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Topics - bluemanemt

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XIM 3 Discussions / Growth of XIM
« on: 01:52 PM - 12/29/10 »
So its 6 months from now, the second batch and possibly the third batch have been produced and sold to all of the eager fans waiting for their nice piece of @#$%(i couldn't think of a cool way to make @#$% and acronym). Anyways all of the minute bugs that may have arisen have been worked out and a patch tweak or two later the XIM3 is fully funcitonal and available to the world that knows about it. What happens then? We keep posting games we want to have a smart translator for? We keep telling eachother how awesome it is? We wait for you(Obsiv) to start a development blog on XIM4?

I guess what I'm asking is Whats the growth plan for this idea turned business? I'm probably not alone when I say that I have become fond of this website, the product, the people on the forums, and Obsiv. I want good things to happen for all concerning XIM. But if theres no growth then there is only death. The idea would die off as people moved on to the newer idea. I want more from Obsiv. I want more marketting to the masses. I want more competition. I want all pc players to convert to console as I have and experience the larger community of console gamers thanks to Obsiv and XIM.

Oh and I also want a freakin XIM3!  :P

Just spittin ideas out. Maybe you can develop your own fully functional actually working Kinect that is compatible with all games. Somehow translate set motions from the body that the Kinect will interpret send it through and XIM4 and translate it into button control and analog movement for lets say the Newest Call of Duty that is being developed by Sledghammer right now or GOW4. Theres and idea now grow with it.

blueman out

Feedback / My somewhate full review
« on: 02:34 PM - 11/07/10 »
Well After many many hours of playing with this "thingy" as I like to call it I have decided that it was a great purchase. The setup, at first was a pain in the @#$%, but after you finally figure everything out its a breeze. I would recommend anyone who is a long time PC player to use Toysrme 10182 deadzone config on the spreadsheet you can find that on XIM2 Configurations. I started with that and tweaked the numbers a little bit to my liking. At first I was happy. "Yea ok this is fine, I'm having fun I can actually aim and shoot people this is cool." Then I realized that I didn't adjust the INGAME sensitivity then BAM! "WOOOHOOO!!!" That setting for me is perfect I feel just like PC. BUT I have a 5600 DPI Razer mouse so I can't speak for other experiences but I experience 0 lag caused by the XIM2 and the processes, no zig zagging, not jitterieness. The only lag I experience is from my freaking internet connection which has sucked for 6 years so I'm used to it and I can compensate in my kills.\

I was on the fence for this product because I just wouldn't let myself trust the reviews but once I bought it and set it up I was completely happy. Now I can game with my friends on XBOX. I actually have an XBOX tourny tomorrow night at Best Buy to get a free copy of Black Ops. So People on the fence this "thingy" is AWESOME!!

Technical Support / Hooking XIM2 To the XBOX
« on: 07:24 PM - 11/03/10 »
Ok I've searched and tried to find the answer but I'm just not finding it. I just got my XIM2 today and I installed it on the vista 64 via Tweak's instructions. Went flawlessly(I THINK). I have keyboard and mouse response on the pc. I can acess all of the files related to XIM on the pc. BUT when I hook up the Grey usb to the XBOX not the black one the grey one to the xbox nothing seems to happen. The mouse and keyboard are still having fun on the pc screen and not the tv.  

I have an HP laptop that my kb/m and XIM2 is hooked up to and my Xbox Slim is hooked up to my 32" Vizio.

Its probably something stupid but please help.

For more clarification:

My laptop has my kb/m, and xim2 connected to it. The xbox is connected to the tv via hdmi. The only thing connecting the laptop to the xbox is the xim2.

Tutorials / Abbreviations List For New People
« on: 09:46 AM - 10/28/10 »
I just finished reading one person's support question and he brought up a good point. You guys use a lot of technical abbreviations or terms that are important but for new guys like myself and some others it goes right over our head and it takes quite a while for us to find the meaning.

