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Topics - ceebs

Pages: 1 [2] 3
16
General Discussion / Marvellous poster
« on: 08:56 AM - 07/01/19 »
The latest addition to the Man Cave. Brings back some great childhood memories.



The Mrs. thinks I'm 12 years old.  ::)

17
For those of you that play the game with a XIM, and have downloaded the patch, how does it feel with native mouse and keyboard?

18
My setup:

Soundblaster X7 connected to PS4 Pro via optical cable.

Audio Technica ATH-AD700 connected to Soundblaster X7.

Antlion Modmic 5 connected to Soundblaster X7.

Creative BT-W2 Bluetooth USB Transceiver plugged into a front port of the Pro and connected to X7 via Bluetooth.

The Input device is the USB Soundcard.

The Output device is AV/TV.

Primary Output Port is set to Digital Out (Optical).

Output to Headphones is set to Chat Audio.

Audio Format (Priority) is set to Bitstream (DTS).

My problem is that my mic is not picking up any sound with this setup. When I test it via the Creative X7 app, I can see and hear that the mic is responding, but within the PS4 Audio Device settings, although I have set the Microphone Level slider to its highest setting nothing registers in Input Volume.

I have HDCP disabled as I have an AVerMedia Live Gamer Portable 2 Plus plugged in for game recording. Is that causing the problem? If not, can anybody shed any light?

20
PSN Captain_Minxley.

I donít mind whether youíre good or bad at the game or whether you use a mic or not (I donít) just as long as you donít drop in the first seconds, donít loot deathboxes whilst your team is in a gunfight and you play for the win rather than just kills.

Ideally les than 50 ms ping to the UK.

21
After some time spent playing AL, I have finally settled on a really accurate aiming set-up:


If you would like to try them for yourself, my settings are:

Mouse
Swiftpoint Z (PMW3366 sensor) at 1000 Hz, 3200 DPI, XXL cloth pad

In-game Controller settings
Sensitivity - Insane [8]
Sensitivity (ADS) - Very High [5]
Response Curve - Classic
Look Deadzone - None
Movement Deadzone - Small

Apex Manager settings
Hip
Aim - 70
Ballistics editor - X 24, Y 11
Synchronise - Default
Smoothing - 0
Y/X Ratio - 1.00

Aim Down Sight
Aim - 70
Ballistics editor - X 24, Y 11
Synchronise - Default
Smoothing - 0
Y/X Ratio - 2.00

Disclaimer
These settings will not make you a God at apex Legends! They will not get you in the top three every game, and you'll not be dropping 10+ KDRs every time you play. But they may help you to aim more accurately and to stay on target. The rest is down to you. ;)

22
General Discussion / What do you do for a living?
« on: 10:04 AM - 01/02/19 »
I've been reading and making posts in this forum for a few years now and have learned a huge amount from my fellow XIMmers. It's fair to say that if I hadn't joined the forum and read what OG members had posted, I'd have gotten so frustrated with my XIM4 that I probably would have binned it, so thank you.

I've also learned a bit about forum user's interests, background and even personalities, but it's rare that anybody shares what they do for a living. I know that Alan works with HID devices, that Anti runs his own business and I understand that ObsIV does something with electronics, but that's about it. So to celebrate my 1000th post, I thought it would be interesting to ask.

If you don't want anyone to know, then fair enough, I'll still enjoy your posts.

Only fair that I lead the way I guess. I'm a Learning and Development Manager for a Contact Center in London. I train Trainers, Quality Assessors and Managers to support call handlers. I'm also responsible for writing the business's annual L&D strategy.

So, what do you do for a living?

23
General Discussion / How aim assist works
« on: 11:39 AM - 11/20/18 »
Iíve read lots of posts on this forum over the years, about the benefits and drawbacks of aim assist. Iíve also noticed that many forum members are ill-informed as to how AA works, so I thought Iíd just make a quick post to explain.

There are several types of aim assist implemented in First-Person Shooters, but the two that get discussed most on this forum are Slowdown and Autorotate.

Aim assist slowdown kicks in when you are stationary. It lowers the controller's sensitivity temporarily when your cursor is on target, in order to keep the reticle there whilst your opponent is moving. This is necessary with an analogue stick as it's difficult to make tiny, precise movements with one.
This area of decrease in sensitivity extends outside the character hitbox in order that the controller movement slows down as it approaches the character model, making it easier to get on target, rather than just assisting in staying on target. This area of effect is commonly referred to as the AA Ďbubbleí. Because the controllerís sensitivity drops as soon as you enter the bubble, you then have to move your mouse faster to get on target. This is not intuitive and can therefore feel as though the mouse is stuck in the bubble. This negative effect is most noticeable if you are trying to get your cross-hairs on to a target that is moving away from your reticle to the left or the right.

