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Topics - gravkaw

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For those of you who play Rainbow 6 Siege please head over to http://forums.ubi.com/showthread.php/1658466-Please-allow-us-to-adjust-disable-Aim-Smoothing-(acceleration)-for-controller-users and give your support to get an option to adjust/disable acceleration added for the game. It would not only mean a big boost in performance for Xim users but also potentially fix a bug that's currently in the game as described in http://community.xim.tech/index.php?topic=49741.0

Thank you for reading!

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Macro Magnata / Fight Night Round 4 macros
« on: 07:43 AM - 07/01/09 »
For those that hate using the rightstick for punching(Total Punch Control) can now use the macros I made and set them to buttons(triggers) for easier execution of the punches.

I've included all of the different types of punching and blocking. 12 normal punches (6 to the body, 6 to the head) and 8 Haymakers (4 to the body, 4 to the head). You can also make some easy combos by using the Nestedmacro function in Magnata, but be sure to add sleep steps between each Nestedmacro (between 100-500ms).

The macros will only work with the default controller layout(in-game).

I've taken the liberty to add prefixes for easier recognition of the type of punches.
(Hay for haymaker, H for head, B for body)__Left or Right punch__Type of punch(Jab,Hook etc.)

*Sidenote; I use 25ms Input interval (Rate:40) because of my PS3 arcade stick, so if the punches aren't coming out try my setting.*

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