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Topics - DuckReconMajor

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General Discussion / Thinking of buying a G13
« on: 02:22 PM - 12/02/12 »
I've been using a Razer Nostromo for the past 8 months but the buttons are starting to not work (yay rubbadomes). I could get it replaced (2 year replacement plan) but I think I would rather replace it with a G13. I miss analog movement (hate tapping when I want to walk around a corner) and the thought of having two more fingers free from the WASD pit is alluring (which is also why I don't want to replace it with a Nav or a mechanical board). I just have a couple questions:

  • Does a new G13 work full analog with XIM3 right out of the box?
  • How horrible is the default joystick? Will it hold until I get bored enough to do a mod? I might just epoxy one of my FPS Freeks to the end of it but even then I'd need to run to the store for some epoxy.

General Discussion / V-G-A!: Input Lag Stories 3
« on: 07:02 PM - 07/05/12 »
So I detailed my input lag woes in other threads, but now I seem to have overcome them. After learning that the clone mode laptop method of testing was crap, I decided what the hell and ordered an Xbox VGA cable from monoprice. It arrived and I attempted a systematic way of testing the input lag for my component cable and the VGA cable. I used the Guitar Hero 2 input lag test, doing 30 trials for each cable.


Column A is through component, B1 is average of A, C is through VGA, D1 is average of C.
(If you cant or don't feel like opening the spreadsheet, the average for component was about 46 ms while the lag for VGA was about 8 ms.)

As you can see, there was a huge improvement. Yes there's the possibility I was biased and that subconsciously skewed the results, but I tried to be as objective as possible and even kept those crazy outliers you see in each column.

My K/D in MW3 has been going up since. Even on games I feel like I do badly in I go positive, and my k/d has been in the .6 range since I started playing in MW2. Oh and mouse movement feels much better.

Anyway, one thing about the monoprice cable is do not get it if you care about image quality. There's ghosting that's very noticeable on white letters because of the lack of proper shielding. I tried the aluminum foil trick and it didn't work (though maybe I did it wrong). In the end I spent the extra $30 and got the official cable. It looks just as good as component.

I know the Razer Blackwidow Stealth Ultimate was broken by firmware, so are there others available?

General Discussion / Okay... (an input lag story)
« on: 07:28 AM - 06/03/12 »
So I've made a couple of other threads worrying about input lag and it turned out my fears were justified. My parents were out of town so we hooked up the Xbox to the plasma TV my parents use and turned on game mode. It felt like playing a brand new game. The mouse actually felt like a mouse. I was actually getting positive k/d in matches.

So my question is, if I can replace the TV I usually play on, do you have any tips on finding a cheap TV or monitor with low input lag? I'm thinking around the $300 - $400 range.

And no, a monitor is not an option, unless it was like a huge 30 inch monitor, at which point it would cease to be affordable. changed mind, considering monitors too now

XIM EDGE Discussions / In game mouse sensitivity changes
« on: 09:57 AM - 05/10/12 »
How will mouse sensitivity be changed in game with no lcd display? Will we have to learn a four-based number system to read it through blinking lights? Or will it be adjust higher or lower but have no way of knowing the number you're using?

XIM 3 Discussions / Another Toggle ADS solution
« on: 08:44 AM - 04/27/12 »
Don't know if this has been suggested before, but another way to toggle ADS is to pin down a key on your keyboard with some object and assign that key to ADS in another config. Set this other config's primary ST to the ADS ST. Then bind right click to switch back and forth between that config.

As with my other solution this does not use NOM4D so the ADS button will be constantly held down. If you die in ADS you will spawn in ADS, so just click the right mouse button again to get out.

Unfortunately, since the button is already pressed down, you can't use that button to "toggle" a secondary sensetivity, so you won't be getting any ADS delay.

XIM Apps / XIMCommander with Toggle ADS
« on: 10:07 PM - 04/04/12 »
This is the XIMCommander with a few lines of code put in to make your right click toggle, so in games with ADS like CoD you can Toggle in and out of Aim Down Sights instead of having to hold it.

Since it's actually toggling the right click signal going from the computer to the XIM, it's as if you held the left trigger down through death, so the primary/secondary sensitiviites aren't an issue like they are in the NOM4D method.

Anyway, if you want to put it into your current XIMCommander build just put these lines into XIMCommander.cpp (if you're not compiling your own just skip to the bottom):

First, in the global variables section (under the comment "Globals") add these global variables

Code: [Select]
bool IsToggled = false;
bool IsHeldDown = false;

Then in UpdateInput replace this line (the second one in "// Mouse -> XIM Input State.")

Code: [Select]
if (Mouse.rgbButtons[1]) mouseInput.Buttons[XIMMouseInput::ButtonRight]   = ButtonPressed;
with this

Code: [Select]
// Right Mouse Click Toggle, for e.g. Toggle Aim Down Sight in Call of Duty
        if (Mouse.rgbButtons[1])
IsToggled = true;
IsToggled = false;

IsHeldDown = true;
IsHeldDown = false;

if(IsToggled) mouseInput.Buttons[XIMMouseInput::ButtonRight]   = ButtonPressed;
// End Right Mouse Click Toggle

If you'd like to use a button other than Right Click, you can replace a different line and replace the last line of the replacing code to whatever button you want. If you use the pre-compiled executable though you're stuck with Right Click, sorry :(

Here is executable with source:


XIM 3 Discussions / How do you compile XIMCommander?
« on: 05:53 PM - 04/04/12 »
Okay I downloaded the XIM SDK


and I know some edits I want to do for a personal build, but I can't find any instructions on how to build it. Are there any tutorials or instructions on how?

edit: I think I might have figured it out. I created an empty Win32 project in Visual Studio 2010, then added all the files to the project (had to make sure the dll was in the local folder) and I had to change the < > around XIMBridge.h in "#include <XIMBridge.h>" in XIMCommander.cpp to quotation marks, and it seems I can build it okay.

