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Messages - Darryl

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1
Game Support / Re: Best PUBG ST discussion
« on: 04:51 PM - 02/06/18 »
Lithe,

I can't stand aim acceleration and would like as little as possible. I've seen videos around of people suggesting that AA be set to 10 to avoid this. Do you have any insight into that? It does seem that when I set it to 0, it takes longer for my movement to get up to speed but does ramp up, as if 0 is the setting for maximum time it takes to get from low- to high-speed movement, or acceleration.

2
Game Support / Re: Best PUBG ST discussion
« on: 04:27 PM - 02/06/18 »
Bully, I followed your link to your xim4 profiles but didn't see this pubg one. I've browsed through the thread but wanted to make sure I was on the most-recent version. It looks like it's been through some iterations. Do you have the most current one handy?

Also, I tend to do a lot of 3rd person pubg even tho I'm much more comfortable playing FPSs. I am just not yet acclimating to pubg's bizarre system and style. Do you have any suggestions if I wanted to tighten your profile up so that the 3rd person was able to aim similarly accurately to the way it sounds the 1st person is?

Also, are you in 3rd all the time for room clearing/looting and then go straight into 1st person when combat is imminent?

3
Game Support / Re: Post your Overwatch Settings
« on: 11:42 PM - 07/06/17 »
I noticed that if I didn't have enough boost or curve that movement felt strained or difficult. It was chunky, and I had to move my mouse fast enough to overcome the resistance and move a chunk. It seems like you have more boost than the PS4 people were saying is necessary though, so not sure if that's it?

When I got mine set up just fine, but I wanted to experiment with some curves for turn speed, sometimes I would find this would crop up in weird ways and I wasn't sure why.

Does this happen when you have a straight curve from 10 to 100? Or when you have a default curve but with boost instead?

4
Game Support / Re: OVERWATCH Linear Fix
« on: 06:58 PM - 06/27/17 »
Not sure where to post this but was wondering how to copy and paste a curve on the xim manager for iOS?

Any help is greatly appreciated. Thanks

There are two icons/buttons next to the curve, one is of two boxes (copy), the other is one of those boxes and a down arrow (paste).

5
Game Support / Re: OVERWATCH Linear Fix
« on: 10:49 PM - 06/25/17 »
Can't wait to experiment with these. The image of the second curve is missing currently, FYI.

6
Oh no! That sucks. I'm glad it was cheap. I really like using it for FPS's, so that'll be pretty disappointing when it happens. It's ALWAYS plugged in via USB, so I hope it lasts longer than if I was using it by charging/discharging.

I found some directions for replacing the battery, if that's at all useful to anyone. I might have to use these at some point. Same site sells a replacement plus tools necessary for $8.49. That's not too bad.

http://www.mpfproducts.com/blog/how-to-replace-the-lis1442-battery-in-your-sony-ps3-move-navigation-controller/

7
Game Support / Re: OVERWATCH Linear Fix
« on: 11:37 AM - 06/24/17 »
There seems to be a range around where it's prob appropriate for the PS4. But I'd recommend increasing until just when you smallest mouse movements are beginning to register on screen. If you move the mouse a TINY amount and there is no change on screen, you need more boost.

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Game Support / Re: OVERWATCH Linear Fix
« on: 12:43 AM - 06/24/17 »
I have a mouse button bound to pulling up the chat wheel. I assign that same button to xim's Turn Assist. In this way, as you hold that button and move your mouse in a direction (like toward emote), the xim will keep sending turn data as if you were holding that direction with a controller analog stick. Same with any game with a communication wheel (BF4's comm rose, etc)

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Game Support / Re: Post your Overwatch Settings
« on: 12:35 AM - 06/24/17 »
I'm definitely appreciating 2000 DPI. I occasionally switch between boost and curve. I think I prefer boost. I can't tell for sure, but with curve, it feels like I'm not getting the high end turn speed like I am with boost. Like I can't 180 as quickly.

10
I didn't even know the Nav controller had a battery. Mine is plugged into the Xim with a USB cable, so it's always powered.

11
I spent around $7 on the Nav controller, so I'd say it's worth it. I use it in the left hand and use a Logitech G502 on the right hand. It would be nice if I had 1 or 2 more easily-reachable buttons somewhere between the two, but everything important is covered. I dig it.

12
Game Support / Re: Post your Overwatch Settings
« on: 12:05 AM - 06/22/17 »
I have found Tracer so much more usable since moving to Linear with the Console Crossover profile. I have turned my G502 down to 2k like suggested and was skeptical about it. It does seem improved to me as well though. I have my sensitivity up around 110 or so. 4875 or so on the boost (xbox). I can turn around much quicker than I used to be able to with exponential, and because the input is so much more precise and responsive than exponential, I can use tiny movements to move in small and precise ways. It's not -perfect-, but dare I say it is almost PC-like.

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Game Support / Re: OVERWATCH Linear Fix
« on: 06:42 PM - 06/18/17 »
Yeah, once you've set up the Console Controller Crossover profile and set Overwatch to Linear Ramp, you should notice right off the bat that it takes a LOT of mouse movement to turn or look around. The smaller mouse movements are being cut off and not recognized by Overwatch. As you raise the boost (or curve), you will find less and less mouse input necessary to start turning. Using the slowest mouse movement you can, you want to increase your boost until that slow movement is just being reflected on screen.

I have found that once I get this dialed in, I can even raise my sensitivity past where I used to have, which gives me far better turn speed/180's, because the tiny movements I make are translating properly rather than becoming overly fast accelerated swings with Exponential.

14
Game Support / Re: Post your Overwatch Settings
« on: 01:19 PM - 06/12/17 »
It sounds like you're on the right track, but a reminder to either try the boost OR the curve, but likely not both of them (unless you were splitting the difference with half of one and half the other for some advanced reason.) How is feeling? Do you feel like the mouse movement is crisper and more accurate?

15
Game Support / Re: Post your Overwatch Settings
« on: 02:17 PM - 06/11/17 »
Getting linear ramp working requires a few things to be done and won't work well if you miss any steps:

1. Create a new configuration using Console Controller Crossover and DO NOT use the Overwatch profile -- This is essential because the Overwatch profile is translating input to try and overcome Overwatch's acceleration and sluggish motion. If this same translation is applied to Linear Ramp, it will be worse than any of the other options. Each game has its own peculiarities that need translating, but the Console Controller Crossover profile is supposed to send fairly raw input to the game, which pairs well with Linear Ramp's linear motion.

2. You need to either use Boost or a curve to overcome the dead zone that Overwatch has built in. I'm on the xbox and the boost is around 4900 or the curve around 12 for me. (It is a bit lower on the PS4 as I understand it.) The boost or curve needs to be dialed in properly for your setup. At first, your mouse movement might not register at all (this was my experience) because of the dead zone Overwatch has. As you increase your boost or curve, however, you should find the movement registering but will be chunky and jagged. You want to continue to increase your boost and curve until the tiniest mouse movement is reflected by turning on screen.

3. Copy your buttons over from your Overwatch profile and you should be good to go. Make sure Aim Smoothing is at 0 in Overwatch.

This has resulted in the best movement yet for me. With the G502, I've also taken another user's advice and dropped my DPI from 12000 to 2000 (and then multiplying my Xim4 sensitivity by 6 to make up for it). Not sure what's at play here, but I feel like I'm getting improved responsiveness as a result.

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