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Messages - DR_Ballisticz

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1
XIM 4 Discussions / Re: Dr_ballistics Bo3 Curve (beta)
« on: 09:27 PM - 11/18/15 »
The saddest part is its over a dollar. lol

how petty can you be..i've literally wiped my @#$% with a dollar bill, and these guys are stressing over it x) hahaha. ...sad really..

I wonder if they yell 'scam' at waiters for accepting tips since people can carry their own plates...bettet yet, i wonder of they're trying to inform the customers as too why they shoulden't tip. lol  ::)

2
XIM 4 Discussions / Re: Dr_ballistics Bo3 Curve (beta)
« on: 08:34 PM - 11/18/15 »
5,000+ views too...i'm honored. :')

I'd like to take this time and thank the 'forum rats'..without your free publicity i would have been forced to go back to my cave where i study ballistics in the dark..you have all allowed me to blossum into the doctor i am today...and for that, i thank you. :)

For real tho...who needs a marketing agent, when you got these guys :).
#Non_profit_doctor
#Not_selling_anything.
#Framed

3
XIM 4 Discussions / Re: Dr_ballistics Bo3 Curve (beta)
« on: 07:56 PM - 11/18/15 »
Noooo! Please don't ...
I've been framed I tell yah!! :0

4
XIM 4 Discussions / Re: Dr_ballistics Bo3 Curve (beta)
« on: 07:49 PM - 11/18/15 »
that's fake.  ::) good try though :P

5
XIM 4 Discussions / Re: Dr_ballistics Bo3 Curve (beta)
« on: 05:00 PM - 11/18/15 »
but i did answer.  ^_^

6
XIM 4 Discussions / Re: Dr_ballistics Bo3 Curve (beta)
« on: 04:42 PM - 11/18/15 »
lol.

7
XIM 4 Discussions / Re: Dr_ballistics Bo3 Curve (beta)
« on: 10:39 AM - 11/18/15 »
I can't believe people are giving this guy money. The whole point of ST training is to provide a 1:1 mapping. You really think his curve is going to give you a better result than the team that created the device? Selling curves on the official forums should be forbidden and anyone trying to do so should be banned.

im not charging anyone.

and actually...in this case. Yes. Yes i can. 1:1 isnt optimal for AA. but lets not talk FACTS....lets talk opinions....and i think you're 'special' for making that argument.  :)

8
hi monkey :)
if you ever want too back your talk up,. send me your gamertag.
id be more than happy to give everyone a demonstration of the power of my curves against 1:1 players  ;)

P.S. I did cite my sources ;)

9
XIM 4 Discussions / Dr_Ballistics intro To Creating Curves
« on: 09:50 AM - 11/18/15 »
Hello Everyone, since Obsiv is such a great guy and turned his head on many thing's I've done. I Figured I'd make a contribution to the community with a little mini tutorial on the how to get started with curve editing ill be linking a topic i used when i first started making curves. Enjoy.

The basics ==> http://xim4.com/community/index.php?topic=21648.0


***I have my screenshot examples on hip...all these basics apply to both hip and ADS curves.***

1.Choose a Sensitivity to start at. Look to see when your xim blinks. This is when you've reached the "end of the curve" E.I. maximum stick throttle.





*note* Just because its a low number doesn't mean it will be slow. You can recreate this another way by editing your curve. example below. Many of my curves for ADS use 1.7 Sensitivity at 12,000 DPI.



*note again* since The x-axis is mouse velocity. When editing the curve later, if you have it 'peak' to maximum stick velocity half way thru. The rest of the 'mouse velocity' goes unused. and swiping faster will not go faster. To many, this is known as a 'slow feeling'..

2. Knowing what mouse velocity corresponds with what part of the curve. Get a "feel" for what mouse velocity effects what part of the graph. I do this by doing soo..



Once i go faster than that, my movement will suddenly stop. I find it a lot easier to edit on lower sensitivities since its a lot easier to predict when the stops are about to happen.

