCat

Pages: 1 ... 5 6 [7]
XIM Link / Re: System requirements and supported cables
« on: 06:42 PM - 04/30/19 »
x86 is 32 bit. Kind of odd naming I suppose but that’s the one.

XIM Link / Re: System requirements and supported cables
« on: 12:42 PM - 04/30/19 »

Scroll down to redistributables and build tools  then 2017, you’ll see x86 and x64

Yep everything should save. I believe the problem was your controller, from what I’ve heard you should only use a standard controller with the XIM

I didn’t have any problem binding keys it was plug and play for me. Idk if it makes a difference but did you plug the keyboard, mouse, and controller in to the recommended ports? And set communication for wired only?

Also, maybe you’re drawing too much power, try disabling RGB on some stuff if you can

I used it on PS4, I don’t think it makes a difference as to what console. I recently stopped using it though because the palm rest was arching my wrist and causing wrist pain

You'll have to be more specific! Are you looking for what others are using for keybinds with your hardware setup (orbweaver / g502) Or are you looking for XIM settings such as sensitivities, ballistic curves, auxiliary configs, etc.

Also, if you are looking for specific settings, have you tried some that are already posted in Shared Configs? If those won't work for you be more specific with what you are trying to achieve

XIM APEX Discussions / Re: BO4 Sniper's Curve
« on: 05:24 AM - 03/20/19 »
What the reason of have activation delay?

Activation delay helps you snap to your target better on weapons that have a fast ADS. For Snipers though, the activation delay is so your aim does not slow down until you are fully aimed down sights, since it usually takes longer to ADS. If you’re using it on Snipers with QuickDraw attached you may need to lower it, or for slower ADS such as a standard Paladin you may need to increase it.

XIM APEX Discussions / Re: BO4 Sniper's Curve
« on: 09:19 PM - 03/18/19 »
Really love the curve, has helped me get dark matter. I notice if I try to use this curve for reg gunning, the aim assist is really sticky. Because of this, I use an Auxillary, any suggestions on how i could decrease the aa? Using 4K dpi, 12.50 sense, 10 hip, 1000hz and common sync.

Changing SYNC from Common to Default will reduce AA, take it one step further to Sync Off for more reduction. AA is pretty strong in cod tho, especially BO4

Game Support / Re: Adjusting to XIM?
« on: 05:47 PM - 03/18/19 »
When it comes to engaging the enemy. I play war zone which allows fast engagements and spawns.  Looting took a long time to figure out. I made a subconfig for it but it sucks having to push inventory, subconfig, than subconfig and inventory again. When it comes to movement.   Running to crouching, tilting and just moving around while engaging seems so difficult. This may change over time with more experience.

Look up the channel XIMGameplay, https://www.youtube.com/user/XIMGameplay

I have seen quite a few people there ask for a tutorial / guide for PUBG setup. I imagine that a tutorial will be coming soon. In the mean time, there are plenty of other relevant tutorials there that you can watch to get a better idea of how to find your perfect sensitivity, aux / sub configs, etc. If you find that the tutorials are too slow, you can set your playback speed to 1.25x and it will be just as clear.

There is also a discord for XIM with a space dedicated to PUBG, might be worth looking in to if you want advice from those who play it.

Hope that helps!

The difference between 20180501 and today's Beta builds is that 20180501 had SAB on, you just couldn't turn it off like you can now.

I recently rolled back from the last beta to the 20180501 because it felt better for me, did not know that SAB was a factor there. In the beta build I was not using SAB. I just updated to the 20190315, if I find that I feel off with it, what SAB value would I set to mirror the 20180501?

Will let you know if I run in to any issues! Thanks

Game Support / Re: Adjusting to XIM?
« on: 09:08 AM - 03/18/19 »
Hey everyone I am sure I just need time to adjust to using a K and M but it’s been 2 weeks and I really suck using it. I’ve noticed I’m getting better but it seems to be taking a very long time. My KD has drastically suffered in PUBG. Looking for words of encourgement or perhaps someone to tell me I made a mistake in buying this.

I've never played PUBG before so I don't know exactly. I have heard that PUBG has a horrible look mechanic and netcode issues that can make XIM a less enjoyable experience, I wouldn't want to start out with XIM on something like that..

Next thought, you're playing a Battle Royale game, which i'm guessing PUBG is no different than the rest. Is your movement suffering or your aim? I imagine that by now you should be getting used to the movement. If your aim is suffering, perhaps it is your config. You are also probably not getting much practice with gunfights, try practicing your aim as well. There are so many factors related to your config, the game you are playing, the equipment / mouse and keyboard that you are using, and so on.

Can you provide more specifics in to exactly is your issue? Are you having a hard time tracking targets, hard time hitting targets (getting through the AA bubble), hard time with mobility / movement, etc..?

There is one, if you don't see it you can click on the "force games download" button. After you download it, set your in game sensitivity to 8 (no aim assist) or 7 for best results. In game curve should be classic. If you head to the shared config section of the forums, there are quite a few XIM setups there for Apex Legends.

Hello! After updating to this beta (iOS iPhone X) I noticed 2 things:

1. There is no longer an enabled option in ADS, only inherit. Is this intentional?

2. In the previous versions, I could edit a sensitivity value and then press the + button to the side and it would show the new value. Example, sensitivity is at 10 and I want to adjust it to 15. Previously I could erase the 10 and type 15, then press the + button to the right and it would show 15. Now if my sensitivity is 10 and I erase it and type 15, when I press the + button the value returns to 10 and adds the standard .5 to bring it to 10.5 instead. As of this update, the new way to do this process is to change it to 15 then immediate press save or it will not store the value.

Both of these are nothing major of course, just differences that I have noticed.

Game Support / Re: Is Apex Legends getting retrained?
« on: 05:44 AM - 03/09/19 »
Hi everyone, I’ve been using XIM for about a year now but I just now made an account to reply to this topic. I’ve watched all of the tutorials on YT from XIM and today I went back to “finding your perfect XIM sensitivity” the method in that video is very solid, I did this process today, and realized that my original “comfortable” sensitivity was WAY too high. I dialed it in like the video explained (simple math) and continued until my aim was steady and I could strafe the target without issue. With that being said, I recommend everyone who is having issues tracking enemies to do this.. I have seen many posts saying the aim feels off, but perhaps you need to be using a lower sensitivity. Watch the video, it has changed how I think about MnK fundamentally.

TL;DR lower your sens and use turn assist...

Couple more things... I agree that if 80% or so of the users are using 7/7 then it should be retrained on 7/7 (unless retraining it on 7/7 wouldn’t make any difference as some have mentioned that 7/7 is equal to 8/8 with no acceleration) if mist has time to do this, it may be what the community needs to finally accept that apex legends netcode is bad, or their sens is too high, or any other factor related to Apex Legends or user error, but not Xim.

Last but not least, just out of curiousity... In the ballistic curves tutorial, it is explained that the default curve for XIM  is linear to provide true 1:1. So why would the Apex Legends  be trained on classic rather than linear? Wouldn’t that cause undesired acceleration or deceleration depending on what the “classic” curve is (not 1:1?)

Anyways, thanks for reading if you made it this far..!

Pages: 1 ... 5 6 [7]