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Messages - FortyOne

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1
Feedback / Re: Pass through
« on: 03:58 PM - 04/18/21 »
W11ce is working on that at the moment for XIM Link.
Wouldn’t the xim still technically need to allow the information to be sent as a pass through.  Might be a feature to consider adding a pass through profile similar to the cross platform controller profile for those not having the ability to run xim link.  A specially since keyboard and mouse support is getting traction now on console.

2
XIM Link / Re: Xim Link Script Question
« on: 10:00 PM - 09/10/18 »
Your logitech scripts should still work i believe

3
this doesn't look like its out yet but if they add support to it then you could go wild with the amount of controls you can use.

https://www.xbox.com/en-US/xbox-one/accessories/controllers/xbox-adaptive-controller

Also there is a left handed naga but it's almost impossible to find now since they dont make it.

4
I'm really hoping we could find a way to add support to the adaptive controller.  Are there any plan on this?

https://www.xbox.com/en-US/xbox-one/accessories/controllers/xbox-adaptive-controller

5
Gmail resolved the issue.  Thanks

6
We have a member in our discord who is having issues registering an account for the forum.  He isn't receiving any email for account activation.   Any reason for something like that to happen.. He said he checked his spam but no go.

7
only a belkin will work

Definitely wrong. Cable works very well

I come from ancient times my friend, when Belkin was the ruler of all cables.  :P :P ;D

I remember those days.  Almost all the "SandhawC isn't working" was solved with the question "Did you get the Belkin Cable?"

8
XIM Link / Re: Sony Nav w/ XIM LINK
« on: 09:01 PM - 08/02/18 »
You could also use it on its own bypassing xim Link if you are not aware about this.  Unless your looking to add macros to the Sony nav its probably just simpler to go that route.

9
XIM Link / Re: Xim Link Advertisement
« on: 11:32 PM - 04/20/18 »
I think the issue is that its consider a "Child Board" so it is very easily overlooked or missed in the forums.  It doesn't stand out like the many other topics because its just a tiny little link of on the side.  Same with the BETA section.  Many times people in the discord don't even realize that there are Beta Firmware.

10
XIM Link / Re: Fortnite 1 Key Building
« on: 05:20 PM - 04/05/18 »
So does this mean that the problem is not fixed and that there is no fix?
Your problem is that you are not using v1.6. The build button IS recognized by the script in v1.6. v1.5 was written by cqghost, and he didn't put it in there because he doesn't use the circle button to build. This script should make it so you don't need to at all. Honestly, try to adapt so you don't need the circle button for build mode and then editing will work fine because pressing circle to edit won't put you in build mode.

I will not be implementing support for a edit-mode entry and such because I don't use it and it doesn't affect me.

Quote
When i edit it can be a panic mess. Hard to quick edit for a kill then try and replace a floor and instead it changes weapon.
How is this so? I thought your Circle key did nothing to the script???

I would agree with not using the key you bind to build mode.  Try to get the game to work with the ability to use circle will complicate the script and leave too much room for user error that will eventually just frustrate people.  Bind circle to backspace or escape since it’s what your going to be using in menus out side of gameplays.  I had similar issues when trying to make a script for 1,2,3 being my weapons in destiny.  Yes I could get it to work but the script work correctly but remember guys the game doesn’t send data back to us so it won’t always be in sync.

11
XIM Link / Noticed Some Boards are being locked?
« on: 04:59 PM - 04/05/18 »
So do we have a guideline on whats okay to post in regard to AHK?  In the discord we are pretty much open to all discussion and sharing so we are kinda striving to help each other out.  I also feel like it helps with the growth of XIM Link and actually coming out with usefull information.  I tried looking for a rules post but I didn't find one anywhere.

I was planning on writing up an AHK beginner guide on here for members looking at making their own scripts but seing as some topics are being closed due to I imagine peoples perspective on "cheating" I kinda don't see the point.Can we get a clear picture of whats acceptable and what isn't?

Also for those who are interested we talk scripting and share code all the time on the discord.

12
XIM Link / Re: Passthrough Joystick Data from ahk to XIM
« on: 08:22 PM - 03/31/18 »
So this could be use to make Radial Maps a one button Macro I take it?

13
XIM Link / How goes the Mouse Profile Feature?
« on: 08:18 PM - 03/31/18 »
So for now I can setup a mouse profile in logitech for XIM Link so that it runs at higher DPI but it works only when the program is in Focus on windows.  Any news on updating this feature so its a little more automated.  I could always write an AutoHotkey that will do it for me for the time being. 

Also what is the equivalent of the code from SandhawC in XIM Link
Code: [Select]
VK88::Suspend On ;Turn Script on when in XIM4 Mode
VK89::Suspend Off ;Turn Script off when in PC Mode

14
XIM Link / Re: Fortnite 1 Key Building
« on: 07:53 PM - 03/29/18 »
thanks fortyone works amazing, just a problem when using the stairs button. it inconsitantly keeps switiching between floors and stairs? what could this reason be?

Could be timing.  we are talking about it in the discord right now but if I find out for sure i will let you know. 

15
XIM Link / Re: Fortnite 1 Key Building
« on: 05:02 PM - 03/29/18 »
I played around with your code just for the fun of it so I'm not sure if it will work.  I just edited it so that you could set your keybinds in just the start of you script so users need to only change them in one place.  Again haven't tested it out so go easy on me if it doesn't work LOL.  Its just some code I pulled out of a script I was using while playing PC Pubg. 

