XIM Community

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - RML

Pages: [1] 2 3 ... 397
1
Does anyone know why the dynamic curve alleviates the hip/AA issues on ST2? Shouldn't that answer/better explain the problem?

I don't believe that it does, but I will certainly test it again.

2
STv2 players you better prepare. Reverting back to STv1 on the next update.


Thanks for the feedback everyone. What I'm hearing is that the x1 ADS ST is overall better (other than it's slower turn speed). I'll revert back to x1 ST with the next game update drop this week.

man, so even if there is a lot of people who like my settings on ST2, we are still going back to ST1?

ST1 provides very slow ADS speeds and yes RML, with your settings, i just tried it first hand and I have to play a tad bit more passive. Its just not capable of the same performance on 1.5x ST2. ESPECIALLY when I was going against people on PC, the ST1 could NOT hang against those players. I stayed up all night testing both and trust me, there is a huge difference the higher degree of players you play such as PC players. (I NEED ST2 just to keep up)

The ST1 in my opinion focuses HEAVILY on centering and does not give a "PC like Experience" Such as swiping from 1 target to another. I believe people are use to 1x ADS  in COD Games. Another thing I think the community does not understand is that if you were to break out of AA and hit multiple targets with perfect accuracy without SA or Boost or some kind of acceleration, it would either need to be a very uncomfortable high sense which is inconsistent or a very large space to swipe which in Theory can be uncomfortable tracking, for example:

You have 2 targets, you swipe from target one to target 2 with AA. From a PC gamer perspective. All they have to worry about is muscle memory and length of movement it takes to get to target one to target 2. From a Xim Perspective you ahve to worry about that in addition to the large Aim Assist Bubble that will STOP you from going in and Stop you from going out which isn't perfectly proportional to begin with. Your tracking will ultimately have to be longer than the PC Gamers natural tracking.

Now lets say you limit you Turn speed which you can track in half of what Console is capable of. Not only do you increase the tracking lenght (Causing Fatigue), You Decrease you Theoretical TTK because it takes you longer to Lock on.

Want to use SA or Boost to lock on with 1x ADS? well this in return will give even greater inaccurate tracking as the amounts would have to be greater than if they were for 2x or 1.5x

To just state the summary of my point. The Xim is defined to make the PC Experience on Console, yet moving back to ST1 will limit it to more of a controller experience. With ST2 against actual PC players and my settings, I personally felt that I can keep up. I gained a confidence and rivalry as my aim was actually not that off par with there natural 1:1 ratios. 


The Xim was performing to the extent of which I did not think possible. ST1, my thought process was to disable cross play as i just couldn't keep up with PC speed. ST2, my thought process was PC only lobbies to fine tune my settings and let PC players know I can Swipe too!


All I am saying is I personally do not think we should limit the performance of the Xim, Its capable of running more than 1x ADS, we should all come together as a community and figure out how to move our tool further instead of one step back.

I feel you and I appreciate the passion behind this post. No one in the history of XIM has been a bigger advocate of Advanced Settings and mastering Aim Assist with Xim then I have.

That being said, this is about making XIM Apex as much Plug and Play as possible for the majority of user's out there. Most don't share our passion to master settings and take our play to the upper echelons. They just want to be able to use this adapter to play there favorite games with a MnKB. STv1 is the right choice at this point in time. That doesn't mean it won't be revisited if IW were to make some changes to the game.

Still.. You DON'T have to give up STv2.

Rename your current ST, then when the update comes out simply don't replace it. STv2 will remain on your XIM until you delete your current ST and create a new one. So don't delete it!

You can then make a new ST and try STv1 again if you choose. If you like cutting through Aim Assist, IMO STv1 actually does that better then STv2. So you have me at a bit of a loss with that one. Have you tried STv1 with ADS multiplier of 2.0? It still increases your turn speed limit, but isn't as refined as STv2 as it wasn't trained with 2x sens.

There should be no difference with HIP sensitivity between STv1 and STv2. And dynamic curve will not increase your Hip turn speed either. It may change aiming behavior, but not the turn cap.

3
Guys, you can still use STv2. Donít update it.

4
STv2 players you better prepare. Reverting back to STv1 on the next update.


Thanks for the feedback everyone. What I'm hearing is that the x1 ADS ST is overall better (other than it's slower turn speed). I'll revert back to x1 ST with the next game update drop this week.

5
For me ST 1 had issues at all meanwhile ST 2 created more issues. So for that I vote to bring back ST 1 please

What happens when you use ADS @ 1.0 with STv2 and double your ADS sensitivity?

Playing right now RML testing that and itís doubled at 1.0 ads at ST2 and itís decent if your camping but the turn speed while ads is just to limited I turn fast for such a short distance it only works engaging targets far away not any mid range to close combat fights I wouldnít use it and 1.5 is close but nowhere near as perfect as ST1 was

That makes zero sense.

STv1, ADS sens 40 and STv2 ADS sens 80 with the multiplier at 1.0 should feel basically the same.

6
Game Support / Re: New MW Update.
« on: Today at 12:06 PM »
Thanks for the feedback everyone. What I'm hearing is that the x1 ADS ST is overall better (other than it's slower turn speed). I'll revert back to x1 ST with the next game update drop this week.

