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Topics - ak-xs

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so back in the PS360 days i wanted to play Vanquish with the XIMs. you could, just load a generic profile, make some adjustments.. wasn't the best setup, it would be impossible to play on online mp level even against noobs, but you could do the challenge arenas successfully.

i refused to play the game without mouse support, and despite asking time and time again no profile was ever made. either due to backlog constraints and lack of general interest or other limitations (i don't think there were any), it was considered about as much as anyone did that Trump would win 2016 in 2015 or previous. well, fast forward to today and the BEST @#$% (sp) (arcade-y) TPS OF THE LAST 10 15 20 YEARS is out on PC and i can finally finish it. i'm delighted and i feel like waiting has really paid off. i mean, i'd have had my fun back then if it got XIM support, with an actual profile and not my janky approximations. but despite taking such a long time i knew i would be able to enjoy it (SOME DAY) and a controller would just not enable me to have fun playing it. so i stuck to my guns. i thought i would take less time tbh, but hey, official mouse support, XIM or next game right?

if anyone actually reads this, you might be wondering what the point of this topic is. can't blame ya. i just wanted to share some happiness and a peculiar story. usually i would not advise waiting past, say, a year to enjoy a game if XIM doesn't intend on giving it life, but this was a special case.

if you read this and you haven't tried it, just do it. no, it's not a Gears of War/ COD/wtvr clone. think of it as a relic of old, like the Japanese beat'em'up classic games? like shooting stuff in the face? like single player? then this might be for you. i'm going back to my leave of absence now, too busy to go back to lighting fires here.

PS: ty mist for your dedication and efforts that gave us so many and plenty of perfect or close enough, much needed, configs.
ty obsiv for all your work, you will always be the man where mouse aiming on consoles is concerned.

gl hf people. keep on fraggin'

General Discussion / "Frag like it's '99" new PC-only game
« on: 07:58 PM - 08/01/14 »
you want no leveling, no classes, no iron sights, no BS?
vehicular modes, mutations, 9 weapons available at all times with secondary modes, double jumps, dodges?
so basically what i'm saying is UT or so, you like UT but not waiting on the new one?
want something that's also not Quake?

well... have you seen this?

well? anyone has their money there?
other bets?

i won't be back still, still on forum vacation time chill. but i wondered...

Sunset Overdrive ofc. sv_guessDifficulty=0  ;D

  • According to Insomniac they’ve finally begun to understand what they love the most, and that reflects in the tone of the game.

    Sunset Overdrive mixes platforming and shooting, and places equal weight on both skills. Insomniac has never made guns this powerful. You can take out five enemies with one shot. The guns in the game play completely different from each other.

    You’ll have to accumulate “style” before you fight some of the harder bosses. Some bosses won’t even notice you’re shooting at them if you’re at style level one or two.

    Players are rewarded for playing fast and hard and not stopping. If you stop your style meter drops: “getting in there, mixing it up and mantaining that velocity is your aim.”

    The island’s boss is a Fizzco balloon named Fizzle. The fight is “On rails,” but not in the way we usually think.

    The rails are coils wrapped around the tower you can grind on. Fizzle’s weak spots are spring-loaded drums above the city’s rooftops, and you’ll have to leap back and forth between them and the rails while avoiding fire and without ever stopping.

    The player can ride the city’s telephone cables from above or below, changing with a tap of X to avoid low bridges or enemy fire.

    Little Tokyo’s Japanese-inspired architecture involves lots of short wall runs and oddly angled buildings.

    The world transforms at night, and so does the way the game plays. Sunset Overdrive promises to offer new ways to to deal with the night both alone and with friends.

    In the last generation players have been trained to seek cover and wait combat out. Sunset Overdrive asks players “to think differently, use a different toolset and push forward.” Players are rewarded for jumping over the cover and take the initiative.

    Attack is the new defense and wall running is the new cover.

    Microsoft told Insomniac “We want Insomniac to be Insomniac” and allowed the developer to own the intellectual property, which is very important for the developer.

    They’re trying to make a really great arcade game that is really fun to play regardless of how long you play.

    Xbox One owners will be involved with the decisions that will shape the game post-release.

    The developer is looking at Sunset Overdrive as the first of a series and want to build it into something bigger, “a real franchise.”

    Everything was born from a lunch conversation a few years ago. It was never meant to be a real game at that time, but in the end they made it.

