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« on: 06:29 PM - 05/07/12 »
I bought my XIM back in January. I really haven't shared the awesome experience with anyone here and I really should of since when I came here before purchasing, I was looking for these posts.
I have played first person shooters for 19 years with mouse and keyboard. Everyone now plays with a controller on a console. Its very frustrating to be playing the game with a "par level" far below what you used to do with a mouse and keyboard, its even more frustrating to lose or be killed at a "par level" far below what your used to and you hear yourself saying ,"If I had a mouse I would of made that shot".
Since I set up the XIM I've played
Battlefield 3:
I owned both the XBOX 360 and the PC version of BF3. I have to admit, any sluggish or nasty feeling you get using the XIM3 is exactly how it feels on the PC. Since BF2, the battlefield series games have felt a bit sluggish in their controls and input lag.
The dramatic change for me was:
Sniper Rifles - I played Recon a lot but played it objectively. I would sit on the flag at one objective and snipe a second objective. Using the XIM3, I could easily scope in/out and take shots while maintaining my peripheral vision. Many consoles would choose straight bolt because scoping in and out (pulling bolt back) on the stronger rifles required the player to re-aim. However, you could not use straight bolt with the bi-pod accessory. This was how I played prior to the XIM but I got so much quicker with the XIM.
Hand Guns/Assault Rifles - Biggest change personally. Particularly when running recon I would get the 1v1 or 2v1. I didn't quick scope intentionally so I did rely on my pistol. Prior to the XIM; I hated hand guns because they didn't have sights.
Anyone else get this pin-hole vision feeling when using a controller and a gun with no sights? The gun feels like its taking up 90% of the screen, but truthfully its not.
I believe its the fact that I simply don't feel as comfortable with the controller and my sights tend to stay up at my targets "head level" rather than feet or body level because I feel as soon as I see the enemy I wont be able to make an accurate last second adjustment. When aiming down the iron sights in BF games I get this "tunnel vision" (which dramatically cuts the screen to about a margin off my sights) and if my gun is too high and covering my target I get this overwhelming feeling that I'm playing through a pinhole.
Feeling much more comfortable with my shots, I tend to dip any gun with iron sights to my targets feet and just before shooting I'll raise them to my targets chest. A reticule sight is still so much in comparison but not really an option with many hand guns.
Halo Reach:
My first night playing I finished with like a 4.5 k/d ratio. Grifball ruined that.
Halo Reach has been the worst experience (it was still pretty darn good though) of the FPS games I've played. A lot of it comes down to the Halo client. Halos max sensitivity is not very high and in combination with the client adjusting your sensitivity when you do random things in the game (sprint, climb and obstable) it feels sluggish.
No matter what I do on the XIM3 with a 2k dpi mouse. I have trouble with turning quickly and it has something to do with the halo client forcing de-acceleration. Keep note, this is still playable, you just can't go crazy when you want to do a 180. 180 degree turns just need to be deliberate smooth motions.
The biggest flaw with Halo Reach, was the game itself. It really should be called "Halo: Shields & Nades" because generally its what the game boils down to.
How do you cater to gamers who 80% of them barely keep their crosshairs level? Give them a shitload of shields, absolutely crap guns, and tons of grenades.
Keep in mind, I played this game much later than its release and the only people that keep playing the game are generally the people who were good to begin with it. Those were the ones I went 4.0 KDR against.
The assault rifle is absolute crap. The DMR's are amazing in comparison. Its still about 4 shots to drop shields, no matter if you shoot them in the foot or in the face, its always... always... 4 shots.... this gets a bit redundant. It especially gets redundant when you don't miss.
BANG (absorb), BANG (absorb), BANG (absorb), BANG (absorb), BANG (headshot)
BANG (absorb), BANG (absorb), BANG (absorb), BANG (absorb), BANG (headshot)
BANG (absorb), BANG (absorb), BANG (absorb), BANG (absorb), BANG (headshot)
BANG (absorb), BANG (absorb), BANG (absorb), BANG (absorb), BANG (headshot)
BANG (absorb), BANG (absorb), BANG (absorb), BANG (absorb), BANG (headshot)
BANG (absorb), BANG (absorb), BANG (absorb), BANG (absorb), BANG (headshot)
<4 grenades are thrown at you sequentially, you die>
BANG (absorb), BANG (absorb), BANG (absorb), BANG (absorb), BANG (headshot)
BANG (absorb), BANG (absorb), BANG (absorb), BANG (absorb), BANG (headshot)
BANG (absorb), BANG (absorb), BANG (absorb), BANG (absorb), BANG (headshot)
BANG (absorb), BANG (absorb), BANG (absorb), BANG (absorb), BANG (headshot)
BANG (absorb), BANG (absorb), BANG (absorb), BANG (absorb), BANG (headshot)
<4 grenades are thrown at you sequentially, you die>
...<yawn>...
When you don't miss, 5 shots goes by pretty quickly. Much more quickly than your enemy can kill you with. My favorite class to choose from was the hologram. Using a hologram, it usually bought me enough time against a 2v1 to kill both enemy players and being that the matches are no bigger than 4v4, most encounters were 2v2.
MW3
Massive Hitboxes and Lag riddle this game.
However, with the XIM it feels like an FPS game on a computer that has massive hitboxes and lag.
I don't like the player hosting but it makes sessions quick to join. If Activision would have setup game servers (with instances/multi-core-multi-cpu) over the world for under a half million dollars, they would have the best FPS hands down.
With the XIM, the movement is amazing even when I was use a mouse with under 800 dpi.
Using the mouse makes some of the strongest guns like the Type 95 and MK14, extremely easy to use and you don't have to the automatic AR or high fire rate SMG's to get a weapon that will drop your opponent.
What I find really odd about using the XIM with MW3 is that I don't use sniper rifles. None of the shots in the game are really that far. It isn't like BF3 where bullet drop destroys the effectiveness of AR's at range. The precision of the AR is so much better than my opponents at extreme range, that I can kill almost any opponent at what would be MW3 sniping range.
You'll find it very easy to maintain above a 1 to 1.25 k/d ratio. You will win most of your 1v1's. You will win quite a few of your 1v2's and if you sneak up behind 3-4 opponents, you will kill them all before they know where they are being shot from.
Prepare to die alot though, to campers and deathstreak bonuses.
Its by far the most competitive FPS I've played. I can't imagine what counterstrike would have been like if your lifetime k/d ratio was posted on a public board.
What it all boils down to:
I love my XIM and I recommend it to everyone, even players who aren't familiar with the mouse k/b setup.
Its amazing to finally have a tool that allows me to play the new FPS console games, its too bad a lot of them cater to crappy players. There are some really really good console FPS players, even they complain on their streams and videos that games cater to the ---extremely--- casual player.
I cannot thank you enough for this awesome tool.