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Messages - Mongoose87

Pages: [1] 2 3 ... 9
1
Game Support / Re: New Fortnite st released
« on: 03:18 AM - 10/23/19 »
Any advice on the ads horizontal / vertical settings when having Xim ads disabled and using in game ads sensitivity instead.

My advice, dont do that ;).
Your xim fortnite config is then no longer optimized for your ingame settings and you usually suffer in ads mode from things like
- aim acceleration
- inconsistent aim assist
- stutter or skipping

there are better waits to overcome the ads slowdown while building stairs :).

I found this post from Mist. Itís from back in January though, so Iím not sure if it would be different or not with the new aim mechanic changes.

Hip and ADS use the same ST in Fortnite so there is no need to worry about keeping the ADS page enabled. The above is true for games that use different look mechanics and STs between views.

2
Game Support / Re: New Fortnite st released
« on: 03:03 AM - 10/23/19 »
Any advice on the ads horizontal / vertical settings when having Xim ads disabled and using in game ads sensitivity instead.

My advice, dont do that ;).
Your xim fortnite config is then no longer optimized for your ingame settings and you usually suffer in ads mode from things like
- aim acceleration
- inconsistent aim assist
- stutter or skipping

there are better waits to overcome the ads slowdown while building stairs :).

Thanks for that. Will have a browse around the forum for one of those better solutions. Does having the in game build and edit values higher effect anything badly?

3
Game Support / Re: New Fortnite st released
« on: 01:28 AM - 10/23/19 »
Any advice on the ads horizontal / vertical settings when having Xim ads disabled and using in game ads sensitivity instead.

Apparently to have x and y ads the same on the new settings, vertical should be higher than horizontal. Thatís why when you copy from legacy it sets the values different. Eg. legacy value of .5 ads will set as 53% horizontal and 65% vertical when using copy from legacy. Is that behaviour the same when using Xim, or does it somehow change when running through the ST hip profile.

Basically want to know if to have x and y even for ads, would 53% / 65% ads be correct (like it would be when using a controller), or should it be 53% / 53%.

4
Game Support / Re: New Fortnite st released
« on: 01:08 AM - 10/23/19 »
Does turning boost ramp time matter of boost is set to 0%
Yeah I also noticed the only thing missing in settings update is turning boost ramp time for look and ADS sens

Should we turn this to 1 second in order to try minimizing this boost?

The ďTurning boost ramp timeĒ is how long it takes for the horizontal and vertical boost values to kick in. Since those are at 0 (no boost), then the ramp time setting doesnít do anything.

5
The default field of view got changed from 90 to 75. No idea if this could affect anything or not. Just a thought though.

6
Not sure if the below change is applied when using the legacy setting as well, or only the new settings. If itís been applied to the legacy setting, then using legacy with the current Xim ST may still feel a bit off. Hopefully itís still at least useable that way until the new ST is done. Feel sorry for you guys having to constantly retrain.

ďImprovements made to diagonal aiming to make it consistent regardless of the horizontal/vertical sensitivity ratio.ď

7
https://www.epicgames.com/fortnite/en-US/news/aim-high-test-your-skills-in-the-combine

They are making changes to diagonal aim movement. They are giving adjustment settings for a lot of things. Aim acceleration, curve settings, aim assist strength, and lots more.

8
Logitech g502
PS Nav
12k dpi
1k polling
Default sync
4.75 in app hip
app ads deactivated
In game ads .55
In game scope .55

Finding itís feeling good. Had to drop app sensitivity exactly half, from 9.50 to 4.75 with the new ST.

9
Game Support / Re: The new fortnite ST (now available)
« on: 08:32 PM - 05/18/19 »
Had to bump my app sensitivity down to half what it was previously. Just kept lowering it until it felt right and it ended up exactly half. Was 9.5 default and now itís 4.75 default. Running .55 ads and scoped in game setting.