Edge will be the 1st one all over it so expect more info soon. sounds great, hope they can deliver without disappointment. <3 Insomaniac.

also hope it does good so i can get the SO 2 on PS4 or PC. since they kept all the rights to the IP they can do it unless MS moneyhats like the usual dicks they are hahaha

will consider borrowing a friends xbone to have some time with the game if it shapes up well. easier said than done though as that trashbox isn't even out yet in my country and people already like PS more to a ridiculous %..

General Discussion / Anyone into Vaping here?
« on: 04:00 AM - 05/01/14 »
so i'm about to take the plunge and quit smoking replacing it with vaping. i have respiratory issues since little but no diagnosis despite very real symptoms. obviously smoking is bad for healthy people so even worse for me and i'm fed up with it but i love perks it brings.

soo, vaping. seems like the perfect solution and it's even cheaper than smoking which also helps me. that's all well and fine but the discussion i want is about aromatherapy and vaping dry herbs.

i think i'll buy a VaporGenie since it's what i'm willing to pay for right now as times are tough. the way it works and people talk about it, there are learning curves and sweetspots. i'd like to talk about its efficiency..

and by dry herbs i mostly mean cannabis but i'd also love to hear about aromatherapy as my cannabis use is only social while nicotine i use as a kind of medication/crutch and aromatherapy sounds promising since it should have stronger effects than tea.(which i seem to be immune to. caffeine though hits me quite well as i have lack of sleep naturally unless i exercise or tire myself. being a sloth it's very hard for me to convince myself to tire myself for reasons that do not give palpable gratification)

11days too old for 420 jokes..

PS4 1.70 patch notes

SHAREfactory: After you update your PS4 to v1.70, an icon to download our free SHAREfactory app will appear on your PS4 system’s home screen once it’s available. Once installed, SHAREfactory allows you to easily customize your gameplay videos with special effects, video commentary with picture-in-picture capability through PlayStation Camera, and custom soundtracks using the included audio tracks or your original music imported from a USB drive. You can then share your videos on Facebook or export them to an external USB storage device. The app is packed with plenty of cool, but accessible, tools. It’s simple enough to use for beginning editors, while functioning as a rich video editor for those with more creative aspirations. Check out our new SHAREfactory video that provides a walkthrough of what you can expect:

Automatic Pre-download: No more waiting until after a game is released to start downloading select pre-ordered games from PlayStation Store. This new feature allows you to get to your games faster by automatically downloading select pre-ordered games up to several days in advance of the release, so that it’s ready to play as soon as the game is released on launch day. There’s also a countdown timer prior to the release of the game so you’ll know how soon your game will be available for you to start playing.
Option to Disable HDCP for Games: This highly requested feature will allow you to have the option to turn off HDCP for games so you can capture longer gameplay sessions directly from your HDMI output and export them elsewhere.

USB Export Option for Captured Gameplay: It’s now even easier to show off your heroic gaming moments and the SHAREfactory videos you create with the world using this feature to export your videos and screenshots to a USB drive. Just click on the DUALSHOCK 4 SHARE button, save your gameplay on a USB drive, and then share your proudest achievements on other social networks and other video platforms.
Live Broadcasting in HD and Archiving Support: We’ve increased the resolution for live broadcasts so you and your friends can watch games livestreamed in 720p HD. You can also archive your broadcasts on Twitch or Ustream and watch them again later.

New SHARE Options: We’ve got a number of new SHARE settings that will give you better control of what you want to share with your friends. Here is what you can look forward to:
Change the default gameplay recording time in the SHARE menu under Video Clip Settings.
Save only the video clips and screenshots you want by selecting Upload Screenshots or Upload Video Clips for each capture. Also upload video clips and screenshots during your live gameplay broadcasts.
Select specific Facebook audiences to share each video or screenshot with.

New DUALSHOCK 4 Options: New light bar settings have been added for DUALSHOCK 4, allowing you to change it to Bright, Medium or Dim in the Settings menu. The touchpad has also been updated, allowing you to navigate the on-screen keyboard using the DUALSHOCK 4 touchpad.

New Friends Options: It’s now easier to find Friends and send requests with the ability to search Friends-of-Friends, view Mutual Friends on another user’s profile, and accept Friend requests directly from the Friends list.
New Trophies Sort Option: You can now sort Trophies by rarity in the Options menu.
PlayStation Store Payment Support: Similar to PS3, we’re introducing Alternative Payment Methods (APMs) for PS4 for content purchased on PS Store, starting with PayPal support.

