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Messages - Bb4life1991

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31
Interesting common an 250hz i feel would be super delayed...to me sometimes the delay almost helps with him assist idk why sometimes my best settings are high dpi off sync and 20 smoothing which to me is almost like 250hz an off sync...which even disabled switched to off sync 20 smoothing when he use to always run 250 hz off sync...to me certain things make the aim assist janky or sticky like to me sometimes high dpi and off sync an 1000hz it in theory should cut through more but to me it usually doesnt its almost the more responsive it is the sticky/janky the aim assist is which maybe has to do with it confusing the controller or game or whatever

Yeah, high smoothing on high hz and off sync feels similar with the AA bubble to 250hz common, only your micromovements on 250-500hz common are super accurate compared to high polling/off sync with lots of smoothing. Both add a slightly sluggish feeling but the interaction with the aim assist just feels so much better. You need absolutely no smoothing when you use common sync, 250-500hz and 3000-4000 DPI, or any boost, steady aim etc (high DPI and 250hz common sync feels nice though, I think it's less about the DPI and more about the sync and polling than anything). I use RML's AAA curve #6 and that's it, everything else is vanilla.

I describe the high DPI/high polling/off sync feeling as, it's like hitting a wall when you hit the AA bubble. With lower syncs and DPIs, you seem to ease into the middle of the bubble if you do hit the outside of it, whereas if you get caught outside it with high settings it you aim slows down very suddenly and sometimes it's almost impossible to fight through unless you move your mouse way faster than you'd expect to when tracking at a certain speed. If you get into the middle of the bubble it's like you can't miss, but if you try to snap onto an enemy and you're off then you can get into some trouble. Just feels at times with lower settings, the aim assist does the micromovements for you and eases you into the middle of the hitbox if you're a little off.

So you feel a difference between 1000hz common an 250hz common? To me i almost was thinkin default an common are actual those hertz amount. Cause 125hz off sync you have the same exact sense as default sync(120hz) then when you use common or default any jittter or interpolation is gone...common getting rid of it even on 800 dpi.

32
Gotcha thanks whats your thoughts on sab cause im not gonna lie the xim to me can be really confusing...at times i feel things like smoothing and sab can help cut into the bubble but sometimes i feel it sticks to hard an some times not enough its really odd. Sometimes it feels like settings to help replicate a controller i cut through aim assist better then sometimes feels like the opposite. People say high hertz high dpi an off sync should cut through aim assist most but sometimes i feel like settings trying to be like a pc(as responsive as possible) sometimes almost makes the aim assist sticky which is confusing. Idk my settings are all over the place cause no matter what one minute a setting seems like it does one thing then another time it feels like it does the opposite

I honestly think this stuff is all anecdotal. High polling and DPI is supposed to cut through aim assist the best - I was running sync off, 1000hz and 12k DPI for quite some time. Turning the polling down to 250hz, sync to common, I got way less problems with getting stuck on the bubble, first config I've not had to use any boost or steady aim. Then even better results still when I recently switched to the recommended settings of 3000DPI, common sync, and 500hz where my mouse doesn't poll consistently at 1000hz. Just nice sticky aim assist without getting stuck outside the bubble.

Interesting common an 250hz i feel would be super delayed...to me sometimes the delay almost helps with him assist idk why sometimes my best settings are high dpi off sync and 20 smoothing which to me is almost like 250hz an off sync...which even disabled switched to off sync 20 smoothing when he use to always run 250 hz off sync...to me certain things make the aim assist janky or sticky like to me sometimes high dpi and off sync an 1000hz it in theory should cut through more but to me it usually doesnt its almost the more responsive it is the sticky/janky the aim assist is which maybe has to do with it confusing the controller or game or whatever

33
For the true experience yes, you have to use SAB Off.
The XIM4 with firmwares prior to 2019 all had SAB Off, with 2019 onwards every XIM4 runs a default SAB value that you cannot deactivate. So you would need to downgrade your firmware if you want the best possible MJFame/Matutaiki config.

If you have a XIM Apex try it with SAB 0 and Off to see if you can even notice a difference and if its worth the hassle to downgrade a XIM4 for that.

