Hello Odin
Do I understand this in the right manner?
To have a good AA my sampling rate should be 500Hz (with my mouse and the Xim)
And the sync on common and DPI on 4000.
That's exactly how I play:
Razer Basilisk 500Hz 4000Dpi
Xim Apex 500Hz
Sync Common
Hip: 16 / Ads: 13
COD WW2
Are the good conditions that the AA works well?
your basilisk will perform best at 1800DPI or lower. I own one and tested more combos than I would like to admit. I use a g pro now though.
that said there are ways to make low dpi play nicely with xim.
I recommend you test these dpi steps
400 , 450, 800, 1350, 1800. these were my favorite dpi values with the basilisk.
also if you do not know this already you can run the basilisk at 1,000Hz without Synapse but only by setting your profile via synapse. whatever settings you had active with synapse before disconnecting from PC will be auto-stored on the white profile. that is the only profile that will properly run Hzb other than 500. note that the basilisk will falsely report 1,000Hz to Xim Manager after a few min when not actually running 1,000Hz on other user stored profiles.
lastly, if you turn the tension wheel so that the scroll wheel has the least resistance it will feel more balanced in the hand and glide a bit better especially for vertical swipes.
just wanted to pass this info to a fellow Basilisk owner.
like I said the G PRO is my main mouse now and it's the best imo
if you are struggling with breaking the aim assist bubble in cod you should first consider using a straight ballistic to boost your movements by setting a steep straight curve to 100% at the 2, 4, 6, 8, 10 or 12 mark on the ballistic editor. be sure to adjust your sens by multiplying your vanilla sens x .02 , .04, .06, .08,. .1 or .12 depending on which you choose.
100% ballistic from firsy notch 2.00 is the steepest and is fantastic for just about everything in ww2.
from the 3rd notch 6.00 is a great one for snipes.
you could also just use smoothing around 5 to 8 works pretty well but the ballistic basically does the same thing without creating any additional delay or extra play in the aim which is why I prefer the ballistic approach.