For all of you pros out there could you post any abbreviations or terms you know of and define them and I'll compile a complete list at the top of this post.

A Tech Guide For Noobs.
(definitions I post are either terms I know or from definitions I've researched and post)

UDR - Update Rate
DPI - Dots Per Inch= this is a direct correlation to movement on the screen. For example: if you use a 1024x786 screen rez, and you having a 1000DPI mouse, it would 'technically' take 1 inch to move from one side to the other. higher dpi = more screen shots per 'movement cycle' which translates into a smoother movement of your mouse, and yields a higher speed.
EPP - Enhanced Pointer Precision= a feature of Microsoft that should be turned off.
ms - Millisecond= One thousandth (10-3) of a second.
Polling Rate=While tracking, a typical mouse will send its X and Y movement calculations, as well as information about which buttons are pressed, to the computer 125 times a second (meaning once every 8ms). This is known as a polling rate and is expressed in Hertz. Most mice often have a polling rate of 125Hz.
Polling can be seen as how many times a device "reports" information to a computer. When a device reports information once to the computer in one second, its polling rate is considered to be 1 Hertz. So if a mouse or keyboard says that it has a polling rate of 125 Hertz, this means that the device is reporting information 125 times in one second. The more times a device reports to the computer, the faster the computer will process this information for use in applications or games.
The higher the polling rate, the more often the computer receives information about the status of your mouse and the faster the computer can respond to your command. For instance, if you were to use a mouse with a polling rate of 1 Hz for a FPS, your computer would receive movement date once every second, which would result in your on screen avatar in moving once a second.
A standard polling rate of 125Hz is seen to be adequate for use in normal computer applications as an eight millisecond delay is negligible when navigating a desktop. However, when playing a game and directing actions in a FPS, RTS or virtually any other genre of game, an eight millisecond delay can cause slightly delayed reactions that would make the difference between life or death, defeat or victory.
Macros=Macros enable a user to program one button on a peripheral to perform a string of commands, whenever the button is pressed. A simple example of a macro is binding the forward thumb button on your mouse to mimic pressing "Ctrl" and "X" on your keyboard, to perform the "Cut" function in programs such as Microsoft Office.
Acceleration=Acceleration is the rate of change of velocity of the mouse, or how quickly it accelerates from one point to another. Each mouse has a specific acceleration rating, which is its limitation on speed of movement that its sensor can effectively detect. If the mouse is moved at a rate faster than its acceleration rating, the sensor would not be able to keep up and the cursor movement on the screen would not correspond to the mouse movement by the user.
Acceleration is measured in a unit of "g" (acceleration of gravity), where one g is equivalent to a rate of change of 9.8 m/s-2 (meters per second each second). Exceeding a sensor's g rating may cause the sensor to lose track of mouse movement.
A high Acceleration rating will ensure that your cursor never moves erratically in-game at crucial times when you need to make a quick swipe to turn and focus on a new target.
Acceleration is largely dependent on your playstyle and whether or not you are a low sensitivity gamer. If you are a low sensitivity gamer, you will often make very fast and large swipes across a mousing surface in order to quickly reorient yourself to a new target in-game. If a mouse�s acceleration rating cannot handle how quickly your hand moves the mouse each second, at any part of that second, the sensor will fail and the cursor will move around erratically.
ADS-Aiming Down Sight- most often referring to the fact that in most console games the looking speed is slower when ADS compared to normal looking.

XIM 2 Discussions / XIM Ebay store?
« on: 09:08 AM - 10/26/10 »

I'm having a panic attack because I'm not sure if I bought from the right person on ebay. This is the store on ebay that I bought my XIM2 from for 190.99

Please tell me I bought this from the right place. :'(

I also want to apologize ahead of time if this has already been discussed I just can't find it anywhere.

XIM 2 Discussions / Not sure what to title this
« on: 08:07 PM - 10/22/10 »
Screw it.... I bought one.

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