Code: [Select]
#Include %A_AppData%\XIM Link\ScriptAdditionals\AHK_ADDITIONALS.ahk
#NoEnv
#Warn
SendMode Input
SetWorkingDir %A_ScriptDir%
#InstallKeybdHook
#InstallMouseHook
#MaxThreads 30
#MaxThreadsBuffer on
#UseHook
/*
--------------------------------------------------------------------------------------------------
------------------MRog40's Fortnite 1 key Building------------------------------------------------
------------------v1.3 Edited By FortyOne---------------------------------------------------------
--------------------------------------------------------------------------------------------------
------------------KeyBind Link -------------------------------------------------------------------
----------------- https://autohotkey.com/docs/KeyList.htm ----------------------------------------
--------------------------------------------------------------------------------------------------
*/
;KeyBind
Walls_Key = c
Floors_Key = x
Stairs_Key = Space
Pyramid_Key = lShift

Triangle_yButton_Key = j
Circle_bButton_Key = y
R1_rBumper_Key = E
L1_lBumper_Key = q

ExitKey_01 = i
ExitKey_02 = o
ExitKey_03 = p

;Global Variables
keyHold := 30 ; time key is held
cycleWait := 40 ; time between each R1 or L1 press
buildModeWait := 50 ; time after pressing circle to press R1 or L1
slot := 0 ; which build slot it is in (0-3 for walls-pyramid)
buildMode := false ; whether in build mode or not

/*
--------------------------------------------------------------------------------------------------
-----------------Do Not Edit Code Below-----------------------------------------------------------
--------------------------------------------------------------------------------------------------
*/

;HotKeyBind
Hotkey, ~%Walls_Key% , Walls_Macro
Hotkey, ~%Floors_Key%, Floors_Macro
Hotkey, ~%Stairs_Key% , Stairs_Macro
Hotkey, ~%Pyramid_Key%, Pyramid_Macro
HotKey, ~%Triangle_yButton_Key%, Triangle_yButton_Macro

Hotkey, ~%R1_rBumper_Key% , R1_rBumper_Macro
Hotkey, ~%L1_lBumper_Key%, L1_lBumper_Macro

Hotkey, ~%ExitKey_01%, ExitMacro_01
Hotkey, ~%ExitKey_02% , ExitMacro_02
Hotkey, ~%ExitKey_03%, ExitMacro_03

;Events
Walls_Macro:
buildSlot(0)
Return

Floors_Macro:
buildSlot(1)
Return

Stairs_Macro:
buildSlot(2)
Return

Pyramid_Macro:
buildSlot(3)
Return

Triangle_yButton_Macro:
exitBuildModeAuto()
Return

ExitMacro_01:
exitBuildMode()
Return

ExitMacro_02:
exitBuildMode()
Return

ExitMacro_03:
exitBuildMode()
Return

R1_rBumper_Macro:
if(buildMode)
{
global slot
slot := slot + 1
if(slot = 4)
slot := 0
}
Return

L1_lBumper_Macro:
if(buildMode)
{
global slot
slot := slot - 1
if(slot = -1)
slot := 3
}
Return

;Functions
buildSlot(var)
{
global keyHold
global cycleWait
global buildModeWait
global slot
global buildMode
global Circle_bButton_Key
diff := var - slot

if(diff = 0 && buildMode)
{
SendInput {%Circle_bButton_Key% DownTemp}
Sleep keyHold
SendInput {%Circle_bButton_Key% Up}
buildMode := false
slot := 0
return
}
if(!buildMode)
{
SendInput {%Circle_bButton_Key% DownTemp}
Sleep keyHold
SendInput {%Circle_bButton_Key% Up}
Sleep buildModeWait
buildMode := true
slot := 0
}
if(abs(diff) = 2)
{
if(diff < 0)
left(abs(diff))
else
right(abs(diff))
}
else
{
if(abs(diff) = 3)
{
if(diff < 0)
right(abs(diff))
else
left(abs(diff))
}
else
{
if(diff < 0)
left(abs(diff))
else
right(abs(diff))
}
}
}

left(times)
{
global keyHold
global cycleWait
global buildModeWait
global slot
global L1_lBumper_Key
Loop %times%
{
SendInput {%L1_lBumper_Key% DownTemp}
Sleep keyHold
SendInput {%L1_lBumper_Key% Up}
Sleep cycleWait
slot := slot - 1
if(slot = -1)
slot := 3
}
}

right(times)
{
global keyHold
global cycleWait
global buildModeWait
global slot
global slot
global R1_rBumper_Key
Loop %times%
{
SendInput {%R1_rBumper_Key% DownTemp}
Sleep keyHold
SendInput {%R1_rBumper_Key% Up}
Sleep cycleWait
slot := slot + 1
if(slot = 4)
slot := 0
}
}

exitBuildModeAuto()
{
global slot
global buildMode
if(buildMode)
{
buildMode := false
slot := 0
}
}
exitBuildMode()
{
global keyHold
global slot
global buildMode
global Circle_bButton_Key
if(buildMode)
{

SendInput {%Circle_bButton_Key% DownTemp}
Sleep keyHold
SendInput {%Circle_bButton_Key% Up}
buildMode := false
slot := 0
}
else
right(1)
buildMode := false
slot := 0
}


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