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Messages - Jedi Master Bates

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1
Your symptoms point to the mouse rather than the game. Check your sensor for debris, give the pad a clean, tune the mouse to the pad and if possible, try a different mouse.

I'll give that a whirl, but it seems unlikely since the the XIM indicates the max game speed has been reached when the freeze happens by flashing red. Or maybe I'm missing something?

EDIT: Went back to black ops 4 and it doesn't happen on this game.

2
Has anyone else been experiencing (recently -- last 2-3 weeks) a freeze in mouse movement when trying to make a sudden shift of view to get on target in FPS's? Namely COD: MW and Overwatch.

It usually happens when a quick turn is combined with a jump in MW, and just a sudden quick turn in OW will result in the reticle freezing in place for a moment, until what appears to be the game catching up, and then it will resume normal function. It's frustrating because it keeps me from getting to my enemies just on the edge of my FOV without a split second freeze and reset.

I'm positive it's the in game movement speed, because my XIM blinks red when the freeze happens, but the weird part is this is a very recent problem and I haven't changed anything in my profiles in months...

Has something perhaps changed in these games?

3
Game Support / Re: Planned Support List
« on: 07:12 AM - 11/03/19 »
Been with you guys since XIM 3 and I am now using a XIM 4. I just wanted to stop in and express my gratitude for everything you guys do. Seems there are several people here who are frustrated with how long the MW ST is taking to be released. I'm amazed and extremely thankful that you guys offer continued FREE support for a product I bought years ago. The technology you have conceived is far superior to any of its competitors, and I have rarely been this enduringly satisfied as a consumer.

I am excited, but patiently awaiting the MW ST release. Again, thank you guys so much for all you do! Keep up the phenomenal work (:

Agreed. I have already gotten my brother to purchase a Xim, and now my sister is also going to purchase one, and it's all because I only have excellent things to say about the product and support from the team that builds it. It's definitely helped reconnect with friends and enjoy playing console games again, after coming from PC.

I back the Xim team fully.



Also, thanks for the MW ST drop, Mist! Been looking forward to this bad boy.

4
I'm not seeing a "remastered" option in the list of available ST's when I search for it in the companion app...

5
Game Support / Re: Best setup for Apex Ledgends
« on: 05:42 PM - 03/04/19 »
Is anyone using a delay for ADS? Or are you keeping it at 0?

6
Game Support / Re: Best setup for Apex Ledgends
« on: 04:12 PM - 02/24/19 »
What delay is everyone using for the ADS?

7
Hi Alan. Good post  8)

On the Inventory tutorial however, you have turn assist checked, and the activation key is "mouse forward". What is mouse forward?  ???

8
Game Support / Re: BO4 My Advanced Setup (20181216)
« on: 02:02 PM - 12/30/18 »
Hi RML,

I've been using your setup here since day one, and it was really a big hit for me when the game first came out. Since, things have been feeling clunky and out of sync with all the new updates, so I decided to do some investigating. Turns out I had pretty old firmware for my Xim and Manager. I just recently downloaded the new beta firmware (20181109) for both my Xim and manager, but I am still getting the error message when I try to apply your new changes to my ST. I looked for the 20181204 update that you referenced, but the latest I can find in the forums is 20180501. Could you link me the new firmware update? I'm having a hell of a time with all this, mainly because I'm as green as they come when it comes to the Xim.

Cheers mate!

9
If Microsoft gets this right, it will be a game changer.
Unfortunately not.

If Microsoft implements the code right, keyboard and mouse will function correctly on the XBox. But devs won't use it; they've ignored the facility on PS for years.

In theory, it sounds great, for all the points you've listed, as well as greatly increasing the playercount for any game (especially if cross platform gaming works out), but in reality, apathy from the developers means we're not going to see it utilised any time soon.

I don't really know about that. You're using 2 different data populations with significantly different variables to come to the same conclusion. PS's failure/success with a feature doesn't determine someone else's, regardless of how long they've had functionality for it. A large part of success will depend on advertisement, convincing devs -- by perhaps offering incentives -- to take advantage of the opportunity, offer full support to devs, create a reliable and appealing native M+K support, etc.

You could potentially be right, but you say it like it's a guarantee that the same thing will happen to Xbox like it did PlayStation. It's a possibility, but the ball is in Microsoft's court on how good or bad they can make it, which will certainly have an effect on it's success.
I definitely didn't intend to make it sound like it's guaranteed.  I more or less think Microsoft would be stupid to make a public announcement and not take advantage of an opportunity that would clearly help differentiate itself from it's other console counterparts.  What I really meant to say is that this could be the very thing that if done right could help bring more players to the platform.  It's pretty obvious that Xim over the years has become much more popular than it was in the days of it's predecessors (I have been purchasing this product since the original Xim with the xfps sniper).  It's turned from a niche product, to a product that is very well received and for a significant amount of time sold out.  It is regularly mentioned in other forums and recognized by very popular gaming oriented websites all over the web.  Over the years it's turned in to less of a niche device and more of a regularly well known product.  Taking that into consideration, I have to admit there is a market for M+KB input on consoles.  If Microsoft doesn't take advantage of this, they would really be shooting themselves in the foot.  I do recognize that the game developers have to support it, so it is a two way street, but if Microsoft encourages and cooperates with devs, this could be a truly special gift to all of us preferring this input method and will help bring people to the platform who have never considered it before.  Microsoft has never really been a beacon of innovation like Nintendo, but I think I'm right in saying that this will be a massively missed opportunity if they don't take advantage.  Microsoft owns the mouse and keyboard realm, so I would hope it's implementation would be done better than it has in the past.  Sure Sony has had this tech for some time, but Microsoft owns the very market that has put M+KB in our hands for quite some time.