More PlayStation Camera Commands: More voice commands are added to PlayStation Camera, allowing you to launch the apps installed on your PS4 with the sound of your voice.
New PlayStation Plus Icon: For Plus members, you’ll now have the PS Plus icon appear next to your SEN ID on the login screen, home screen and other areas across the PS4 system’s sleek user interface.
Music Unlimited SHARE Options: With a Music Unlimited subscription, you can easily share your favorite songs with your friends by pressing the SHARE button on your DUALSHOCK 4.

PlayStation Vita v3.15 Update

PS4 Link Update for Remote Play: Linking your PS4 and PS Vita together will now be easier with the 3.15 update for PS Vita. It’ll enable Automatic Device Registration, which will automatically detect and pair both systems when they’re both online and the same user is signed in to both devices. This makes it even quicker for you to get started on Remote Play or access other second screen features.

taken from http://blog.us.playstation.com/2014/...ta-and-ps-app/ via gaf.


article points that even the mighty Samsung has trouble. LG seems to be the sole happy one.. and things look dire for every maker that is not very big i mean, Japanese firms have "folded" almost, the mighty legendary plasma maker Panasonic declares plasma obsolete with OLED still so expensive and LCD so sub par still..

what is going on in people's living rooms right now? and can you guys see the connections between TV set issues and the mobile, laptop rises? and other stuff like the fall of TV broadcast to internet broadcast rise of the same content, streaming in particular has been a big zing,etcetc

complicate times to sell in.

PRELUDE - skip if you only want to discuss the networking part.
so i was having a discussion with my brother and some ideas came up. i'm in a very delicate phase in my life since i'm gathering money so i can go to another country to work and amass more money until the next school year.

this means that i am very limited in my choices for ISP and services since most of them, or almost all really, require a 24 month loyalty period. i can't leave that monthly charges to my poor mother alone when i leave here for the remainder of the 24months.
what i can do is change my current service to only net instead of cable+net and she subscribes another service from a different ISP that's cheap and comes with cable plus net.

there are no cable only deals, only TV+Net deals.
my current ISP is leagues better than the rest.
all net provided is fiber.

so, i think i can just merge 2 internet services into one router and use them concurrently - which should improve downloading and uploading stuff - or alternatively, as in one net service to downloads and another for gaming with 2 routers.

the 'alternatively' method is cute but i'm the only one really using the net, so i rarely need to download stuff when i wanted to game online. but i'm not very knowledgeable about the 'concurrently' ways.. i haven't bothered with keeping up with the latest routers features and stuff and all networking in general is a bit boring to deal with, has a steep initial learning curve and limited use for my average needs.

i know i won't get faster ping in-game with 2 nets since it doesn't stack obviously. but will the quality improve regardless (in other aspects like stability)?

is it worth it to stack the 2 ISP services on temporary bases? or is it better to cope with the lesser quality temporarily?


i researched all the services all the ISPs in this area provide and reached a couple of viable solutions but i'm having a really tough time deciding since i have to account for a lot of things that can happen in the rest of the year in my life, like having jobs or not, immigration, my mothers retire situation,etc.. i can and will ask some friends about it and i trust they can help but i wanted to make the thread anyways as i want some of you more knowledgeable in this to chime in with your opinions since you may bring something to the table i'd otherwise miss.
thanks btw..

have you noticed the differences? not that big, but i find them quite welcomed. it starts to smell of a new age for the XIM ^^

General Discussion / Microsoft to launch Xbox One in China
« on: 09:05 AM - 03/31/14 »
big dolla signs on MS eyes and cash register sound effects on their hearing. China is like half the rest of the world size market ahah..

i'm really interested to see what their public entities will do about games and kinect since they dislike the western's "public health hazards" consumption.

A senior executive with Microsoft Corporation said that the company is stepping up efforts to bring in its multi-purpose Xbox game console to the Chinese market as soon as possible, domestic news portal qq.com reported Sunday.

During a two-day China (Shenzhen) IT Summit that began Saturday, Zhang Yaqin, global vice president of the US software giant, was quoted as saying that much progress in technologies and content has been achieved and the company expects to launch the Xbox in China soon.

Foreign game console makers have been eyeing China's huge gaming industry for a long time.

A January report by Beijing-based market research firm Analysys International showed that total sales in China's gaming market reached 84.2 billion yuan ($13.6 billion) in 2013, predicting the number will increase to 109.3 billion yuan in 2014.
Zhang noted that the company would add more content to the Xbox suitable for Chinese users.

