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Messages - colb

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1
TF|2 still one of the best shooters I've ever played. Get out.

Hey if a coprophiliac wants to eat doo doo I ain't gonna stop them. That's just one more thing in this world they get to enjoy that I never will. But I'll still call it for what it is. 8)

Trashy player, got it.

2
As long as they keep bumping up the base movement speed in these COD games, it will only get worse.



3
TF|2 still one of the best shooters I've ever played. Get out.

4
General Discussion / Re: Annual Catch up!
« on: 11:33 AM - 01/23/21 »
Toys stops by my streams every other month or so lol

5
Game Support / Re: I've had it with the XIM APEX
« on: 09:23 AM - 12/31/20 »
I literally use stock ST's and have no issues with either of those games.

6
General Discussion / Re: Cold War Aim assist
« on: 09:20 AM - 12/31/20 »
The AA in CW is stronger than previous recent COD's. I did not go back and compare it to BO2 or anything last gen. But compared to BO4 and MW it's definitely stronger.

I tested standing pull, moving pull, bubble and sensitivity. When using lower sensitivities, it's very very strong. If you're playing on 14 (max) sensitivity with 1.0 ADS sensitivity, you're not going to feel it quite as much. If you lower your sensitivity to 12 or below, and use 0.8 or below ADS sensitivity, you'll see what all the fuss is about. It's pretty much an aimbot.

Sniping in CW is a lot harder and requires a lot more practice to master.

Maybe in comparison to MW. But in general, sniping on Cold War is the easiest it's been probably since BO2. The aim assist is incredibly strong, but that's not the issue. CW has bullet magnetism (officially referred to as target assistance). The same tech that Destiny uses. You can test this theory out by intentionally missing by mere inches on static targets, and the games target assistance will complete the work for you. *shrug* I guess if you call that "challenging" lol

7
To my knowledge, Rosewill keyboards have had issues with XIM in the past. Does your keyboard have a BIOS mode? As for the mouse, it should work fine. I use a G502 on my XIM.

8
General Discussion / Re: ADS 0.75 in Black Ops 4= Aimbot
« on: 02:35 PM - 12/20/20 »
this just referring to lowering the in game sensitivity in games?

They're talking about with the last 3 COD's you can lower the ADS sensitivity multiplier. This separates Hip and ADS sensitivity in game.

Honestly though, this all looks, smells and feels like placebo though. You can create the same effect by simply lowering you XIM ADS sensitivity.

The best thing for AA maneuverability with the last two COD's is Linear type curve IMO. 

I can't vouch for Cold War specifically, but I do know that the original Infinity Ward (now Respawn) has always made their AA values decrease with increasing controller sensitivity. I've unpacked the actual files from Titanfall, Titanfall 2, Modern Warfare 2 and 3, and it was always the same basic concept. As sensitivity increases, the base aim assist values are decreased. If they didn't do this, then everyone would run max sensitivity with controllers and it would essentially feel like an aimbot.

I experimented with those values and repacked the files for offline testing (going online would get insta-ban for file checks). And it made a lot more sense why they do it.

TL;DR= it's common practice by COD developers to lower aim assist values as sensitivity goes up, for sake of balance.

9
Game Support / Re: Hunt: Showdown - Look Mechanic Changes
« on: 06:02 PM - 03/26/20 »
Mist, I sent you a PM regarding the look mechanic and different control schemes. As I outlined:


Hunter = 3 Stance Aiming System
Gunslinger = 2 Stance Aiming System

Gunslinger is more like your traditional FPS, where the weapon is always shouldered at the ready... aka hipfire. Holding the left trigger brings up ADS (aim down sights).

Hunter adds a step to that, to allow players to sneak more, and not expose themselves with a long rifle barrel sticking out. It also allows for faster melee attacks. You begin with a weapon lowered in default stance. You cannot see a crosshair or fire your weapon from this stance. Holding left trigger brings the weapon to the shoulder for your hipfire crosshair. While continuing to hold left trigger, clicking the right thumbstick (R3) toggles ADS.


Hunter is the superior mode for this game, in the long run. It has a higher skill ceiling, but also a higher skill floor. It feels clunky to new players, but will ultimately be better in many situations.

10
Game Support / Hunt: Showdown - Look Mechanic Changes
« on: 10:50 AM - 03/20/20 »
Just an FYI, there was an update to both XBOX and PS4 versions of the game which changed the look mechanic. There is now less input delay (possible deadzone changes) and overall acceleration scaling and sensitivity changes.

Apparently the game is more playable now for controller players, so it might be worth looking into with the trainer. @Mist4fun

11
Game Support / Re: Hunt: Showdown (X1, PS4)
« on: 09:20 PM - 01/21/20 »
Anyone know how long the free trial on Xbox is for?

2 hours

12
Game Support / Hunt: Showdown (X1, PS4)
« on: 10:37 AM - 01/21/20 »
Hunt: Showdown (already out on X1 and PC) launches on PS4, February 18th. Along with the launch, comes a new patch that includes an offline training mode. However, the training mode is limited to 1 hour each session.

Would it be possible to train an ST with this limitation?

13
General Discussion / Re: Annoying
« on: 12:10 PM - 12/22/19 »
"I'm entitled and don't know how to read"

Fixed it for ya.

14
General Discussion / Re: Xim Use on PC.
« on: 11:56 AM - 11/28/19 »
No.

15
Clickbait. XIM isn't detected, the controller is.

The game probably just displays default binding info.

This is the new trend. User error leads to people claiming the XIM is detected. No one trouble shoots anymore.

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