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Messages - TSARGA

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Game Support / Re: Rainbow Six Siege - Controller curve
« on: 07:48 PM - 07/08/19 »
In your opinion, does the extra resolution of the XB stick help much (generally speaking, not just Siege)? Is it even noticeable?

I cannot tell with certainty, as I don't have an Xbox.

Yes, more discrete inputs = more rotational speeds = better micro-movements. Should be noticeable (and helpful) when precision aiming.

Game Support / Re: Rainbow Six Siege - Controller curve
« on: 05:19 PM - 07/08/19 »

The increasing difference between rotational speeds means that at low input (right above the deadzone), the classic response curve is exponential/polynomial, while the updated one is linear.

So basically the classic curve has better micro-movements.

Game Support / Re: Rainbow Six Siege - Controller curve
« on: 02:28 PM - 07/08/19 »
This clip is the new ST and updated setting in the game. The jumping is more noticeable at longer distances.

First one is new ST, second one is old.


This is also new vs old.

Looks like the same issue as in BFV - a velocity jump at the deadzone.

I'm going to take a look at this. Downloading R6S right now.

Game Support / Re: Rainbow Six Siege - Controller curve
« on: 07:43 AM - 07/08/19 »
It seems like a lot of these reports are coming from PS4 users.
Platform: PS4
Issue with Hip or ADS: Both. Mainly micro with pixel jumping. I switch back to the old ST and it's perfect.
Platform: PS4
ADS with ACOG seems to be main issue with jittery micro movements, still noticeable with holo sights but not as much.
Could be because of the lower analog resolution of the DS4 (256 levels) than the Xbox controller (65000ish levels).

The acog has always had noticeably worse micro movement in this game so keep that in mind when testing.
From what I remember, the ACOG has the highest sensitivity per FOV ratio which is why any issues with the ST or aim mechanics will be the most pronounced when using it.

Game Support / Re: Rainbow Six Siege - Controller curve
« on: 12:07 PM - 07/05/19 »
So from what I understand, the amount of time-based acceleration (aim smoothing) didn't change, not even by a tiny bit. In that case, what are the benefits of the new ST using updated aiming instead of classic?

Game Support / Re: Rainbow Six Siege - Controller curve
« on: 07:09 PM - 07/02/19 »
What does this new setting do exactly?

Does it improve the time-based acceleration, even by a tiny bit?

XIM APEX Discussions / Re: Mist4fun :)
« on: 03:09 PM - 06/28/19 »
Ok I talked to mist and yes he sees a new "Updated" option and he is having the trainer run on it.

Don't forget to check the time-based acceleration. If it's been decreased, this update marks a huge step forward for the game, if it's gone, I might even download it again.

Game Support / Re: Rainbow Six Siege - Controller curve
« on: 09:05 PM - 06/26/19 »
We are providing an additional option for controller rotation curves. This new version of the curve focuses on the early part when shooting and then offering a steady variation until the full movement. Our goal is to deliver a more consistent curve as players move their joystick further from neutral.

Doesn't sound like it's going to be an option to decrease time-based acceleration. Changing the rotational curve won't make a difference.

EDIT: Ubisoft is being very unclear, so let's hope it's a time-based acceleration option.

Game Support / Re: R6S Changing it's curve next season
« on: 08:31 AM - 05/24/19 »

Shared Configs / Re: Battlefield V PS4 XIM4 1:1 Config
« on: 06:14 AM - 03/01/19 »
Tried this curve on battlefield v g400s mouse high sense hip22 ADS 20 it was uncontrollable did work can you help please Iím on Xbox one x thanks cheers
Dont use this curve.

Its outdated (it wasn't even working very well in the first place, it was just a temporary curve when the official ST wasnt out)

Hey man, do you play Apex Legends? I'd love your input on the set that you would use. I'll give more info if you do play the game ! Thanks
I dont play apex legends but my advice would be to use the official ST with no curve.

I can't guarantee, I got this values after hours of testing on BFV different scopes and taking measure of 360 turns with mouse mount on rail-ruler.

Which scope did you use for the 2.5x zoom value?

Set an ads sensitivity (1x) that allows me to move to the edge of my screen perfectly in one swipe from the center of the mousepad to the edge..

This basically makes your mousepad a reflection of your monitor
Yes, this is a very good method.

but my general feeling in battlefield is the higher your scope the higher you need your sensitivity to feel like the aim speed is uniform
This is because the game decreases the turn speeds much more than the FOV when zooming. For example, the FOV is decreased by 80% with the long range scope zoom, but the sensitivity is decreased by 95%, which makes it feel 4 times slower than hip.

cm/360 isn't a good standard if you're trying to get the same feel across different zoom levels, consider using your preferred cm/FOV
This is with USA OFF, only USA ON FoV needs to be tweak.
That's not really what I meant.

On another note, you never need to tweak the FOV with USA on, because the game adjusts everything automatically for the same feel. (Just make sure you're using the right ratio.)

cm/360 isn't a good standard if you're trying to get the same feel across different zoom levels, consider using your preferred cm/FOV

Game Support / Re: Planned Support List
« on: 07:50 PM - 01/04/19 »
Add support for Elite Dangerous.

You should use the SRV rover turret for training because it has FPS-like aim mechanics and the response curve of spaceship rotation is very similar.

Should I change also the Left Stick Axial Deadzone to 0% ? or only the Right Stick

If you use it for aiming, yes. For walking, doesn't matter.

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