XIM 3 Discussions / Toggle ADS using XIMBridge
« on: 01:29 PM - 04/04/12 »
UPDATE: XIMCommander with Toggle ADS: http://www.xim3.com/community/index.php?topic=20250

I recently got my Belkin Transfer Cable and hooked up to XIM through XIMCommander. However, I tried to use the Logitech Gaming Software to make my G400 toggle right click, but apparently I was wrong to think it could do that. Is there software that can do this or can I make a script in the XIMCommander.cpp that will do this?

This is MW3 by the way.

And yes I know you can do the NOM4D thing, but that's not what I want.

XIM 3 Discussions / XIMBridge Input Lag
« on: 06:32 AM - 04/02/12 »
I'm considering getting a USB transfer cable and using XIMBridge. Does XIMBridge add enough input lag to be detrimental to game playing? Also, will the cable I select affect this? If so, which cable is best? Just look for the shortest?

Smart Translators / CoD2 ST acceleration
« on: 01:01 PM - 03/27/12 »
I tried the CoD 2 Smart Translator the other day and it worked pretty well, however if I move my mouse nonstop for a few seconds it starts zooming. My guess is it's secondary acceleration that the ST didn't reach. Is this supposed to happen or did I do something wrong?

General Discussion / Mouse Tape
« on: 02:02 PM - 03/22/12 »

Anyone else use this stuff? I just got some and it's great. Slides better than the MX518's pads, which I didn't know was possible. It's cheap too.

Also, if he gets 181 likes on Facebook by 4/12 he gets free Facebook advertising. I think more people need to know about this stuff. (If this is illegal advertising let me know and I'll remove it)

I'm writing most of this for potential questions so if you don't care about that just skip to the end

I posted this in the other thread but this is the TV I use


It's connected through component cables

Anyway after discussions on here about input lag I've been looking into it and was wondering if I need worry about it.

The TV's a Dynex and doesn't have "Game Mode", the only options I find that seems post processy are Noise Reduction, Color Temperature, and 3D Y/C, all of which I have turned off.

I realized that since I have the XIM3 I could do one of those input tests by recording slow-mo footage of the XIM screen (that shows what controller button is pressed) and the TV. Unfortunately, though the Droid Razr guys bragged about its 120 fps video camera, there is no way to get more than 24 fps out of it :P

So I just did it by eye. I pressed the clicky button above the D-pad on my Razer Nostromo, which I have bound to A. I honestly cannot tell a difference between when the A is shown being pressed and when my guy jumps or a menu action takes place.

So my question is: if I can't even tell a difference, is it really affecting my playing at all?

First off I'm not talking about cooking frags, though that counts but most people understand the importance of that.

But a binding pattern I see in people's configurations is that the grenades are often bound to Q&E or to the scroll clicks, with wheel press for cooking.

I dunno about you but when I'd play with a controller my grenade throws went like this

  • hold down left or right bumper
  • move into position and aim
  • let go when ready

or like this

  • see enemy who disappears behind corner
  • hold down left or right bumper in preparation
  • go around corner/whatever
  • let go when ready

I don't do Q&E bind because I need full WASD movement capability to move into a good position or move to get to the guy I want to hit. I tried scroll up/down but then I realized how important it is to have the grenade ready at the exact moment you want to throw. Even the small amount of time it takes to pull it out with Quickdraw can be too much to wait in a crucial moment.

Is anyone with me?

XIM 3 Discussions / Nostromo/G400 for MW3.
« on: 01:22 PM - 03/14/12 »
Like I posted in the first impressions thread, this is what I'm using in MW3 right now

Keyboard: cheap Gear Head thing http://www.pcgearhead.com/art/products/Art-Folder/1097-MA_01_xlarge.jpg
Mouse: Logitech MX518 1800dpi
Primary Sens/Secondary Sens: 43
Delay 120ms

Even though MW3 works pretty well with my MX518, I'm considering doing the upgrade to G400 (pre-duck-tion free, $50). I hear the upgraded sensor works really well.  The G400 seems to improve on an issue I have with the MX518, the cord being heavy and affecting movement when it drapes off the edge of the desk.

I'm considering the Razer Nostromo ($70) too. The keyboard I'm using is okay, but it's on rubbers so it's a bit squishy and sometimes I have a key pressed/not pressed and don't know it. I want to continue using WASD. I think the ergonomic shape will help my hand out some. They advertise mechanical buttons with feedback which I'm interested in. I've heard there's no onboard in the Razer but I'm not too interested in macros. A question I have, is that "15" button, below the D-pad, easy to press as jump? Is it as natural as using the space bar?

Anyway, do these seem like worthy upgrades for the price? Should I just get one? Get one before the other?

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