All very good points, I can get behind that logic.

10
The XIM has always been detected as a controller. Thatís why you have a controller plugged into it. Thatís been explained an infinite number of times around here. Microsoft canít and wonít block the XIM.

Good sir, not to belabor the point or attack you for addressing the issue:

My issue with your response is that you are saying that the xim has "always been detected" as a controller. I understand that there are several other posts in this forum that have discussed this issue before.

With that being said it seems that the logic here is that the xim will never be blocked by the xbox simply because "it never has before." That's not a very reasonable response especially since there are post from the console manufacturer's representative (xbox) which I have posted earlier in this thread AND a post from one of the game devs (PUBG) which was linked on another thread that definitively state that the xim is detectable and its usages are being monitored:

that discussion occurred here:

https://community.xim.tech/index.php?topic=60349.msg650194#msg650194

My point being, those announcements occurred much earlier this year, yet it's implementation has not been completed. At THIS POINT it appears a fix has been developed and is nearly approaching implementation. It just seems that any response that addresses this, simply ignores those material facts that exist outside the bubble of this "pro-xim" bubble we are in. I'm not saying that "Rome is Burning." I'm simply saying the evidence is mounting that a ban of the usage of the device as we know it is looming. And the responses that insist that it will not be banned are not appearing to be rooted in anything other than, they can't differentiate this device from the controller and therefore, it cannot be detected nor blocked. It seems a bit insufficient. Just my opinion.

I really really like this Xim product, but I echo this concern from GIMANNI. And to add to it, if Microsoft really wants their M+K native to really take off, it might be in their best interest to block the Xim. Just because it's never been detected in the past does not mean technology can't be created in the future to do so.

I hope not, because it's a great product and I can find so much support online, and the tutorial videos they release are so helpful.

11
For your sake, I hope Iím wrong. But I really donít think I am.

For me, it makes no difference, because I use the Xim lol.

But I agree with Blizzards stance on WoW not being for console. It would have to be dumbed down to the point that it would lose a lot of things that make it great. But I do think that more MOBA games will bite, and obviously games like Halo will probably incorporate it at some point.

Either way though, I wouldn't use the native any how, becaue I doubt it will be better than the Xim.

12
Gotcha. It's because he said "no offense" isn't it? That makes it non-personal :D

Well, this sounds like I picked an Xbox fanboys nerve :D :D :D :D

No offense.

None taken mate. Just wanted to make sure you had the whole picture.

13
I mean, sure. Beautiful way to dispel any points I've made by making a personal attack on me?

You da man :)

I mean, he's not wrong, and it's not really a personal attack. Also, a wall of text does not necessarily equal valid points have been made. Points, perhaps,  but that doesn't constitute a "proper" rebuttal to each remark.

Quote
That would be valid except the reason it wasn't used was not because of Sony's decision. It was the Dev's decision.

Those are the same Dev's that were and are making games for all of the platforms. So, by saying, "Well now it's different because now the Dev's have a decision to make it!" makes no sense.

I don't believe I said the latter, and if I did, it was not in that context. Devs having the choice isn't the point, devs having proper tools and ease of implementing is what will determine if they decide to use it. From the sounds of it, PS never did much with M+K other than make it possible. How possible it was (i.e. how easy/hard or rewarding it was) however, from what I've read it was pretty sub-par. Microsoft has the opportunity here to really improve on that, and exciting things can potentially come from it. But as Bertuzzi has already stated, if it doesn't work, then nothing of value was lost.

14
Quote
author=Bertuzzi1616 link=topic=70363.msg713342#msg713342
Agreed. It's a new opportunity here and we'll see what happens.

So far Microsoft seems intent on pushing/supporting this properly and not just enabling the option and leaving it at that.

Has anybody tried one of the PS games with the MnK option? Does it feel proper native control like a PC or is it kind of gimped? I know people have said that MnK on fornite didn't feel great.

Maybe it has been possible on PS but has never truly been like proper native MnK like PC? Maybe Microsoft can make it more like true PC MnK? Which in turn might lead to more games/devs supporting it?

Maybe nothing will change and only a couple games will weakly support it. Or maybe we will see some actual change here.

No one knows how it will go at this point, but the potential is there for some cool things to happen from this. It's hard to see why people feel the need to be pessimistic about it before anything has had a real chance to happen.

Look on the bright side, be optimistic! Some cool things could happen here! If not, oh well things will continue as they've been, there's no negative side to that. But on the other hand if it takes off, there's a lot of positives to be had!

Completely agree. Well said.

15
If Microsoft gets this right, it will be a game changer.
Unfortunately not.

If Microsoft implements the code right, keyboard and mouse will function correctly on the XBox. But devs won't use it; they've ignored the facility on PS for years.

In theory, it sounds great, for all the points you've listed, as well as greatly increasing the playercount for any game (especially if cross platform gaming works out), but in reality, apathy from the developers means we're not going to see it utilised any time soon.

I don't really know about that. You're using 2 different data populations with significantly different variables to come to the same conclusion. PS's failure/success with a feature doesn't determine someone else's, regardless of how long they've had functionality for it. A large part of success will depend on advertisement, convincing devs -- by perhaps offering incentives -- to take advantage of the opportunity, offer full support to devs, create a reliable and appealing native M+K support, etc.

You could potentially be right, but you say it like it's a guarantee that the same thing will happen to Xbox like it did PlayStation. It's a possibility, but the ball is in Microsoft's court on how good or bad they can make it, which will certainly have an effect on it's success.

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