3. Screw 1:1. When editing your curves, find a good ratio you like. by ratio i mean, the amount your 'y-axis' increases when you move your 'x-axis' for example. below i have a curve that has 1:1 at the beginning which goes up by 5 evenly., in the following curve it starts going up by 10 about half way through. In this 'zone' many people feel a "snap" feeling. It's nothing more than sudden mouse velocity that got suddenly stopped with the help of AA. This is one way of optimizing AA. ;)



4. Start from scratch..By doing this you don't have a frame your editing off of. create your perfect curve. if you like shooting from a distance go up by ratio of 3 for the first 20% of the curve. Then go up by a ratio of 7. or build up to that ratio by going up by 3.5...4.5...5.5.. play with it. I start this process by doing so...start from nothing and feel your curve every step of the way.



The biggest advice i can give is, play with it. If you find its 'too much, you can always go back to 1:1. This is for those that truly want to customize their aim to best fit their play style. This is also a tool you can use to exploit certain in game mechanics more efficiently. I.E. AA.

This is my contribution to try and help people until a more proper and formal editing tutorial is made.

Only reason i took MY time to make this is because of all the people who have supported me. Some of you are beyond generous! :') 
Your move haters..  8)

10
XIM 4 Discussions / Re: no aim assists much better
« on: 08:27 AM - 11/18/15 »
You don't get it, don't you? That Aim Assist option does not affect multiplayer. It's placebo. It's all in your head.
i think it's you that dosen't get it lololol

11
XIM 4 Discussions / Re: Dr_ballistics Bo3 Curve (beta)
« on: 08:12 AM - 11/18/15 »
ill see what i can do..
ill post a little tutorial on this topic by the end of the day.

12
XIM 4 Discussions / Re: Question about Progressive Delay.
« on: 08:00 AM - 11/18/15 »
Yes

13
XIM 4 Discussions / Re: Dr_ballistics Bo3 Curve (beta)
« on: 07:56 AM - 11/18/15 »
Thanks for the feedback :)
ive actually had a few people say thee same about the 'lag feel'. thats nothing more than my 'experimental' hitbox..try shortining the duration or 'severity' of it. as far the slow speeds, after the 'hitbox' elevate all the points after by a greater ratio..so instead of going up by what i have..try going up by a value of '3' more..still slow?? go up by at a accelerated rate. 3...4.5.....5.5...

im a slow sensetivity player so mimicking your same mouse behaviors is 'difficult' lol. With the hybrid i just made it possible to swipe faster for me with no blackdot..

as for the 'it keeps moving'..its the high boost..lower it a little till you can 'predict' it better. it serves as more as a 'magnet' in more gunfight then a 'overshooting variable"...

and why does everyone keep saying its slow?? lol. is my 'ADS' really that 'restricted'. :/

14
XIM 4 Discussions / Re: Question about Progressive Delay.
« on: 07:42 AM - 11/18/15 »
it takes place of the delay in ADS advanced setting

it might just me be....but does anybody ever feel like their HIP sensetivity changed if you change your ADS sensetivity?..ive noticed it for a while when i switched to the 'progressive delay'...could be a glitch or in my head though.

anybody else experiance this?? and how exactly does it 'Blend' the two??...does it match curve behaviors or combine sensetivities?? reason   im asking is with different curves, our sticks might be throttled differently...from a technical standpoint...how is it combined?? might give insight as to why 'obsiv' isnt fully onboard with it?.

15
XIM 4 Discussions / Re: Dr_ballistics Bo3 Curve (beta)
« on: 05:47 PM - 11/17/15 »
No idea what your talking about..
I do hope you have a beautiful day though. ;)

No ones perfect. Due to large volume, i may have not sent the pack out to everyone.

If anyone hasent recieved it, please send me an email by responding to any of our messeges. happy curves everyone!  :D

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