Aim assist autorotation pulls your reticle toward a target slightly if your cross-hairs are within the bubble and both you and your target are moving. Whilst this sounds great, if another enemy moves between you and your target, or is close to your target but moving faster, aim assist will try to move you toward the new target, forcing you to fight the effect if you want to stay on the first opponent.

Both types of AA are common in CoD (the game that I play the most). Neither type will lock onto your target: both require you to aim, but they will often assist you in doing so. However, they will also hinder your aim in some situations, which is why there are so many posts on this forum about anti aim assist Ballistic Curves.

If you already knew all of this, apologies for teaching you to suck eggs. If you didnít, hope it helps.

24
General Discussion / Siftpoint Z now £127
« on: 08:10 AM - 11/19/18 »
Black Friday sale.

Thank me later.

25
Hi all.

I'm having problems controlling my mouse effectively in Black Ops 4. When moving my mouse in a perfect circle, counterclockwise (that's just the way I roll 8) ), the mouse moves straight up between 4 o' clock and 2 o' clock and straight down between 10 and 8.

I have to fight this 'angle-snapping' feeling to get back onto the circular movement and often end up moving the cursor out too far.

It's definitely an in-game issue as the problem is still there using the controller, with the controller plugged directly into the PS4, and I've tried two different controller's. I've gone through all of the tweaks that I can change for the controller in Options, but no joy.

Would anybody care to check whether they have the same issue (I did all my testing on Payload, tracing a circle against the outside of the large tube in the central area)?  Or if anybody has already experienced this and found a fix, please share?

Many thanks.

26
XIM APEX Discussions / BO4 Sniper's Curve
« on: 07:57 AM - 10/19/18 »
Hi all.
Thought I'd share the Ballistic Curve that I'm using to snipe with, in Black Ops 4:



>>> XIM APEX [Translate Ballistics] START COPY >>>
X5BC:AAAAvwF+Aj0C+wO6BHkFOAX3BrYHdQgzCPIJsYpwivCLTQumi/4MbIzajXqOkpAEkYCTBpQVlPEVuxaEF04YGBjhGasadRs/HAgc0h2cHmUfLx/5IMIhjCJWIyAj6SSzJX0mRicQ:X5BC
<<< XIM APEX END COPY <<<

I'm an old school sniper and find it quite difficult to quickscope, so I needed help from my Apex in order to stay on target in middle-distance gunfights.
This curve works really well.
My micromovements are unaffected so that I don't over compensate when I'm shooting at long distance and my fast swipes, to snap onto target, are unchanged. The strength of the curve is that it reduces my mouse's sensitivity a little at normal ADS movement speed to give me a bit more control. I increased my ADS sensitivity by 25% to compensate so that I'm moving my reticle around more quickly other than when I'm focused on tracking a slow moving target.
With it, I'm getting headshots with relative ease and am much more confident about getting Diamond camo quickly for the snipers.

Oh, and it works fine if you're using any other weapon, just might need to tweak the Activation Delay as the animation is different for the different weapon categories. I don't. Can't be arsed.  ;)

I know someone will ask :) so here are my settings. They won't necessarily be the best ones for you ('cos you're not me!) so play around with them to find your sweet spot:

Mouse :1000 Hz, 3200 DPI
Apex: 250 Hz
Manager settings for ADS config:
  • Black Ops 4 ST
  • Activation delay: 224
  • Smooth Aim Transition: Off
  • Aim sensitivity: 10
  • Sync: Common
  • Smoothing: 0
  • Y/X Ratio: 1.25




27
Technical Support / [ACTIVE] Odd problem with the Apex.
« on: 10:55 AM - 09/03/18 »
Over the last few weeks my Apex has developed an odd quirk. When I boot up my PS4, all the Apex's lights react as normal, as does the loading RGB config for my Allreli T9+. However, the Apex sees the keypad as a mouse. I then swap the keypad and mouse USB connectors over and both work perfectly. The next time I boot up my console, I get the problem again, which I once more solve by swapping the connectors over. It doesn't matter whether the keypad started off in Port 1 or Port 2, swapping them over causes the Apex to recognise what type of device is plugged in.

On Sunday, for the first time, this problem asserted itself in-game: my character started to spin uncontrollably. Hard booting my Apex didn't solve it, but swapping over the connectors again, did.

