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« on: 07:35 PM - 07/16/12 »
I feel the hardest thing to transition from pc to consoles with the Xim (or any mouse adaptor) is the slower movement of vehicles. It is possible to use Ballistics to further enhance the movements but in most cases, it will only work for some vehicles and others will need different ballistics. E.g. A jet in battlefield will need constant black dotting in all different directions to be able to maneuver around effectively compared to a chopper which only needs it when turning left and right in most cases. So with this in mind, ballistics is not ideal, unless of course you want to have a few different switchers for a few configs making cycling through all configs a handful.
Apart from using the controller, there are two other ways we can utilize the edge to be able to use vehicles, it was possible with the Xim3, but atm not the edge, i also have some improvements to add. Not everyone plays run and gun COD all day remember. These are through the features of:
- Joysticks
- Right thumb-stick (mouse movement) to be bound to digital buttons (e.g. Keyboard keys or other mouse buttons)
Joysticks
We are able to use these as of now. The only thing I feel needs improvement in this area is the ability to map the joystick as a "Secondary mouse" for analog movement. So what are the perks of this? Well, this means you can pick up your Joystick with out any switchers involved and instantly use it for vehicles such as jets without hassle. Of course, one other thing that may need to be added because of this new feature, is the use of "Tertiary button bindings" (Primary to secondary to tertiary) . Right now we have secondary button bindings, and some of us may use all or some of the buttons already. With a joystick in the mix on the same config, other buttons may need to be bound again for the third time for the joystick to function effectively.
Right thumb stick (mouse) to digital bindings
I remember in Xim3, we could use the keyboard to fully control vehicles. WASD for the left thumb-stick and say JIKL or equivalent on the keyboard to be used as digital bindings for the right thumb-stick. This was excellent as it provided a good way to force black dotting by holding the digital buttons down. This needs to be implemented back into the Edge by allowing again (same as above) the Mouse movement to be able to have a secondary control such as keyboard buttons. This way, no switchers are needed and the transition for using vehicles is simple.
An ideal vehicle setup for some people
I also have an additional idea with this in mind. Many users use a mouse with 4 or more side buttons such as the Logitech g700. What would be an extremely ideal situation would be to be able to bind those side buttons as secondary digital mouse movements (right-thumbstick) so the user can use the mouse as normal in vehicles, whilst having the option to use digital movements by using the side buttons as well that also controls the right thumb-stick. This will enable flying jets with a mouse as all you have to do to flip is hold one of the side buttons as it will force the black dot, and for precision aiming, you just use the mouse as normal.
Oh and the other extra perk of doing this:
No need to use switchers = Saving buttons and not having to have a handful of switchers to cycle through.