Gotcha thanks whats your thoughts on sab cause im not gonna lie the xim to me can be really confusing...at times i feel things like smoothing and sab can help cut into the bubble but sometimes i feel it sticks to hard an some times not enough its really odd. Sometimes it feels like settings to help replicate a controller i cut through aim assist better then sometimes feels like the opposite. People say high hertz high dpi an off sync should cut through aim assist most but sometimes i feel like settings trying to be like a pc(as responsive as possible) sometimes almost makes the aim assist sticky which is confusing. Idk my settings are all over the place cause no matter what one minute a setting seems like it does one thing then another time it feels like it does the opposite

34
One more thing odin back when mjfame and Matutaiki played did sab even exist? An if it didnt what were technically the values at ? Off or 0? I remember sab was only added to help with some games detection. But before all that what were things at? Id assume off?
Cause does xim4 have any sab at all or is it basically off?

35
so odin in short as far as either of these curves go they arent purely sensitivity multipliers like people have said in the past? they affect more then that technically correct?

Yes exactly, while its true that the curve itself is just a simple sensitivity multiplier the actual effect of the curve comes from the drastic scaling of the curve.
Lets say you have a 100 meter rope made out of rubber. You now cut the rope after 1 meter and stretch it over the entire 100 meter again. While its technically still a 100 meter rope the insane upscaling (bending) certainly results in a totally different rope behavior.

Matutaiki basically did the same, the insance upscaling results in larger mouse speed deltas that result in the same ingame sensitivity. Similar to how Obsivs quantization curve works. This mouse behavior is much much closer to how a controller operates and therefore results in a significant aim assist optimization.
Maybe this example is better to comprehend the efftect:
Without the Matutaiki curve: You move your mouse to the side on the mousepad. You start with 0 movement and progressively increase your mouse speed with each centimeter. Lets say each centimeter you increase your speed by 1 cm per second. Your crosshair will then also change its speed with each cm you pass on the mousepad.
With the Matutaiki curve: Since the deltas get larger you will not see a crosshair movement increase after every passed centimeter. Instead the crosshair will only change its speed after lets say every 3rd centimeter. So 0-3cm results in 1,5 cm per second crosshair speed ingame, the following 3-6cm on the mousepad result in 4,5 cm per second crosshair speed, ...

Since humans cannot move a mouse at a perfect speed to the side (the speed will always change slightly) the Matutaiki curve helps you to achieve a constant mouse speed. Constant speeds are exactly how a controller works, if you peg the stick to the side you have a perfectly constant turnspeed into that direction with no sensitivity change unless you slightly move the stick.
And the closer your mouse movements get to those of a controller the better the aim assist will be.

Thank you that definitely helped explain it better appreciate the super detailed long response

36
Hello, I have had my XIM apex for probably 6 months or so and it has worked flawlessly for me on PS4, but now that I am on PS5 and trying to use my strike pack fps to read it as a third party controller instead of a dualshock it has been a nightmare disconnecting every 5 minutes or so before I have to keep unplugging it and plugging it back in for it to maybe work again. I use an ONN mechanical RGB keyboard and a corsair M55 mouse, with a collective minds strike pack fps attached to the ps4 dualshock controller. I have disabled the RGB lights on both the mouse and keyboard, I've turned controller vibration off, and I have even added a powered USB hub and tried to use the standard XIM hub and the one that came with the one I purchased today. I have flashed the beta onto the XIM apex and have the latest update to the manager app. I tested the exact same setup on my ps4 and it works perfectly fine, it is only a problem on the PS5. Any help would be really appreciated!
dont use unsupported devices w xim, your just breaking your devices. you thought you could use mods with a xim haha

Good lord lmao more annoying virgin posts you really aint got anything better to do then talk crap on peoples posts lmao pathetic

37
so odin in short as far as either of these curves go they arent purely sensitivity multipliers like people have said in the past? they affect more then that technically correct?

