4
« on: 08:55 PM - 01/15/21 »
I have my controller connected to controller tester apps, and they show that its the Apex Xim disportationately reading X and Y at irregular values. Once one axis reaches 100, it messes up the mouse movement such as under shooting enemies. Now if I take the ballistics curve. I can fix it. But I lose 18% of my maximum X axis throttle. This isnt the Game Translation. The Apex Xim needs a Beta feature that allows us to cap maximum analog movement. In Destiny 2, Aim assist disables at speeds above 97% and Aim assist turns off at below 1% aim. because Destiny 2 has a mechanic by developers that create equal throttle that maximum 97% - 100%. its a no win situation. I have slower speed but am unable to shotgun in destiny 2. Doom 3 Config has the same problem as Destiny 2. Call of Duty has this problem but nobody is EVER gonna notice because there is NO vertical combat in Call of Duty.
This is something I am noticing that nobody is understanding, the input translators are fine, but by capping the X Axis and Y axis, you would be able to achieve better mouse movements. Smoothing would be more smooth, because you wouldnt be snapping into 100% axis range quickly. which really cause erratic aim. I cap my peak Ballistics Curves and I will release my Destiny 2 shared config and show you what I mean. I could walk you through what happens and how the current features of ballistic curves is limiting and there are features that would benefit ballistic curves greatly such as having axis cap. My Y value goes past 100% when i am at 55% ballistic curve whereas the X value stays below 100%.
We need ballistic curves to work good with input translators and they aren't because its missing this important feature that would benefit them greatly. You can't flick your wrists in games unless you cap the peak curve of ballisics.
its the input translator doing its job but the Apex Xim should be designed where it can stop one axis when lets say the Y axis goes 100%.
I like to set my ballistics curves endpoints at a flat line after the value where my analog movement on one axis hits exactly 50% and want my values to be equally capped at 50% like 50% was the stick's 100%, this is unachievable without a feature that would allow me to do so.
I could send you photos with descriptions of everything with proof on what is happening. But would the programmers of Apex Xim be able to add the feature to cap Axis's for special ballistic curves?? i have 100 at my ballistic curve set to 50%