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Messages - ORI0749

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16
There may be some kind of problem with XIM APEX power consumption on XBOX and that is why it responding that way.

It's less common but is a possibility and has come up here in support multiple times. This was a clear issue when the PS4 Pro came out and people immediately started having power faults in the pro but not their original console.

It's more likely to be a cable or the controller. I would troubleshoot in the order of most likely causes:

- Play with the controller battery removed
- Test other data cables with the controller (don't swap with C cable)
- Test other data cables between XIM4 and console (don't swap with controller cable)
- Remove extended cables over 6' if there are any in your setup
- Reboot the console

- Test with other controllers. Xbox controllers unfortunately have weak ports. Cables wear away faster and sometimes the port itself fails. The controller step could be higher up as more likely but there's a cost attached so I would do this as a last resort if you have to borrow or purchase to test.

-

About the reboot thing, XIM should be disconnected after use and connected after the console has reached it's home menu. Otherwise  the console can wake when attempting to talk or charge the controller


I have XBOX ONE S.

1. i will try it without the battrey. (And I'm using regular batteries, not rechargeable ones)
2. what is "C cable"?
3. i have xim apex and not xim4 and i will try other cables.
4. i have female - male USB cable for extending the length but it didn't make any problem in the past so the length it's probably not the problem. but i'll check with out it maybe the cable itself is the problem.
5. i already tried it multiple time, but didn't work.


6. Another controller I will try after I'll check out the first 4 options as you suggested.
-

About the reboot problem. if i'm connecting xim apex when the xbox reaching his home menu, the controller won't wake up (Disconnecting and connecting it again doesn't help). and if i'll turn him up manual, it will reconnect to the xbox via the bluetooth. so i'll have in that case to reboot the console that the apex will be the one that will wake the controller up via the cable, when the xbox reaching it's home menu .that's why it is necessary to have the apex connected before the xbox turning on.

17
I've just returned to playing Halo 3 from Halo: The Master Chief Collection on the XBOX ONE. And straight on the start there were connection problems. The keyboard connects and then disconnects immediately (standard keyboard). and the mouse (logitech g502) also shows some of that problem but less.
Just one day before returning to Halo, I finished the PS3 battlefiled bad compay and I had no problems like that (i used the same mouse and keyboard). And now I start to see those problems again and again. Which tells me that the problem is probably something related to xbox.
There may be some kind of problem with XIM APEX power consumption on XBOX and that is why it responding that way. It's probably manages to properly power only two of the three devices connected to it. And sometimes he manages three If you trying again and again.
and i've seen from other people's topics here, that I'm not the only one suffering from that problem lately.

==========================================================================================

Also i have an old minor irritating problem. that when I'm leaving the Xim apex connected to the Xbox one when the xbox turned off. the xim causing the xbox to turn on by himself after some hours, for some reason.

I asked that question in the past and i'v been told to change the shutdown settings to full shutdown, but it didn't help.

18
Support / Re: [ACTIVE] Problem with mouse and keyboard
« on: 06:48 AM - 12/25/19 »
about the cable it's a new one. i bought it not long ago so i don't know if it is the problem. but anyway i don't have another one now to check. i will wait for now until i'll see the problem again and then i'll check.

19
Support / Re: [ACTIVE] Problem with mouse and keyboard
« on: 04:15 PM - 12/24/19 »
1. The controller is fully charged. so i don't think i need to charge it anymore unless you say to do that anyway
2. I'm using it from march 2018
3. The brand is Genius. and the model is GK-100011

20
Support / [ACTIVE] Problem with mouse and keyboard
« on: 10:07 PM - 12/23/19 »
Lately sometimes partial of my mouse and keyboard just don't work. but it's randomly. sometimes it is one keyboard key that doesn't work and sometimes more then one. and sometimed it's the mouse and sometimes both. i tried to disconnect xim apex and reconnect again but it didn't solve the problem. i tried to disconnect the mouse and keyboard and it didn't work either. The only way i was able to fix it in those cases, is to press in the controller on the bottun that don't work in the mouse and keyboard. but this is a temporary fix until the next time it comes back.  [I think it started after Sony's latest update (Ver 7.02)]

1. I have the latest official manger & firmware builds (not the beta)
2. I'm playing with regular keyboard and Logitech G502 mouse.
3. The game is Death stranding

21
I have a problem that started from the previews Beta version, and happened to me one time. and now after updateing to the newer version happened to me again.
I'm playing Far cry new dawn and in the middle of a the game the controller just stopped working, and the character in the game start going in endless circels by himself.

and the only way to fix it (that the controller will work again), is to disconnect xim apex and connect it again.

22
I recently had a case when the controller suddenly turned off in the middle of a game, and the player started to walk in circles in the game automaticly non-stop until i restarted the Xim apex. i don't know if it's related to xim apex Beta frimware or something alse....
I could not turn on the controller until I restarted the Xim apex

the console: PS4 Pro
the game: Far cry new dawn

23
General Discussion / Re: what is the meaning of dead zone
« on: 12:39 AM - 07/01/19 »
Think of deadzone as input that wont register anything (prevents stutter but can limit micro movements)

So if you pushed your joystick slightly to the left or right it wouldn't register anything until you pressed it past a certain point.
It is also similar to how you can slightly press down on L2 or R2 to fire a weapon on a controller and it wont do anything until it is pressed past a certain point. That is your deadzone.