Omg your so concerned with curves. You really made my head hurt 😞 This is why itís better to leave them alone if you donít fully understand what they do. Xim runs PERFECTLY FINE without curves. CURVES donít make you a God or a So called Aim bot( I hate when ppl use this terminology)your gun skill, positioning, skill level, and aim are what makes you a good player, and donít forget PRACTICEEEEE. I spending 100% In customs warming my shot improving movement mobility and recoil patterns with every gun. Thatís how you get good at something, not relying on other peoples setting to magically fall from the heavens and work. Make your own settings practice and master them. Everyone has to tinker and tune theyíre xim stop taking shortcuts and do things one at a time💩

Omg your so worried about what the hell other people post about lmao find something productive to do bud. Like i said if you dont want others asking questions an wanting to understand how things work then  stay off the forums... no one said anything about aimbot or being a god lmao so calm down virgin good lord

38
so odin in short as far as either of these curves go they arent purely sensitivity multipliers like people have said in the past? they affect more then that technically correct?

Omg your so concerned with curves. You really made my head hurt 😞 This is why itís better to leave them alone if you donít fully understand what they do. Xim runs PERFECTLY FINE without curves. CURVES donít make you a God or a So called Aim bot( I hate when ppl use this terminology)your gun skill, positioning, skill level, and aim are what makes you a good player, and donít forget PRACTICEEEEE. I spending 100% In customs warming my shot improving movement mobility and recoil patterns with every gun. Thatís how you get good at something, not relying on other peoples setting to magically fall from the heavens and work. Make your own settings practice and master them. Everyone has to tinker and tune theyíre xim stop taking shortcuts and do things one at a time💩

Lol good lord if your head hurts avoid commenting an go lay down an put an ice pack on it. If you dont like people asking questions or wanting t understand things then you probably shouldnt be on these forums bud. But proceed with whatever it is your trying to accomplish lol. If your head keeps hurting just log off bud. Lmao imagine saying stop taking shortcuts lmao from asking questions

39
When a company has competitors not all information regarding a feature may be openly shared to avoid the competitors from copying it. SAB and Sync are two key features of the XIM that make it unique, plus the XIM community already knows really well how to use these two features to get the most out of their XIMs, wouldnt you agree?

which part about the agreeing part??? and i understand the competition part in life everything comes down to money or in this case product competition etc etc... and thats fine but if thats the case its prob best to just blatantly say hey guys due to i dont want competition to do things like i do we arent telling you guys how this truly works etc etc...

id rather just blatantly say that then sorta tell you but not fully tell you so then your over here chasing your own tail tryin to tailor a config not fully understanding how something works etc etc...like i said i get it but its why anytime i see someone post something who i wont say work for xim but you can tell clearly um supports them? or maybe a mod is the better word? i dont think antithesis is a mod idk id have to look.

when they post stuff i have to automatically just take it with a grain of salt cause they are most likely biased and would follow anything the dev said whether its true or not. but what you stated above is a perfect example of why anytime in life someone says "well the dev said this so it must be true they made it" or well the creator said this etc etc we now can all see just cause someone says something doesnt mean its true like you said he wants those things hidden on what they really do etc etc.

that partially  is why i dont think the syncs actually sync into the game loop an frames i think default is literally 120hz an common is 60hz etc etc which is why default sync an off sync at 125hz you happen to have the same exact sensitivities what a coincidence.... then 125hz off sync 800 dpi i have jitter an that same jitter with 800 dpi and default sync...but use common an boom that shake magically disappears making me think its just even lower hertz (60) now this last part about the syncs could just be one of my conspiracy theories and i could be way way off but to me its what it feels like an the whole off sync 125hz and default sync being same sensitivities just seems i guess coincidental .

at the end of the day i do really enjoy this product and just dont like truly not knowing how everything works which i get the competitive side of it but that why i made this post asking if any people(unbiased people no way linked to xim product) still tested these things like the guy who tested the sab an found out it delays everything not just left stick movement etc etc.

and going back up to that part about the xim community idk if they know how it truly works i think alot of them think they know how things work but as i read alot its honestly just alot of people regurgitating other info that others have said then every once in a while you get someone who thinks the opposite and everyone is like noooo the dev or one of the mods etc etc said this so its true. i think alot of people think they know what they are doing but may have just kept trying things till something felt good. or who knows how many people right now arent using optimal settings all because they just dont know the best way to utilize it. which is why alot of people just play it safe an just whatever dpi an default sync which is fine you can get just about anything to work. but with anything i take interest in ive just always enjoyed knowing how everything works. to me certain things flow better with the aim assist like 20 smoothing an possibly sab im still tinkering with it. default an common just always the aim assist doesnt feel smooth it sometimes feels like its janky when entering or exiting the bubble or moving inside it idk. where as settings that in my opinion help replicate controller like behavior make thinks smoother not always as responsive but smoother

this was a way longer rant then i wanted i mainly was just wondering if there happened to be people on here who tested things still lol

hopefully no one takes this post the wrong way just speaking my mind which i could be wrong just saying my opinion i guess