10
Game Support / Re: The new fortnite ST (now available)
« on: 06:38 PM - 05/18/19 »
It's available for download now for everyone that's been waiting. I noticed right away the sensitivity is completely different now. I'm assuming we keep the same default deadzone.

Interesting that the sensitivity has changed so much. Assuming default deadzone as well, but wouldnít mind having it confirmed.

11
Game Support / Re: Fortnite deadzone
« on: 08:13 AM - 03/22/19 »
I retrained the game earlier this month (after the deadzone setting introduction) and didn't find any changes to the look mechanic. Do things feel off when playing in a creative or private STW match while not aiming at targets that would activate aim assist?

By ďretrainedĒ I assume you mean just checked it? As in thereís no new/updated ST to download since there was no changes you found.

12
so basically all the deadzone does is change the sensitivity lower deadzone = faster movement = less accurate. if yall like .10 dead zone up ur sensitivity but leave default deadzone lol

Deadzone doesnít affect sensitivity. With a controller thumbstick it does this... It is the amount you have to move the thumbstick before it registers that you have moved the thumbstick. Basically it is literally a deadzone (the first bit of movement of thumbstick inside the ďdeadzoneĒ will not do anything). It is there to avoid very minor unintended movements causing your aim to move, and also to counter stick drift.

Google it for some better explanations than what Iíve just given. Itís a pretty basic concept but can be awkward to explain.

yeah but we use a mouse and keyboard. sooo it doesnt matter how far the dead zone is considering we have none. its like half pulling the trigger. you can do that with controller but for us its just a left mouse click. so dead zone doesnt do anything for us except increase the turn speed thus why I said people saying the new dead zone is better. if they were to increase the sensitivity they would get the same results but more accurate because its on the correct st.

It is important to have the deadzone at the correct setting. The reason we have no deadzone is because the ST is trained based around the games built in deadzone settings. If the deadzone is different from what the ST was trained at then it can result in poor aim mechanics (especially micro movements). If the setting is too far off then you may find you have to move the mouse too much before it registers, or you may be unable to do very fine movements since it will start moving at a faster speed.

At this stage there is still a chance that the deadzone default setting post patch is different from what it used to be behind the scenes before the patch.

13
so basically all the deadzone does is change the sensitivity lower deadzone = faster movement = less accurate. if yall like .10 dead zone up ur sensitivity but leave default deadzone lol

Deadzone doesnít affect sensitivity. With a controller thumbstick it does this... It is the amount you have to move the thumbstick before it registers that you have moved the thumbstick. Basically it is literally a deadzone (the first bit of movement of thumbstick inside the ďdeadzoneĒ will not do anything). It is there to avoid very minor unintended movements causing your aim to move, and also to counter stick drift.

Google it for some better explanations than what Iíve just given. Itís a pretty basic concept but can be awkward to explain.

14
Xbox user. So should I adjust the deadzone setting in game ?

Leave it as default for now. Default is most likely the same as what it was prior to the patch. Assuming that is the situation then it is what the ST has been trained around. If you adjust the deadzone up or down then it will most likely mess up your aim some way or another.

Mist is going to check it when he gets a chance to make sure that default is correct and what it used to be prior to having the option to adjust it. If it turns out to be different then he will either give us the correct number to set it as, or more likely put out a new ST based around the default deadzone so itís one less setting for people to have to adjust in game.

15
Not likely. When I train using other deadzone values the end result is the same look mechanic with another deadzone value. There was one game in the past that expanded the turn speed but I don't recall the game and haven't seen this behavior since.

Have you had a chance to check yet if the current default deadzone values for Xbox and PS4 are the same as what it was behind the scenes prior to the patch? If itís changed then hopefully we just need to match our in game setting to what the ST was trained at. Also, that they havenít made any other minor aim changes due to the patch note ďSensitivity handling behavior unified across all game modesĒ.

Imagine youíre pretty busy at the moment with a bunch of new games out recently. Itís been a much busier February than usual for game releases. Keep up the great work youíre doing.

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