I wouldn't go that far. I'd say both have their pro's and con's. However STv1 is better for plug n play.

Can I still use v2. 0 after the update?

Yes, rename your MW config to Something like STv2 and then create a new one after the update.

7
@ BestRyzeEu

When you edited this poll did you add all votes for everything accept STv2 to STv1?
I just deleted other options and voting reseted from 0

Thank you

8
I tried STv2 and it didnít go well. Used it against bots for awhile and then in multiplayer. The acceleration while going back to hip was unbearable (very tough to go from target to target). I also tried RMLís 1.5 fix and increased my ADS but then my aim started to lurch to the side while going to ADS because my ADS was faster than my hip, and we donít have the exact ADS delay for these guns with all the attachment options you have.

The acceleration and the aim lurch are just too much to overcome. STv1 feels way better overall, much easier to stay on target.

Please set your ADS multiplier to 1.0 and then double your XIM ADS sensitivity while using STv2 and let me know how that goes.

9
I tried these settings with it set to dynamic and the acceleration just felt too weird and unpredictable for me. I'm trying the ads at 1.5,, 4000 dpi, standard aa, mouse at 1000hz, common and that feels pretty good. I'm not sure how anyone is liking the dynamic setting or if I just have something set up wrong somewhere

I had the same experience with dynamic. I think it could be possible to adjust and that dynamic would work better for low sens players, but it doesn't work well for me personally.

10
For me ST 1 had issues at all meanwhile ST 2 created more issues. So for that I vote to bring back ST 1 please

What happens when you use ADS @ 1.0 with STv2 and double your ADS sensitivity?

11
@ BestRyzeEu

When you edited this poll did you add all votes for everything accept STv2 to STv1? 

12
Yea my biggest issue is that I donít want all that AA bubble @#$% because i dont have it now

Before you update, change the name of your current MW config. Call it STv1 or something. Then after you download the update create a new MW config and it will have STv2. Then you'll have both.

13
326 views and only 35 votes lmao

Do me a favor, please quote this into your OP (original post) so that it doesn't get lost in the shuffle.

Community,

This is your opportunity. OBsIV does not want to have two separate ST's for this game.

Please vote and explain your vote.

If you have both ST's and can test, then please leave feedback on how STv1 compares to STv2 under the following parameters.

Only use linear settings - No Curves, No Boost, No Steady Aim, No SAB

STv1 vs. STv2 using 1x ADS multiplier?
HIP Sens:
ADS Sens:
ADS Delay:
Pro's:
Con's:

STv1 vs. STv2 using 2x ADS multiplier?
HIP Sens:
ADS Sens:
ADS delay:
Pro's:
Con's:

Thanks in Advance!

@rml I personally had the best experience with st2 at 1.5 ads ingame. Maybe people should test this too before they vote. 2.0 is just implemented wrong by iw development team. It might be possible that this will be fixed by iw in future updates... I'd rather have a future proof st.

What was your experience with both at 1x? This is important, I want to determine if STv2 can replicate STv1. I have my thoughts, but I want yours as well.


I still havenít done the update of V2 version, but if I do and i change my ADS back to 1.0 does my config then still feel the same as now with V1?

Before you update, change the name of your current MW config. Call it STv1 or something. Then after you download the update create a new MW config and it will have STv2. Then you'll have both.

When using ADS 1.0 with STv2 you'll have to double your ADS sensitivity. But that's a great question... you tell me.


14
Community,

This is your opportunity. OBsIV does not want to have two separate ST's for this game.

Please vote and explain your vote.

If you have both ST's and can test, then please leave feedback on how STv1 compares to STv2 under the following parameters.

Only use linear settings - No Curves, No Boost, No Steady Aim, No SAB

STv1 vs. STv2 using 1x ADS multiplier?
HIP Sens:
ADS Sens:
ADS Delay:
Pro's:
Con's:

STv1 vs. STv2 using 2x ADS multiplier?
HIP Sens:
ADS Sens:
ADS delay:
Pro's:
Con's:

15
Game Support / Re: New MW Update.
« on: Today at 08:17 AM »
Question,

I have the v1 config when i download the latest packs, and select a new config it will be the v2 config, but will my original config stay v1 as long as i dont delete it?

Yes


I've tested v1 and v2, both at ADS x1, ADS x2 and various stages in between.

ST v2 is jittery at all multipliers, and I have to clean it up with Smoothing and an Activation Delay. I donít feel that itís any quicker to turn on HIP than ST v1, just twitchier, as though the Dead Zone were larger. I get the same experience if I add a bunch of Boost to v1ís Hip.

ST v1 at ADS x1 is very clean: requires no tweaking at all. Very smooth.

BTW, I'm a low DPI player. I play at 1800. I suspect that those who play at high DPI and like their movements twitchy are the ones that are most suited to v2 (or v1 with Boost).


What's your HIP and ADS sens?

Also, let's move this feedback to this thread please and all involved please VOTE and explain your vote.

https://community.xim.tech/index.php?topic=82930.0

Thanks

Pages: [1] 2 3 ... 397