40
Well example sab and i think some other things. Things get said what they do or what people think they do but it sometimes doesnt add up or isnt fact. Example many claimed over an over sab only effects left stick when the titan clearly shows it actually effects right stick also then another guy tested macros with it an showed it even effects button delay so in reality it was said to only effect left stick movement but the actual truth is it effects everything. So then im look ok does more sab add more delay?? If the sab is the whole time randomizing values then while ur aiming couldnt that literally throw you off if it keeps jumping all around? Then some literally say oh sab makes aim assist stronger then they say no it makes it weaker. Which in my eyes if something helps you move in an out the bubble easier or move around easier while in bubble to me that is considered making it weaker which isnt bad.

Then we had the argument everyone saying xim4 was default sync 120hz when in reality i think its 125hz an off sync...its just nice having the guys that use to be here that tested these things an had the data to back it up. Cause alot of people here seem to state something as fact when in fact not knowing its fact which then just makes things harder in my opinion. Example you are the dev so then antithesis says well the dev said this etc etc but then there is data someone showing no thats not the case or true. So i was mainly just curious if there still were people on the forums who test these things as ive seen alot of them seem to have disappeared.

41
So does anyone here still test things everytime i find people who at one point actually tested features to fully understand them an for sure know what they are doing an how its interacting with the xim i notice they no longer are even active at all...

42
yep, the values was OFF, 120fps, 60fps, 30fps for sync before they was named. I have the same issues with matching sync to the game, like with destiny 30fps so i use 30fps ( slow ) sync.. isn't the ticket. I use sync OFF for everything now at 1000hz and SAB OFF.. that way i haven't got to sit around for weeks going through all these numbers and settings. Though if converted, they are all viable and do the job.

Ya thats what im saying i dontt think at all these sync to the game they are literal hertz of the mouse i feel default being basically 125hz to many coincidences like the sense an jitter being the same etc etc.

43
lol i hear ya. I understand what you mean but i honestly don't know.. for example, whats is the difference between default at 1000hz vs sync off at 125hz because they are both 120hz (125hz) / 1ms vs 8ms.. a mouse setting that is reading the mouse pad differently, but is equalled by a sync that is 8x more responsive ? I guess Obsiv or someone who knows would have to answer.

Ya im thinking default is actually 120hz which is why u can run almost any dpi 800 gives u slight jitter just like 125hz an off sync does at 800 dpi. Common magically gets rid of jitter...think its actually 60hz. Aim assist on default to me feels just like 125hz off sync. I dont see the device running off the game loop of your frames. They say common is for 60fps etc etc doesnt seem to me to be the case but idk

44
Its probably all just in my head lol 🥴🙃

45
Both would be 12.5 sensitivity.  Both are divided by 8. Default is divided by 8, common 16, slow 32..
For sync OFF - 1000hz is 1ms, 500hz is 2ms so divided by 2, 250hz is 4ms so divided by 4, 125hz is 8ms so divided by 8

Interesting...i mean thanks for the response i knew the following. Im just ocd and in my opinion i feel people using default is actually using 120hz as far as mouse movement goes. Its said common sync etc sync up to the game loop but that just makes no sense to me. Then i saw what a coincidence they are the same sense default and 125hz off sync. Then why when i use 800 dpi an my sense on default i get shake jitter an 800 dpi 125hz off sync i get samw amount of shake jitter. Then common an slow magically make it disappear? Well cause i think common is actually 60hz as far as mouse movement. I still think its polling at 1000 or whatever but i think the syncs limit the mouse movement to actual 60hz an 120hz which explains to me why default aim assist is still so dang strong compared to off sync an to me off sync 125hz even feels slightly better then default. Idk this is just my ocd kicking in.

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