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Shared Configs / Speed of X and Y analog movement even in deadzone
« on: 11:46 AM - 02/11/22 »
What i dont understand is why xim developers dont consider that game mechanics take into consideration the speed and movement speed within a deadzone. Games have an acceleration mechanic of take off speed, even in a deadzone. destiny 2 for example does that. I notice using different configs that move inside the games deadzones actually means deadzones aren't nullified. A deadzone can have aim acceleration inside it, its just the movement of the analog doesn't cause screen movement.
Xim developers need to expirment with Input Translators, what a deadzone that slowly sunk back into 0 X Y position, rather than just fall flat into it, i mean a smoothing feature that has a deadzone slowly fall to 0 rather than instantly go there.
Aim acceleration is a constant in some video games, even when you are inside the so called (nullified dead zone)
XBOX has a Dynamic library inout DHI that predicts movement, i dont know.if this affects that. I think Input Translaters should do some work even if they arent getting mouse movement, i think the de-acceleration is an issue, where things just never feel right and your aim feels floaty or the opposite, jittertly which could suggest jumping in and out of the dead zone.
Xim developers need to expirment with Input Translators, what a deadzone that slowly sunk back into 0 X Y position, rather than just fall flat into it, i mean a smoothing feature that has a deadzone slowly fall to 0 rather than instantly go there.
Aim acceleration is a constant in some video games, even when you are inside the so called (nullified dead zone)
XBOX has a Dynamic library inout DHI that predicts movement, i dont know.if this affects that. I think Input Translaters should do some work even if they arent getting mouse movement, i think the de-acceleration is an issue, where things just never feel right and your aim feels floaty or the opposite, jittertly which could suggest jumping in and out of the dead zone.