Believing that many Chinese gamers will likely prefer playing games in the living room with the open policy, Chinese telecommunications equipment maker Huawei Technologies disclosed a plan in January to introduce a self-developed game console "TRON" to its home market in the second quarter of this year. Huawei said the device will be sold for less than 1,000 yuan each


Sony is rumored to also be trying to enter that playing field. don't know what came of it.. but MS is confirmed to be trying to rush it..

here is the PDF of the presentation he did @GDC:

i'll quote the juicy parts:
As hardware has gotten increasingly more powerful over the years, some parts of it has
lagged behind
. The number of ROPs (i.e. how many pixels we can output per clock) remains
very low.
While this reflects typical use cases where the shader is reasonably long, it may
limit the performance of short shaders. Unless the output format is wide, we are not even
theoretically capable of using the full bandwidth available. For the HD7970 we need a
128bit format to become bandwidth bound. For the PS4 64bit would suffice

On the XB1, if we are rendering to ESRAM, 64bit just about hits the crossover point
between ROP and bandwidth-bound. But even if we render to the relatively slow DDR3
memory, we will still be ROP-bound if the render-target is a typical 32bit texture

here are 2 pics to further explain the AMD HD7970 dominance over PS4 and the xbone conundrum:

please do mind ROPs and blabla are not the sole parts with which to judge a console. Devs end up doing a lot more for console games than for PC games so even if the latter has more power than the former results may not be an accurate reflection of that and rather only demonstrate a fraction of the gap between power on both platforms.

here is an article that regurgitates things in a light way (not overly technical):
Emil also gave some numbers about the ROPs of PS4 and Xbox One. While talking about the low number of ROPs (how many pixels we can output per clock), Emil revealed that a Radeon HD7970 can handle a 128bit path format. Next-Gen consoles, though, seem to be limited compared to GPUs similar to the aforementioned one. PS4 can handle a 64bit path format until it hits bandwidth issues.

For Xbox One, a 64bit path format will hit its peak which may result in a number of performance issues. Developers will be able to render their games via the slower DDR3 memory but they’ll have to adopt a 32bit path format to avoid any bandwidth issues.
source: http://www.dsogaming.com/news/avalanche-details-number-of-rops-differences-between-radeon-hd7970-and-next-gen-consoles/

please refrain from making this thread a console war.

it's just a dev saying that people will be limited on xbone faster than they'll be on PS4. there are ways around it to make the work more or less similar for both (reducing the resolution is the easy way, but not the only if other compromises are made.) but generally this also means dev'ing for PS4 should be easier/faster and allow for more to be done in similar conditions to the xbone, or doing the same in higher resolution..

just don't say the difference between consoles is meaningless or marginal at best, it isn't. it may be the difference between one not supporting VR no matter how much it tries and the other having serviceable support, while still not matching what can be done on a high end PC (bear in mind Studios rarely target a game entirely just at the high end rig niche since it's too small of a segment to hold much profit. they'll make much more revenue by cutting some stuff and compromising shallow aspects of the game so it can run on a wide range of machines. - StarCitizen is an exception in more ways than the opposite)

it also shows just how weak consoles that just came out are compared to a PC. not even a top one. again something that is not shocking news, but it's a formal light being shined at the not so obvious for some.

on another note, if you read the pdf you cans see he's not happy with DirectX11. makes you have hope DX12, that is just around the corner, can improve upon industry issues that are now relatively old.

YoYo Games and Sony just announced full console export functionality for Game Maker Studio, allowing you to export your GMStudio game to PS3, PS4, and PS Vita. You will need dev kits and be a registered dev with Sony to publish games, and this export functionality will be released for free for Studio owners (usually export licenses range from $100-300).

Full press release:

Today at GDC, we're thrilled to announce a strategic partnership with Sony to offer GameMaker: Studio support for PlayStation®4, PlayStation®Vita and PlayStation®3. This makes publishing GameMaker: Studio games to PlayStation® platforms easy and free of charge for all licensed PlayStation developers.

GameMaker: Studio support for PlayStation’s licensed developer program also includes support for PSNSM features as well as licensed platform peripherals including controllers, control inputs and cameras.

“Today’s announcement is a major milestone in our strategy to make powerful, cross-platform game development more widely accessible,” said Sandy Duncan, Chief Executive Officer at YoYo Games. “It’s particularly good news for the Indie development community in that it will remove the complexity barrier that exists in delivering Indie gaming experiences to PlayStation users.”