Any chance you can shed a light on this glitch, please, Mist?

28
Iíve been using an extended cloth mouse mat with my Z, as Iím an arm swiper who prefers control over speed.

A couple of weeks ago I bought a Fntic Gear Boost Speed Pro Gaming Hard Mouse Pad for £7 as itís wider than any other hard mouse pad than I have been able to find.

Iíve found that it accommodateís my swipes perfectly (I very rarely swipe the mouse off the edge in CQC: a problem that Iíve always had with smaller hard pads) and itís noticeably faster than my cloth pad.

I had problems with jitter at 1000 Hz on the cloth pads so Iíd changed polling rate to 500 Hz in Apex manager (although the mouse reporting rate is fixed at 1k and actually reported at ~980 on cloth) and set my DPI to 3200.
Surprisingly, I found that with the Fnatic pad I was able to set Apex polling to 1000 with no jitter, so Iíve changed the Zís DPI to 1200, divided my sensitivity by 4 and added a little boost in Ballistic Curves.

The mouse is even more responsive than it was before: not the slightest hint of jitter and I can now 180 even faster and snap onto targets more quickly in the BO4 beta.

Hope this is of use to anyone who has, or is thinking of getting, a Swiftpoint Z.

29
Bottom line: I like it.

The new healing system works really well. It's more strategic. You heal more quickly than in previous games, and it became second nature within a few minutes. If you start to reload, then press heal before youíve finished reloading, you continue your reload automatically as soon as the heal animation has finished. This is really useful whilst you are reprogramming your muscle memory.

Time to kill is not much slower than other CoDs, in my experience, and my muscle memory got used to it very quickly. It does negatively impact your ability to get doubles and triples though as the second and third enemies have a little more time to turn and kill you before you can kill the second opponent.

Lots of players were complaining about body armour on Reddit. I never found it a significant problem as I've trained myself to aim for the upper chest over the years. So with the reduced flinch and predictable recoil, I didnít find headshots (which negate the protection of the armour) too difficult.

Scorestreaks, on paper, look great, but their AI and targeting need some serious work. And the RC-XD can't seem to navigate any object bigger than a matchbox! The Hellstorm is the only one that's really satisfying right now.

Maps are OK, but Iíve seen nothing as good as BO3ís beta maps: Combine, Stronghold and Fringe were great maps, IMO, and I havenít played any as good as those in the BO4 beta yet. They are clearly designed for 5v5 and work well in Control (which is great fun with a party, sucks with randoms) but become a bit too frantic in Chaos TDM (6v6). Not a fan of the reduced coverage with the Fog of War minimap either and I absolutely hate that enemies see you appear on it once youíre a couple of metres behind them (unless youíre running Ghost).

Spawns need work, especially in Dom, where if you push just a couple of metres past the B Flag, your opponents often spawn behind you with you in their LoS!

Iíve never been a fan of Specialists although some of them are, admittedly, good fun. I just hate the fact that they give lower-skilled players free kills.
Reconís wallhack Vision Pulse is very powerful (OP) and so is Crashís healing buff (the two Specialists that I used the most). Some Specialists (like Firebreak - kills closely-packed enemies through walls, Torque Ė huge shield with a built in microwave turret and Seraph Ė tac insert) are very strong in Objective modes.

I love how configurable the weapons are. Level 2 attachments and Operator Mods add more powerful weapon perks at the expense of flexibility and some attachments are only available for certain weapons, making choices more important. And you can put attachments on launchers now, making them super useful, but at the expense of upgrading small arms.
(PsstÖthe GKS is the new UMP/MacTav. Donít tell anyone.)

Quickscoping is definitely still in the game with the Koshka actually adding a couple of attachment options to improve its QSing ability. I got 180 Quickscoped in one game! I hate it. QSers will love it.

Dropshotting is pretty clumsy in the beta. You drop more slowly, hip firing inaccurately as you do so. Iíll have to rethink my tactics if it isnít adjusted for the final build.

I'm impressed with the response of the devs to criticisms from the community: the overpowered MX9 and the dog were nerfed pretty quickly. They made a lot of balancing adjustments during Weekend 1 and have a lot more coming for Weekend 2. Iím looking forward to the improvements as well as the final release. If, like me, you like the faster-paced CoDs, I think you will like BO4.

Please feel free to ask me any questions about my beta experiences so far.

30
General Discussion / Warframe
« on: 10:58 AM - 07/12/18 »
Thinking of downloading it.

Does anyone recommend it? If so, what do I need to know?

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