With a mouse, if your deadzone in game was too high, your initial mouse movement would be ignored until you are moving it fast enough to register past the deadzone. You can try this out in Apex Legends with the Advanced Look Controls in game, leave everything else on default and play around with the deadzone slider to see what it does in game. (Training area of course! lol)

Analog sticks, steering wheels and joysticks all have a small range of movement around the centre position where movement doesn't register. This is to ensure that unintentional movement isn't passed through to a game when the device is stationary, which is what happens when a controller develops stick drift.

When the XIM team create Smart Translators, part of the job is to map the size and shape of the deadzone, then remove as much of it as possible. We don't want deadzone when using a mouse because it prevent micro-movements and negatively affects accuracy.

What I understand then is, that the Deadzone's role is to adjust the speed Move to the Stick movement which have much less movement space than a mouse, so that you do not have a situation where you move the player in a way that is not synchronized with the sensation of the moving Stick. and all of that is for it to be similar as possible to the movement sensation of the mouse with the player within the game. that's why you feel that the movements of a stick are hyperactive and inaccurate. And in addition to that, they are uneven when you try to aim at a certain point. Because if not for that, you would not be able to complete one shift from side to side properly due to lack of movement space in the Stick

And how do they do that? By preventing movement in micro areas in the middle of the stick movement space. and that what we call Deadzone

Am i right?

In that case what is the role of the movments speed (that you can rise it) in the game?
to make the areas that does move, to move more fast?

24
General Discussion / what is the meaning of dead zone
« on: 02:12 PM - 06/27/19 »
I'm seeing a lot of taking abot dead zone, dead zone.
I want to know what it means in actual gameplay?

If you also have a video that shows it, it will be perfect

thank you very much!

25
When i disconect the PS4 controller from the xim apex while it is running, apex flashing yellow lights. and when i'm pluging the controller again, the controller is not turning on. and even if i'm trying to disconnect and then turn it on Wirelessly, it's still refuse to turn on.

only if i'm unpluging the Xim apex i can reconecent the controller back Wirelessly. (or wired with apex, again)

it's a normal behavior?
because i don't remember those problems from the official firmware release

I actually never touch my controller but you might need batteries for the controller if you unplug it a lot. I had that problem with the xim4 idk if itís the same on apex

I don't think that is the reason
because it's working normal when apex is not connected

26
When i disconect the PS4 controller from the xim apex while it is running, apex flashing yellow lights. and when i'm pluging the controller again, the controller is not turning on. and even if i'm trying to disconnect and then turn it on Wirelessly, it's still refuse to turn on.

only if i'm unpluging the Xim apex i can reconecent the controller back Wirelessly. (or wired with apex, again)

it's a normal behavior?
because i don't remember those problems from the official firmware release

27
Shared Configs / Re: Gears of war 4 settings?
« on: 07:14 PM - 03/25/19 »
yeah!
I have no clue how to work with it.

but it's not needed for getting a good setup.


28
Shared Configs / Re: Gears of war 4 settings?
« on: 02:37 PM - 03/25/19 »
I have some problems with the GOW4 config, it feels cranky.
i think that microsoft patched the game with things that change how the gameplay works that's why the config is not fiting anymore.


What i did is using Red dead redemption 2  config for XBOX and set things like that:

Mouse settings
https://i.imgur.com/89bes4G.png

Xim settings:
Hz: 500
Aim setsitivity: 100
ADS: 5
all the other things as default

In game settings:
https://imgur.com/a/5GgICTJ


that will give you a start. from here on try to play with those settings. lower when you feel it too much fast or rise it when it's too much slow Until it will be enough for you.
You can also try Configs of other games and just play with the settings and the game keys


29
Beta / Re: steady aim problem on RDR2
« on: 01:02 AM - 03/22/19 »
You don't need steady aim for RDR2.

Lower the Aim Assist Strength option in-game Settings, you will have the auto-aim lock on and it will be easier to move inside. No need of SA.

Also remember to use a ADS Deactivation delay to avoid slowdown, when getting back to HIP.

I disabled Aim Assist. and my setup on both in game and XIm is fine. but the Steady Aim is giving less lightly movment even though the change is small. And in Aim down site, when you are aiming at a distance, it gives you more ability to move accurately and horizontally with less displacement speed. (that's what i feel)

It mean's, in general, I feel that it is stabilizing the player movements more and brings the whole experience closer to a PC control experience

sorry for my bad english

30
Beta / steady aim problem on RDR2
« on: 10:13 PM - 03/21/19 »
From what i checked when i set the Hip's Steady Aim values, it affected the ADS's Steady Aim too! (even though the ADS's Steady Aim value is set to 0)
in RDR2 it's fine on the gameplay, but on other games i think it can be a problem.
Or maybe that's how it suppose to be... i don't know

Edit:
I just notice that the effect on the ADS's Steady Aim I mentioned, is slowing down the movement of the Aim in dead eye state a bit.

But all of that can be in my imagination. So check yourself and decide

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