“We are pleased to be working with YoYo Games to deliver GameMaker: Studio for our PlayStation platforms,” said Teiji Yutaka, Senior Vice President, Technology Platform of Sony Computer Entertainment Inc. “PlayStation users will soon be allowed to enjoy a wide variety of creative games including unique indie game titles from GameMaker's growing global community of developers, which includes some of the most acclaimed independent talent in the world including indie development community.”

YoYo Games will be demonstrating games created with GameMaker: Studio running on PS4 and PS Vita at GDC starting today, Wednesday, March 19 through Friday, March 21 at booth 1924.

The GameMaker: Studio open beta for licensed PlayStation developers will be available immediately following GDC. GameMaker: Studio’s exports for PS4, PS Vita and PS3 are currently in development, with availability to licensed developers expected April 30 for PS4, May 30 for PS Vita and June 30 for PS3.

Anyone interested in becoming a licensed PlayStation® developer can register their interest with SCE at https://www.companyregistration.playstation.com/.

Man I am so freaking psyched. Game development on consoles just got massively easier for a lot of indie devs. Now a lot of us don't have to go through a porting process by a third party/dev...we can do it ourselves. It makes things much, much, much faster. Originally you would have to rewrite your game engine and code to get it running on consoles. Obviously this can lead to more bugs, which needs more QA and testing, and lots of optimization. In comparison, YoYo Games had my game running from PC to PS4 in just a few days. Because the engine ports over to multiple platforms easily, the only bugs I have to worry about are game bugs, and not engine bugs.
from a gaffer

Some popular Game Maker games include Nidhogg, Hotline Miami, Risk of Rain, Savant Ascent, Hyper Light Drifter, Samurai Gunn, Stealth Bastard (Stealth Inc.), Super Crate Box, Nuclear Throne and Gunpoint, to name a few. Here's a nice showcase of games using GM.

So now with Game Maker Studio you can export to PC, Mac, Linux, Android, iOS, Windows Phone/W8, PS3, PS4, and Vita.

this really further enhances Sony's consoles for indies.

list of games being shown at the YoYo booth:
10 Second Ninja, Dan Pearce
Another Perspective, Shaun Spalding
Bullet Bros, Futurepoly
Castles in the Sky, The Tall Trees
Cook, Serve, Delicious; Vertigo Games
Hero Siege, Panic Art Studios
Home, Benjamin Rivers
Hyper Light Drifter, Heart Machine
Maldita Castilla, LocoMalito
Nuclear Throne, Vlambeer
Risk of Rain, Hopoo Games
Samurai Gunn, Teknopants
Savant-Ascent, D-Pad Studio
Spelunky, Moss Mouth
Stealth Bastard, Curve Studio
Super Crate Box, Vlambeer
Tiamat-X, BBQ Games
Death Ray Manta – Bagfull of Wrong
Valdis Story, Endless Fluff Games

In a blog post today on the official PlayStation blog, Sony announced that a future update will let you turn off the HDCP protection that prevent many recording devices from capturing footage:P

This upcoming update will add a rich video editor with a simple tool to personalize your video clips, and you'll also be able to export to and save the videos and screenshots you create by pressing the SHARE button to a USB drive. In addition, this update will add an HDCP off option for capturing gameplay via HDMI, a feature we've previously said would come after launch. We recognize that some gamers want to record and share longer clips of their gameplay sessions, and we're excited to deliver this option with PS4. There's a lot more coming in this update as well, so stay tuned for more—there will be plenty in the update to excite everyone.


time for tuff to get a PS4.. oh nevermind, because reasons and stuff..


nothing new, just shouting what we already know to all rooftops.. DK2 sales might be real soon

Like the Crystal Cove prototype, DK2 uses a low persistence OLED display to eliminate motion blur and judder, two of the biggest contributors to simulator sickness. Low persistence also makes the scene appear more visually stable, increasing the potential for presence. The high-definition 960x1080 per-eye display reduces the screen-door effect and improves clarity, color, and contrast.

*cof*KZ:SF's res*cof*

We’ve also included updated orientation tracking, a built-in latency tester, an on-headset USB accessory port, new optics, elimination of the infamous control box, a redesigned SDK and further optimized Unity and Unreal Engine 4 integrations.   

Even with all these changes, we’ve tried to keep the price as low as possible. DK2 will be $350 at launch and you can pre-order the hardware, reserving your spot in the queue, starting today at www.oculusvr.com/order. We expect to begin shipping the first batch of DK2s in July, and we’ll ramp up production based on interest.


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